(→Deteriorating: Details.) |
(Update.) |
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− | [[File:small_Speed.gif]] Speed is an individual [[Stats| |
+ | [[File:small_Speed.gif]] '''Speed''' is an individual [[Stats|Stat]], initially equal for all troopers. It essentially represents your [[File:btl_Troopers.gif]] [[Trooper]]'s movement speed. [[Support Trooper]]s shouldn't worry much about this stat, but [[Shock Trooper]]s rely on it big time. |
+ | |||
+ | Naturally, during [[File:small_Initiative.gif]] [[Initiative]] boosts the faster a trooper moves, the more time he has for shooting. |
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== Ways to Alter Speed == |
== Ways to Alter Speed == |
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=== Improving === |
=== Improving === |
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* Manning a [[File:veh_Helicopter.gif]] [[Helicopter]] (significant boost). |
* Manning a [[File:veh_Helicopter.gif]] [[Helicopter]] (significant boost). |
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− | * Utilising [[File:item_Wife_Beater.gif]] [[Wife Beater]] (+30%). |
+ | * Utilising [[File:item_Wife_Beater.gif]] [[Wife Beater]] (+30%, +30% to [[Dodging]]). |
* Utilising [[File:item_Thermos_of_Coffee.gif]] [[Thermos of Coffee]] (+25%). |
* Utilising [[File:item_Thermos_of_Coffee.gif]] [[Thermos of Coffee]] (+25%). |
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* Upgrading to [[File:item_Amphetamine_Shot.gif]] [[Amphetamine Shot]] (+100% for 500 turns). |
* Upgrading to [[File:item_Amphetamine_Shot.gif]] [[Amphetamine Shot]] (+100% for 500 turns). |
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− | * Upgrading to [[File:gen_Ability.gif]] [[Hurry]] (+10%). |
+ | * Upgrading to [[File:gen_Ability.gif]] [[Hurry]] (+10%, +100% to frequency of using equipment and abilities). |
− | * Upgrading to [[File:gen_Ability.gif]] [[Hyperactive]] (+50%). |
+ | * Upgrading to [[File:gen_Ability.gif]] [[Hyperactive]] (+50%, interference on the enemy). |
* Upgrading to [[File:gen_Ability.gif]] [[Sprinter]] (+100%). |
* Upgrading to [[File:gen_Ability.gif]] [[Sprinter]] (+100%). |
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− | * Upgrading to [[File:gen_Ability.gif]] [[Survival Instinct]] (+50% under 50% [[ |
+ | * Upgrading to [[File:gen_Ability.gif]] [[Survival Instinct]] (+50% under 50% [[File:small_Health_Points.gif]]). |
− | * Upgrading to [[File:gen_Ability.gif]] [[Enthusiastic]] (+25% on 100% [[ |
+ | * Upgrading to [[File:gen_Ability.gif]] [[Enthusiastic]] (+25% on 100% [[File:small_Health_Points.gif]]). |
− | * Upgrading to [[File:gen_Ability.gif]] [[Huge Calves]] (+25%, +3 [[ |
+ | * Upgrading to [[File:gen_Ability.gif]] [[Huge Calves]] (+25%, +3 [[File:small_Health_Points.gif]]). |
* Upgrading to [[File:gen_Ability.gif]] [[Hard Boiled]] (negates penalty for being injured). |
* Upgrading to [[File:gen_Ability.gif]] [[Hard Boiled]] (negates penalty for being injured). |
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− | * Upgrading to [[File:gen_Ability.gif]] [[Sturdy]] (negates heavy weapon penalty). |
+ | * Upgrading to [[File:gen_Ability.gif]] [[Sturdy]] (negates heavy weapon penalty, +3 [[File:small_Health_Points.gif]]). |
=== Deteriorating === |
=== Deteriorating === |
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* Sustaining injuries (up to -75%). |
* Sustaining injuries (up to -75%). |
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* Carrying heavy weapons (-50%, stacks for multiple arms). |
* Carrying heavy weapons (-50%, stacks for multiple arms). |
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− | * Utilising [[File:item_Heavy_Armor.gif]] [[Heavy Armor]] (-20%). |
+ | * Utilising [[File:item_Heavy_Armor.gif]] [[Heavy Armor]] (-20%, -1 [[Damage]]). |
− | * Upgrading to [[File:gen_Ability.gif]] [[Heavyweight]] (-20%). |
+ | * Upgrading to [[File:gen_Ability.gif]] [[Heavyweight]] (-20%, +10 [[File:small_Health_Points.gif]]). |
[[Category:Stats]] |
[[Category:Stats]] |
Revision as of 22:35, 22 October 2011
Speed is an individual Stat, initially equal for all troopers. It essentially represents your Trooper's movement speed. Support Troopers shouldn't worry much about this stat, but Shock Troopers rely on it big time.
Naturally, during Initiative boosts the faster a trooper moves, the more time he has for shooting.
Ways to Alter Speed
Improving
- Manning a Helicopter (significant boost).
- Utilising Wife Beater (+30%, +30% to Dodging).
- Utilising Thermos of Coffee (+25%).
- Upgrading to Amphetamine Shot (+100% for 500 turns).
- Upgrading to Hurry (+10%, +100% to frequency of using equipment and abilities).
- Upgrading to Hyperactive (+50%, interference on the enemy).
- Upgrading to Sprinter (+100%).
- Upgrading to Survival Instinct (+50% under 50% ).
- Upgrading to Enthusiastic (+25% on 100% ).
- Upgrading to Huge Calves (+25%, +3 ).
- Upgrading to Hard Boiled (negates penalty for being injured).
- Upgrading to Sturdy (negates heavy weapon penalty, +3 ).
Deteriorating
- Sustaining injuries (up to -75%).
- Carrying heavy weapons (-50%, stacks for multiple arms).
- Utilising Heavy Armor (-20%, -1 Damage).
- Upgrading to Heavyweight (-20%, +10 ).