
A skill is an upgrade that a Trooper gains every Level. These upgrades can be weapons, equipment, passive stat boosters, special abilities or even vehicles for the trooper to use in Combat.
Certain skills require the trooper to reach a certain level. You can check level requirements for each skill by veiwing the "Level" column in the tables below. Some skills require an equipment slot in order to be used, this will be noted with a corresponding item icon in the "Quote/Additional information" column. A trooper can carry only 3 pieces of equipment into battle at a time.
You may also want to see the wiki page for ranking each skill
Other skill lists
- Weapon and Skill Sheet (by the courtesy of Seppu) in English and French.
- Twinpedia's skill list in French.
- Skills Manual (by the courtesy of Radixan) in Spanish.
Specializations (Helmets)
Note: Specializations are only available at level 6.
Image | Name | Description | Quote |
---|---|---|---|
![]() | Comms Officer | +1 ![]() |
"Comms officers ensure the correct transmission of battle orders. Having plenty of Comms agents guarantees you'll receive plenty of enjoyable orders, allowing you to massacre even more enemies!" |
![]() | Doctor | Heals a teammate 5 ![]() | "The toughest part of being a doctor is learning to tell the difference between the living and the dead. That saves a lot of time!" |
![]() | Munitions | Reloads munitions for a teammate when reinforcements arrive. One per level-up. Doubles the frequency of use of grenades. | "The human bomb, you've got that job wrapped up! There's even a place in your heart for the detonator!" |
![]() | Pilot | Increases the chances of getting a vehicle by 25% every level up. |
"Yeah, because with your current level, a machine would do a better job than you, grunt!" |
![]() | Saboteur | +1 ![]() | "It's even easier when the guys you're facing are armed with nothing but water pistols and harsh language" |
![]() | Scout | +1 ![]() | "Knowledge of the terrain is the key to victory!" |
![]() | Soldier | For each level, 'Trooper' gets an extra ![]() | "If you're not looking for responsibility, just hoping to survive, this is the job for you!" |
![]() | Spy |
'Trooper' appears in the enemy camp. +50 | "The art of infiltrating the enemy camp and causing carnage before the battle has even begun..." |
Vehicles
Please note that more sophisticated vehicles require more Deployment Points to be successfully fielded.
Image | Name | Effect | Additional information | Level | Quote |
---|---|---|---|---|---|
![]() | Motorcycle | Takes you within range of closest target. | Most common of the vehicles. Can be found on level 1 recruits. | 1 | "Does is scare you always to be first to charge the enemy? - Oh no, what really hacks me off is the number of flies i swallow en route" |
![]() | Light tank | The light tank comes equipped with a light cannon and a machine gun. | Uses - ![]() | 7 | "A balsa wood struchure mounted on a bicycle... It still freaks the enemy right out though!" |
![]() | Heavy Tank | The heavy tank comes equipped with a cannon and a machine gun. | 7 | "Formidable on the battlefield, but the aircon is an optional extra" | |
![]() | Helicopter | The helicopter is equipped with a double machine gun. | Uses - ![]() | 7 | "I feel much stronger, check out my rotor!" |
![]() | Fighter Jet | The jet bombards the battlefield until it runs out of fuel. | The trooper does not appear in combat. | 11? | "This is Ghostrider One requesting a fly-by." |
Weapons
Key: Dam = Damage per bullet, Bur = Bursts or bullets per round, Crit = Critical or chances for killshots, Rec = Recovery time, Cap = Capacity, Shots = Total shots, Total = Total damage (Damage*Bursts), GT = grand total (Average damage*Aim), De = Default (a starting weapon)
Shotguns
Image | Name | Dam | Range | Crit | Aim | Rec | Cap | Shots | Abilities |
---|---|---|---|---|---|---|---|---|---|
![]() | Shotgun (De) | 5-8 | 4 | x10 | 150% | 150 | 1 | 4 | Knocks the enemy down, zone damage |
