Bureaucrat Admin
  • I was born on January 5
  • I am Male


Hi, welcome to Mini Troopers Wiki! Thanks for your edit to the Heartbreaker page.

Please leave a message on my talk page if I can help with anything! -- AshleyWilliams (Talk) 08:29, 13 October 2011


Wow nice editing, very quick. Anyway welcome. Illume 17:22, October 13, 2011 (UTC)


Hey KM, how did you know about the Water Pistol or the Scimitar?

I have been using GIMP with screenshots from the game for my images, it's good but maybe not as fast. What software are you using for your images? Thanks AW

Arthead.gif AshleyWilliams 09:58, October 15, 2011 (UTC)

  • Downloaded the client while playing. Then just pulled it apart with a SWF decompiler, the sheets were among the files included. Sadly, couldn't find any battle screen related equipment and vehicles files. There's too many code to look through to find any links to image data hosted separately. The skill sheet is available directly on a trooper stat page. I pretty much uncovered just files, the rest is speculation, and it turns out to be quite interesting to figure. --KlarkMorrigan 10:23, October 15, 2011 (UTC)
  • As for images, I do all the welding in good old Photoshop, but it doesn't matter. The main point is avoiding saving images in JPG, as it messes the pixels up, and exact RIPs from JPGs, in turn, will end up to be a sad fail. Sure, JPG can compress, but you don't need to upload a whole 1280x1024 shot, cropping can do great job reducing the size. Tiny bits don't even need to be compressed in the first place. In fact, screenshots need to contain only article related info, any unnecessary bars/buttons/troopers/whatever should be cropped out for better illustration. --KlarkMorrigan 10:23, October 15, 2011 (UTC)
  • I'm onto doing more RIPs for icons right now -- they greatly help visual orientation around the page, and give a highlight of what important topics the article will get around. --KlarkMorrigan 10:23, October 15, 2011 (UTC)


Hey Klark, AW and myself agree that due to the mass amount of editing you do ;) We felt that giving you rights would be appropriate. We didnt promote you straight away due to us wanting to ask you first. So were asking you to choose if you want to be promoted and to what. Illume 10:08, November 6, 2011 (UTC)

  • To be honest, didn't experience any advanced levels of rights yet, so can't really tell if I want any. Never know until you try, I guess. KlarkMorrigan 19:30, November 6, 2011 (UTC)

Hey KM,

we are going to give you admin rights. This will give you access to the admin tools which you may find fun, you will also have the ability to remove the comments of other writers (removing army links). Please don't feel that you need to use these rights or that this makes you responsible for everything that others do on the wiki. If you wish you may have the rights and still continue using the wiki in the same way that you are ...or if you are not comfortable with the idea just let us know and we can give you the bureaucrats rights with less responsibility.

  • I assumed it works that way. Admin tools sound fine by me. Also, as far as I know, bureaucrats are one tier above administration, with additional abilities to change rights levels, including administration. More on that. One can hardly call that less responsibility. Can't say I need it at all. :P Sig KlarkMorrigan 21:43, November 6, 2011 (UTC)

I do not know your history, if you are not eligible for more rights you will need to let us know now. Have you been baned in the past? Are you an admin to other wikis right now? or have you been a admin in the past?. Arthead.gif AshleyWilliams 21:17, November 6, 2011 (UTC)

  • Nope, Nope, and Nope. In that order. Not much history up to that point. That's why I can't tell if need more rights at this stage, so far I'm not allowed to delete unused material, but that's not too much pain, used the template. Sig KlarkMorrigan 21:43, November 6, 2011 (UTC)

Welcome aboard.

Just so you know there are actually 4 administrators now.

If you set Contributed to all users you can see the first administrator named Fwission (Edits: 0). We do not know Fwission, he is the founder but he has never talked to anyone, I think he has only loged on once.

Anyway, you should now see the Admin tool bar down at the bottom of the page.

Pease AW. Arthead.gif AshleyWilliams 23:02, November 6, 2011 (UTC)


It seems that the class pages and the category pages are playing te same role...

Category:Shotguns / Shotgun_(class)

We could move the class content to each of the category pages?

  • Looks that way. The only good reason for keeping articles in general pages is ease of linking. I.e. you only need to type page names in double brackets, while all namespaces make it harder by requiring to type the full article name and include a rename. In this case, either ways are not available so there's not much need for specialized articles, anyway. Sig KlarkMorrigan 21:34, November 10, 2011 (UTC)

I don't know how but I think there is a way of redirecting the reader. If I can find the way to do this then maybe we can set up some kind of link redirecting away the empty general page to the full category page. Then we could keep linking to the empty general page.

