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A good pick for frontal assaults, or if you you like it straightforward, getting annoyed by how quick your [[File:Btl Troopers.gif]] [[Trooper]]s die. Notably, this class can somewhat counter [[File:Ef_Poison.gif|link=Poison]] due to its effect wearing off too quickly before the trooper can die (5~11 [[File:small_Health_Points.gif|link=Life Point]]). But that's not all, if you somehow manage to get him as many levels as you can, the dummy can become a walking tank able to take obnoxious amounts of [[Damage]]. Enemies are demotivated seeing one grunt soaking all the damage they can deal. |
A good pick for frontal assaults, or if you you like it straightforward, getting annoyed by how quick your [[File:Btl Troopers.gif]] [[Trooper]]s die. Notably, this class can somewhat counter [[File:Ef_Poison.gif|link=Poison]] due to its effect wearing off too quickly before the trooper can die (5~11 [[File:small_Health_Points.gif|link=Life Point]]). But that's not all, if you somehow manage to get him as many levels as you can, the dummy can become a walking tank able to take obnoxious amounts of [[Damage]]. Enemies are demotivated seeing one grunt soaking all the damage they can deal. |
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− | However, there's one very effective counter – [[File:small_Killshot.gif|link=Critical#Killshot]] [[Critical#Killshot| |
+ | However, there's one very effective counter – [[File:small_Killshot.gif|link=Critical#Killshot]] [[Critical#Killshot|Killshots]]. But once you can get your hands on [[File:gen_Ability.gif|link=Invincible]] [[Invincible]], all the worries are gone for good. Also, short-ranged soldiers can be stopped in their tracks with [[File:item_Paralysing_Shells.gif|link=Paralysing Shells]] [[Paralysing Shells]]. As long as they're firing away, long-ranged weaklings under your command should be relatively fine. |
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+ | Abilities such as [[Brick S**thouse]] and [[Bait]] make for an outstanding combination, letting the Soldier draw and dampen most of the enemy fire; the Life bonus added by them is the icing on the cake. |
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[[Category:Skill]] |
[[Category:Skill]] |
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[[Category:Specialization]] |
[[Category:Specialization]] |
Revision as of 05:04, 21 January 2012
Soldier | |
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Available: |
Level 6. |
Ability: |
<Trooper> gains one Life Point for every level-up. |
Used: |
Passive (always). |
Quote: |
"If you're not looking for responsibility, just hoping to survive, this is the job for you!" |
Soldier is an unlockable helmet (i.e. specialization or class). Once acquired it grants +5 Life Points on top of the Troopers maximum, with each new level adding 1 more (i.e. level 6 (initial) will have 15 , level 7 – 16 , and so on).
Analysis
A good pick for frontal assaults, or if you you like it straightforward, getting annoyed by how quick your Troopers die. Notably, this class can somewhat counter due to its effect wearing off too quickly before the trooper can die (5~11 ). But that's not all, if you somehow manage to get him as many levels as you can, the dummy can become a walking tank able to take obnoxious amounts of Damage. Enemies are demotivated seeing one grunt soaking all the damage they can deal.
However, there's one very effective counter – Killshots. But once you can get your hands on Invincible, all the worries are gone for good. Also, short-ranged soldiers can be stopped in their tracks with Paralysing Shells. As long as they're firing away, long-ranged weaklings under your command should be relatively fine.
Abilities such as Brick S**thouse and Bait make for an outstanding combination, letting the Soldier draw and dampen most of the enemy fire; the Life bonus added by them is the icing on the cake.