![]() | Double-Barrelled Shotgun | 5-10 | 5 | x10 | 150% | 150 | 2 | 6 | Knocks the enemy down, zone damage, fires twice per burst |
![]() | Pump Action Shotgun | 5-10 | 4 | x10 | 150% | 90 | 1 | 6 | Reloads automatically, knocks the enemy down, zone damage |
![]() | Scattergun | 4-12 | 4 | x5 | 150% | 100 | 1 | 6 | Knocks the enemy down, Extended damage zone. |
![]() | Semi-Auto Shotgun | 5-10 | 4 | x10 | 150% | 70 | 4 | 8 | Knocks the enemy down, zone damage |
Assault Weapons
Image | Name | Dam | Bur | Total | GT | Range | Crit | Aim | Rec | Cap | Shots | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Assault Rifle (De) | 2-3 | 3 | 6-9 | 6 | 2-6 | x5 | 80% | 100 | 9 | 18 | None |
![]() | AK47 | 2-3 | 4 | 8-12 | 10 | 2-7 | x10 | 100% | 100 | 12 | 16 | None |
![]() | FAMAS | 3-4 | 3 | 9-12 | 9.45 | 5 | x10 | 90% | 50 | 9 | 18 | None |
![]() | M16 | 2-3 | 3 | 6-9 | 6 | 2-6 | x10 | 80% | 80 | 12 | 18 | None |
![]() | Thompson | 3-7 | 3 | 9-21 | 12 | 2-6 | x10 | 80% | 80 | 9 | 18 | Ignores armor |
![]() | UMP | 3-4 | 3 | 9-12 | 10.5 | 2-6 | x20 | 100% | 80 | 9 | 18 |
Handguns
Image | Name | Dam | Total | Range | Crit | Aim | Rec | Cap | Shots | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
![]() | Pistol (De) | 2-3 | - | 7 | x5 | 90% | 100 | 3 | 4 | None |
![]() | Beretta | 3-4 | - | 8 | x10 | 90% | 50 | 4 | 8 | None |
![]() | Desert Eagle | 4 | - | 10 | x10 | 100% | 100 | 4 | 8 | Ignores armor |
![]() | Dual Pistols | 3-4 | 6-8 | 8 | x10 | 80% | 100 | 8 | 16 | Fires twice per burst |
![]() | Revolver | 4-6 | - | 9 | x10 | 75% | 120 | 6 | 12 | "Knocks the enemy down, Always loaded at the start of a fight" |
Rifles
Image | Name | Dam | Range | Crit | Aim | Rec | Cap | Shots | Abilities |
---|---|---|---|---|---|---|---|---|---|
![]() | Sniper (De) | 4 | 3-max | X15 | 150% | 100 | 1 | 2 | Hits favorite target more often, secure zone needed to fire. |
![]() | CK-Magellan | 3 | 2-max | x25 | 150% | 65 | 6 | 12 | Heavy weapon, hits favorite target more often, secure zone needed to fire |
![]() | Lizaro Jungle | 5 | 3-max | x20 | 120% | 100 | 2 | 4 | Heavy weapon, hits favorite target more often, secure zone needed to fire |
![]() | MOS-TECK | 6-7 | 3-max | x25 | 150% | 120 | 3 | 6 | Heavy weapon, hits favorite target more often, secure zone needed to fire |
![]() | SparrowHawk | 3 | 3-max | x50 | 300% | 100 | 1 | 4 | Heavy weapon, hits favorite target more often, secure zone needed to fire |
Machine Guns
Image | Name | Dam | Bur | Total | GT | Range | Crit | Aim | Rec | Cap | Shots | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Comanche Auto | 3-4 | 6 | 18-24 | 18.9 | 6 | x5 | 90% | 60 | 18 | 36 | Heavy weapon |
![]() | Gatling Gun | 3-6 | 5 | 15-30 | 15.75 | 7 | x5 | 70% | 110 | 20 | 40 | Heavy weapon |
![]() | Heavy machine gun | 3-4 | 8 | 24-32 | 19.6 | 6 | x5 | 70% | 150 | 22 | 44 | Heavy weapon, always loaded at the start of a fight |
![]() | Minigun | 2-3 | 6 | 12-18 | 15 | 6 | x5 | 100% | 80 | 22 | 44 | Heavy weapon |
Launchers
Please note that aside from initial damage, explosives could toss troopers in air and inflict fall damage of 1~5.
Image | Name | Dam | Range | Crit | Aim | Rec | Cap | Shots | Abilities |
---|---|---|---|---|---|---|---|---|---|
![]() | Bazooka M1 | 8-15 | 3-max | x1 | 100% | 100 | 1 | 2 | Heavy weapon, secure zone needed to fire |
![]() | Bazooka M25 | 6-12 | 3-max | x1 | 80% | 120 | 3 | 6 | Heavy weapon, secure zone needed to fire |
![]() | Infernal Tube | 14-28 | 3-max | x1 | 95% | 150 | 1 | 1 | Heavy weapon, secure zone needed to fire |
![]() | Rocket Launcher | 8-15 | 3-max | x1 | 80% | 120 | 1 | 3 | Secure zone needed to fire |
Melee
Image | Name | Dam | Range | Crit | Aim | Rec | Cap | Shots | Abilities |
---|---|---|---|---|---|---|---|---|---|
![]() | Knife | 2-4 | 1 | x10 | 120% | 40 | --- | --- | None |
Equipment
Note: Any equipment uses one equipment slot and players only have 3 slots available.
