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+ | {{infobox_Skill_Yellow |
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− | [[File:TailGunneRStat.jpg|thumb|279px]]Tail gunner is an unlockable stat for your trooper. |
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+ | |Box title = Tail Gunner |
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+ | |image = File:Tailgunner_icon.jpg |
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+ | |imagewidth = |
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+ | |Row 1 title = Available: |
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+ | |Row 1 info = [[Levels]] 2+. |
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+ | |Row 2 title = Ability: |
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+ | |Row 2 info = <[[Trooper]]> fire 2 extra times per burst from an automatic weapon. |
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+ | |Row 3 title = Used: |
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+ | |Row 3 info = When firing (passive). |
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+ | |Row 4 title = Quote: |
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+ | |Row 5 info = [[File:Nimble_Fingers.gif|link=Nimble Fingers]]}} |
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+ | '''Tail gunner''' is an unlockable [[File:gen_Ability.gif|link=Ability]] [[Ability]] for your [[File:btl_Troopers.gif]] [[Trooper]]. It is a notch above [[File:gen_Ability.gif|link=Ability]] [[Trigger Happy]], but as the description states it only affects automatic weapons ([[:Category:Assault Weapons|Assault Weapons]] and [[:Category:Machine_Guns|Machine Guns]]). |
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+ | Coupled with Trigger Happy, it can make a trooper's attack very powerful, at the expense of higher ammunition consumption. |
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− | |||
− | == |
+ | ==Gallery== |
+ | <gallery captionalign="left"> |
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− | |||
+ | Minitroopers Tail Gunner.png|A [[minigun]] soldier burst out 8 bullets instead of 6. |
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+ | TailGunneRStat.jpg|[[Stats Sheet]]. |
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+ | 2 Tail Gunners.png|Player-Owned [[Trooper]] having 2 Tail Gunners [[Skill]]. Maybe this is proof that a Trooper can be offered the same skill!? |
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+ | </gallery> |
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+ | [[Category:Skill]] |
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+ | [[Category:Passive Skills]] |
Latest revision as of 20:22, 26 October 2013
Tail Gunner | |
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Available: |
Levels 2+. |
Ability: |
<Trooper> fire 2 extra times per burst from an automatic weapon. |
Used: |
When firing (passive). |
Quote: |
"I love the sound of Gatling in the morning." |
Boosted: |
Tail gunner is an unlockable Ability for your Trooper. It is a notch above Trigger Happy, but as the description states it only affects automatic weapons (Assault Weapons and Machine Guns).
Coupled with Trigger Happy, it can make a trooper's attack very powerful, at the expense of higher ammunition consumption.