  • Way ahead of you. :P Sig KlarkMorrigan 21:44, November 10, 2011 (UTC)
  • Well, actually that's a good way to try out. I'll look into that. Sig KlarkMorrigan 21:46, November 10, 2011 (UTC)

I added a category on the heavy tank page and I put the testing vehicles and skills category, so what I'm asking could you tell me how to delete that link because it isn't working properly, or you could do that, sorry about that :(


Hey KM : )

I notice you keep using the word 'dummie' like 'crash test dummy', I think more games are using the word 'doll' like 'rag doll'. The problem with the word dummie is that it is also used as an insult, a reader may think that we are talking down about that trooper. To some readers a line like "the dummie dodged" may sound like "the fool dodged".

Here are some pictures of aardvarks

Arthead.gif AshleyWilliams 05:48, December 16, 2011 (UTC)


I see you took my idea of backgrounds and finished them all before I could, lol

But how did you get all the backgrounds so fast it took me a while just to get epic since I kept trying to "printscreenbutton" the background before things showed, so my question is is there an alternative way or do you have the best reflexes in the world?

Fatal_Shot.pngCyronusHelper 20:01, December 16, 2011 (UTC)

  • Lol, actually there's a way. Not too hard or time consuming. It's the same screen capture, but I used layers to work things out. The battle might take up to 10 shots in different moments. Any areas that have objects are being deleted in a manner to keep the background free of anything, layers underneath can make sure previous edits are backed up and replace the deleted areas preserving a seamless image. So it looks as though you take 10 pictures with minor damage, cut fine parts of them, and fuse it all together. Under perfect conditions, of course. There was no trace of the background files themselves in the client, so the idea to rip them in such a way only hit me now. :P -- Sig KlarkMorrigan 20:42, December 16, 2011 (UTC)

Recent Activity

Sorry, but what have you been testing lately for the vehicles and pilots and etc. I'd like to help out, but it's sort of confusing lol. Fatal_Shot.pngCyronusHelper 13:27, December 18, 2011 (UTC)

Running tests on vehicle deployment chances. Pretty simple: count how many times a trooper with a vehicle enters combat (not necessarily using it), and how many time they actually use one. There's a basic chance for all troopers except pilots, so to find one pilots have to go into a separate table. Since pilots' levels do matter, all those are to be kept apart as well.

The current layout is meant to keep entries from different contributors separate for them to keep them in order. So you can create another row under your signature to log your results. Never know when something goes wrong. If somebody misses something, it'd be safer to erase one contributor's entries than all the results. If you find the tables I've set up too confusing, you can just note it down somewhere, or post them here for me to include in the log tables. Personally, I started using Excel to mark initial results and then transferring them to the talk pages.

As you can see from Talk:Motorcycle, I've tried to test some speculation regarding levels affecting the chances as well as having pilots in the team improving overall chances. By the looks of the logs of motorcycles I can tell that all these speculations are proven false. However, there're not enough entries yet to completely discard the possibility, so for now I'll keep the current layout.

It's important to log every instances for the statistics to account properly. I.E. you can click on every trooper in battle to see if they have anything and note accordingly, but do not log only if you see one occasionally deployed. There are also unknown factors to account, such as Hurry or troops with multiple vehicles. Those need to be excluded, because we don't really know how the components and their priorities work. For that there're tables "Special" on every page, but there's no real point filling them so far. Spies' infiltration seems to be overridden by any vehicle, but can't tell 100%, so these specialists would be better kept out as well.

In any case, I'd recommend to stick to your own vehicles, or attack a player who has any and you know their composition well enough. The better you know what to look for, the cleaner the result.

As for sabotage, we don't know how it works exactly, but the percentages are pretty relevant to levels and number of hostiles. Number of saboteurs used is not yet disproven to have any effect, so I'm noting it down too.

Raids are more interesting to poke around, the power is static for every phase, but numbers and levels vary. It's not finished yet, so if you go over wave 10, you can make some entries, just need to count a load of troops' levels in the process. Numbers can be seen at the start before anybody deploys.

All the notes, details and legends are on the talk pages. I'll fix if you do something wrong. :P

Sig KlarkMorrigan 16:01, December 18, 2011 (UTC)


So what would the following info go:

A trooper with more than one vehicle has a good chance in being in one or the other, but they won't negate each others chance of being the chosen one (the chances stack or something)

A good example would be "cheatdeath" 's pilot since he's mostly in his fighter jet or light tank, but would this info be of no use because he is after all a pilot.

I wouldn't say the chances stack. 2 vehicles means 2 rolls made instead of 1. So statistically, the odds are better anyway, but only because you get an additional "try" to deploy something.

But that's exactly the reason why such cases need to be separated from the "pure" tests. Since we need to find chances for deployment of certain types alone in the first place, any mixes make it difficult to account. What if both vehicles are rolled positively? We don't know which override what yet, so it may harm the research.

