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(Deteriorating: Details.)
(Update.)
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[[File:small_Speed.gif]] Speed is an individual [[Stats|stat]], initially equal for all troopers. It essentially represents your [[File:btl_Troopers.gif]] [[Trooper]]'s movement speed. Snipers or support roles shouldn't worry much about this stat, but assault troopers rely on it pretty much.
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[[File:small_Speed.gif]] '''Speed''' is an individual [[Stats|Stat]], initially equal for all troopers. It essentially represents your [[File:btl_Troopers.gif]] [[Trooper]]'s movement speed. [[Support Trooper]]s shouldn't worry much about this stat, but [[Shock Trooper]]s rely on it big time.
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Naturally, during [[File:small_Initiative.gif]] [[Initiative]] boosts the faster a trooper moves, the more time he has for shooting.
   
 
== Ways to Alter Speed ==
 
== Ways to Alter Speed ==
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=== Improving ===
 
=== Improving ===
 
* Manning a [[File:veh_Helicopter.gif]] [[Helicopter]] (significant boost).
 
* Manning a [[File:veh_Helicopter.gif]] [[Helicopter]] (significant boost).
* Utilising [[File:item_Wife_Beater.gif]] [[Wife Beater]] (+30%).
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* Utilising [[File:item_Wife_Beater.gif]] [[Wife Beater]] (+30%, +30% to [[Dodging]]).
 
* Utilising [[File:item_Thermos_of_Coffee.gif]] [[Thermos of Coffee]] (+25%).
 
* Utilising [[File:item_Thermos_of_Coffee.gif]] [[Thermos of Coffee]] (+25%).
 
* Upgrading to [[File:item_Amphetamine_Shot.gif]] [[Amphetamine Shot]] (+100% for 500 turns).
 
* Upgrading to [[File:item_Amphetamine_Shot.gif]] [[Amphetamine Shot]] (+100% for 500 turns).
* Upgrading to [[File:gen_Ability.gif]] [[Hurry]] (+10%).
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* Upgrading to [[File:gen_Ability.gif]] [[Hurry]] (+10%, +100% to frequency of using equipment and abilities).
* Upgrading to [[File:gen_Ability.gif]] [[Hyperactive]] (+50%).
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* Upgrading to [[File:gen_Ability.gif]] [[Hyperactive]] (+50%, interference on the enemy).
 
* Upgrading to [[File:gen_Ability.gif]] [[Sprinter]] (+100%).
 
* Upgrading to [[File:gen_Ability.gif]] [[Sprinter]] (+100%).
* Upgrading to [[File:gen_Ability.gif]] [[Survival Instinct]] (+50% under 50% [[Life Points]]).
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* Upgrading to [[File:gen_Ability.gif]] [[Survival Instinct]] (+50% under 50% [[File:small_Health_Points.gif]]).
* Upgrading to [[File:gen_Ability.gif]] [[Enthusiastic]] (+25% on 100% [[Life Points]]).
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* Upgrading to [[File:gen_Ability.gif]] [[Enthusiastic]] (+25% on 100% [[File:small_Health_Points.gif]]).
* Upgrading to [[File:gen_Ability.gif]] [[Huge Calves]] (+25%, +3 [[Life Points]]).
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* Upgrading to [[File:gen_Ability.gif]] [[Huge Calves]] (+25%, +3 [[File:small_Health_Points.gif]]).
 
* Upgrading to [[File:gen_Ability.gif]] [[Hard Boiled]] (negates penalty for being injured).
 
* Upgrading to [[File:gen_Ability.gif]] [[Hard Boiled]] (negates penalty for being injured).
* Upgrading to [[File:gen_Ability.gif]] [[Sturdy]] (negates heavy weapon penalty).
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* Upgrading to [[File:gen_Ability.gif]] [[Sturdy]] (negates heavy weapon penalty, +3 [[File:small_Health_Points.gif]]).
   
 
=== Deteriorating ===
 
=== Deteriorating ===
 
* Sustaining injuries (up to -75%).
 
* Sustaining injuries (up to -75%).
 
* Carrying heavy weapons (-50%, stacks for multiple arms).
 
* Carrying heavy weapons (-50%, stacks for multiple arms).
* Utilising [[File:item_Heavy_Armor.gif]] [[Heavy Armor]] (-20%).
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* Utilising [[File:item_Heavy_Armor.gif]] [[Heavy Armor]] (-20%, -1 [[Damage]]).
* Upgrading to [[File:gen_Ability.gif]] [[Heavyweight]] (-20%).
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* Upgrading to [[File:gen_Ability.gif]] [[Heavyweight]] (-20%, +10 [[File:small_Health_Points.gif]]).
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 22:35, October 22, 2011

Small Speed Speed is an individual Stat, initially equal for all troopers. It essentially represents your Btl Troopers Trooper's movement speed. Support Troopers shouldn't worry much about this stat, but Shock Troopers rely on it big time.

Naturally, during Small Initiative Initiative boosts the faster a trooper moves, the more time he has for shooting.

Ways to Alter Speed

Improving

Deteriorating

  • Sustaining injuries (up to -75%).
  • Carrying heavy weapons (-50%, stacks for multiple arms).
  • Utilising Item Heavy Armor Heavy Armor (-20%, -1 Damage).
  • Upgrading to Gen Ability Heavyweight (-20%, +10 Small Health Points).
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