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Available: |
Level 6 | ||
Ability: |
Increases the chances of getting a vehicle by 25% every level-up. | ||
Used: |
Start of the battle, new waves deployed. | ||
Quote: |
"Yeah, because with your current level, a machine would do a better job than you, grunt!" | ||
Boosts: |
Pilot is an unlockable helmet (i,e, Specialization or class) for Troopers to acquire. It increases the current chance of deploying the owned Vehicle in combat by 25% of the initial percentage with each level-up, but doesn't help getting vehicle Skills proper. Bounce back also boosts pilots.
This means if the pilot has a 4% chance of using the helicopter without the skill, he will have 25% (0.25) x 4 = 1% more of a chance to use his helicopter after level 2. This means that by level 2 he will have a 5% chance of using the helicopter. For level 3, he will have 1% more of a chance to use his helicopter after level 3. This means that by level 3 he will be at 6% chance of using the helicopter. Same goes for levels 4-5-6-7-8-9-10, etc.
Therefore, we could calculate the deployment rate with this formula:
D + (D*0.25)*(X-1) or D*(0.25*X+0.75)
Where D is the vehicle's default deployment rate and X is the pilot's level.
As we know now: Fighter Jet may have ~10% deploy chance, Light Tank ~6%/7.5%, Helicopter ~10% and Motorcycle ~30%/35%.
Synergies
The Pilot class has no effect if the Trooper doesn't own a Vehicle, and since all vehicles barring the Motorcycle are obtained at levels 7 and higher, upgrading a trooper to Pilot is a bit of a gamble, since it offers no immediate benefit.
Thus, it is recommended to give Pilot either to a trooper with a Motorcycle to benefit from the Initiative boost for a Shock Tactic, or to a trooper with the Smart skill in order to have more chances of finding a combat vehicle like the Light Tank or Helicopter later on.
Statistically, the chance of finding a vehicle after level 6 can be calculated with the following formula:
- A*B/(C-D+1), where:
- A is the number of choices:
- 2 by default;
- 3 with Smart;
- B is the number of vehicles still in the pool (not yet acquired, excluding Motorcycle).
- C is the total number of skills in the pool (140 in total, specializations (8) and default weapons (4) are excluded):
- 128 for Doctors ( Healing Grenade, Saviour and Anatomy are exclusive);
- 126 for Scouts ( Binoculars are exclusive);
- 125 for everyone else;
- D is the trooper's level.
- A is the number of choices:
So, for example, a Pilot with Smart already procured, during promotion to level 7 would have a 10% chance to get any vehicle, 10.08% at level 8, and so on. However, if level 7 would yield, say, a light tank, at level 8 the chance is reduced to 7.56%. By comparison, the very same instances but without Smart would be as likely as 6.67%, 6.72%, and 5.04%. Of course these statistics require buying into the idea that there are no skills that are more rare then others (an idea that has not yet been proven).