Anything with more than 1 vehicle, motorcycles count, go into "Special" sections available on each page. Although, in "Notes" column you need to specify which vehicle was used, and every instance has to be put into separate rows next to each other. For example, a trooper with a motorcycle and a light tank is marked in notes with "M+LT-" if the bike was used, with "M-LT+" if the tank was used, and with "M-LT-" if none were used. Spies are marked with I+/- should you want to log any. Additionally, levels of pilots (if available) can be marked in the respective column. Specials are for everything else, so some columns may be redundant. Hurry is a whole another thing. We don't even know if it affects deployment rates, but it's said to boost equipment and abilities. So until clear, this needs to be excluded. And it will be unclear until we find the basic chances to compare to.

Personally, I see little sense filling specials before everything else is empty, since there's no basis with which anything can be told looking at the specials. So I'd recommend to log basics first. After we can get the basic approximates, any mixes would be easier to sort and analyse, especially which vehicles have the priority of deployment.

You don't have to spend too much time on it. Just note somewhere which armies have what (especially yours) and make a few marks in regard of results. 3 tries is not that bad. It may be a problem if you have too many armies to play, but I leave any personal time organisation to you. :P

Sig KlarkMorrigan 20:39, December 18, 2011 (UTC)

Lol, I guess with all these requirements I should just leave you to it and I stick with skills and vehicles testing XD

Fatal_Shot.pngCyronusHelper 21:31, December 18, 2011 (UTC)

**ERROR no subject found**

Nice image : )


Is it ok with you if I start making a sort of weekly poll on the front page? Mostly I'm asking because I don't know where'd you'd like it to be on the page.

Banzai.pngCyronusHelper 15:03, January 16, 2012 (UTC)

The features enabled and it shows the help file at
Illume 16:44, January 16, 2012 (UTC)

If you're doing the Trooper Fate Research, here are my four level 6 grunts for you to examine.Good luck! {{SUBST:Utente:Zoro the Gallade/firma1}} 15:37, January 25, 2012 (UTC)

PS:I'm doing a little experiment that I think might interest you.I created two armies named nameful1 and nameful2 with the same basic trooper.As a first upgrade they are given the same choice (Both of them were offered Magellan, Explosive Shots and Unshakable as first upgrade) and I want to see if, by picking different skills, they will be offered the same class at level 6.{{SUBST:Utente:Zoro the Gallade/firma1}} 15:37, January 25, 2012 (UTC)

Two of the same skill

Hey KM, hows it going? : )

Here is a replay of a player owned trooper with two Talky-Walky skills.

I suspect this is just a bug...

AW2.gif AshleyWilliams 21:59, February 28, 2012 (UTC)

I reckon. Still, doubled equipment does work separately. Now we need to find anything other than duplicated 'King of Boules' and 'Talky-Walky'. Otherwise it is an exclusive problem of these skills (there might actually be duplicates in the pool, but who knows). If there are others, something is wrong with distribution.
Sig_KlarkMorrigan.gif ( Talk / Edits ) 22:20, February 28, 2012 (UTC)

Hey Klark, could you mind to explain the difference between Burst, Capacity and Munitions as listed in Weapons infobox category? I felt abit confused and dumb-folded when trying to edit them. Thank you.

Zenrox 17:22, March 7, 2012 (UTC)

This page was ruined. Please fix this.

This page has been ruined. I noticed this and I wanted to get some one to fix it. Please do this. Thank you.


For who ever posted this, its at (Illume 08:45, April 6, 2012 (UTC)


I have a recrout with Heavy Tank

Can I help to forum somehow? May be, any statistics or something about that?

I received tank few days ago, the owner of the tank - munitions( The team consist of that munitions and two young smart colleagues (I want to grow scouts from them).

So I can just play or I can somehow help you?

Best regards,


Ok, so what I'm going to do.

Now HTmunitions at 7 level. Yet I will not grow it at all

2 another smart troopers - I'll try to grow up them as a scouts

After that I'll gather statistics, it's not so complicated for me

First stat data will be hundred battles and missions (exterminates and infiltrate, separately).

And after that I'll try to catch "Hurry".

You can help me - I need recrouts for this HTteam, now I have only four fighters. If you can hire for me some new recrouts it will be great - I can quicker start to collect data. HT team is . It has no password, so you can see the stats, if you want.

That's all, when there will be something to say - I will write


You've got it right. But you don't need to differentiate battles: skirmishes, infiltrations, exterminations, raids -- all will do just the same. If he's one of your recruits, and you have scouts among other recruits, raids should let you get to that earlier.
I'll make you a couple of recruits after the server refreshes.
Sig_KlarkMorrigan.gif ( Talk / Edits ) 20:33, May 1, 2012 (UTC)
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