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[[File:small_Turn.png]] '''Turn''' is a time unit used to measure [[Battle Screen|Battle]] duration. The game timer can be seen in top right at any time. All aiming seem to have certain turn costs, a shot being executed if the wait time successfully passes. In case it's not, a trooper is interrupted, having to start an action over. Apparently, weapon [[File:small_Recovery.gif|link=Recovery]] [[Recovery]] allows to draw direct comparisons of aiming times, but the theory is not consistent to tell for sure.
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[[File:small_Turn.png]] '''Turn''' is a time unit used to measure [[Battle Screen|Battle]] duration. The game timer can be seen in top right at any time. All aiming seem to have certain turn costs, a shot being executed if the wait time successfully passes. In case it's not, a [[File:Btl_Troopers.gif|right]] [[Trooper|trooper]] is interrupted, having to start an action over. Apparently, weapon [[File:small_Recovery.gif|link=Recovery]] [[Recovery]] allows to draw direct comparisons of aiming times, but the theory is not consistent to tell for sure.
   
 
When a dummy is granted an [[File:small_Initiative.gif|link=Initiative]] [[Initiative]] boost, the timer advances by the value of the bonus and freezes. At the same time a blue bar appears indicating what part of the boost has been spent. When it's over, the time flows as usually.
 
When a dummy is granted an [[File:small_Initiative.gif|link=Initiative]] [[Initiative]] boost, the timer advances by the value of the bonus and freezes. At the same time a blue bar appears indicating what part of the boost has been spent. When it's over, the time flows as usually.
 
 
[[Category:Basics]]
 
[[Category:Basics]]

Revision as of 21:58, 16 July 2013

Small Turn Turn is a time unit used to measure Battle duration. The game timer can be seen in top right at any time. All aiming seem to have certain turn costs, a shot being executed if the wait time successfully passes. In case it's not, a

Btl Troopers

 trooper is interrupted, having to start an action over. Apparently, weapon Small Recovery Recovery allows to draw direct comparisons of aiming times, but the theory is not consistent to tell for sure.

When a dummy is granted an Small Initiative Initiative boost, the timer advances by the value of the bonus and freezes. At the same time a blue bar appears indicating what part of the boost has been spent. When it's over, the time flows as usually.