Ammunition
Image | Name | Effect | Level | Quote/Additional information |
---|---|---|---|---|
![]() | Explosive Shells | Fires up to 6 shells, doubles damage. | 1 | ![]() |
![]() | Hydroshock Shells | All bullets fired are 4 times as likely to result in a killshot. | 1 | ![]() |
![]() | Paralysing Shells | Bullets will paralyse the enemy | 1 | ![]() |
![]() | Toxic shells | Fires up to 3 toxic shells which poison the enemy | 1 | ![]() |
![]() | Armor-Piercing Shells | Bullets will not be stopped by enemy ![]() | 7 | ![]() |
Grenades
Image | Name | Dam | Area | Level | Quote/Additional information |
---|---|---|---|---|---|
![]() | Fragmentation grenade | 1-5 | ? | 1 | ![]() |
![]() | Grenade (standard) | 6-12 | 2×2 | 1 | ![]() |
![]() | Flashbang | Blind | ? | 1 | ![]() |
![]() | Gas Grenade | Poison | ? | 1 |
|
![]() | Glue Grenade | None | ? | 1 |
|
![]() | Shock Grenade | Disarm | ? | 1 | ![]() |
![]() | Clown Grenade | None | 1 | 5 |
|
![]() | Grenade benie | 12-24 | 3x3 | 7 | ![]() |
![]() | Healing Grenade | Heal | 3x3 | 7 |
|
![]() | Black Hole Grenade | Max | 2x2 | 13? | ![]() |
Other Skills and Equipment
Image | Name | Effect | Level | Quote/Additional information |
---|---|---|---|---|
![]() | Unforgiving | Always do maximum damage to an opponent you've already hit. | 1 | "You're going on the list. I'm taking names!" |
![]() | Faceboot | When engaging an enemy in hand-to-hand combat, you kick your opponent in the face. | 1 | "Winner of the regimental Golden Boot." |
![]() | Fists of Fury | +1 dmg for punches, 50% chance of making the opponent drop their weapon. | 1 | "Rocky, at least take this pistol...
- No thanks chief, don't need it!" |
![]() | Wrestler | Throws the opponent in hand-to-hand combat. | 1 | "Professional disfigurer, at your service! I'm a masked wrestler when I'm not out here trooping." |
![]() | Charge | Charges at a nearby enemy | 7 | "Frrreeeeee Huuuuuggsss!!!" |
![]() | Smart | 3 choices when leveling up. Counter effects of Propaganda , Bait and Pink Grenade . Half chances of being ![]() | 1 | "None of that stuff bothers me. I consider all the options before I make my choices." |
![]() | King of Boules | Grenades thrown never miss their target. | 1 | "Him over there, his head looks like a decent target." |
![]() | Biped | No penalty for moving targets. | 1 | ![]() |
![]() | Laser Sights | +80% improved ![]() | 1 | ![]() |
![]() | Eye of the Tiger | +50% improved ![]() | 1 | "10$ says I take out his right rear molar at 500m. In any case, I reckon it's got a cavity." |
![]() | Heat Sensor | +20% ![]() | 1 | ![]() |
![]() | Barrel Extension | +1 Range bonus +10% ![]() | 1 | ![]() |
![]() | Compensator | Halves the ![]() | 1 | ![]() |
![]() | Cold Blooded | Takes aim twice as quickly. | 1 | "We're not going to waste time talking sense here..." |
Vicious | You aim for parts that have already been injured. | 1 | "It's nothing personal, but once I start a job I need to finish it." | |
![]() | Heartbreaker | Chances of inflicting a fatal shot to the heart multiplied by 3. | 1 | "Oh Carl... You're breaking my heart! Mom was right..." |
![]() | Anatomy | Chances of a fatal shot x2 , increases the chances of hitting your favourite body part. | 7 | "Yes! My 27th toe in 24 hours!" |
![]() | Blind Fury | No line of sight penalties, not affected by blindness. | 7 | "They hardly ever wash, I can aim for the smell." |
![]() | Covering Fire | When you are in firing position, you return fire immediately. | 7 | "Have we quite finished shooting at me?!" |
![]() | Loader | The weapon selected is automatically reloaded. | 1 | ![]() |
![]() | Nimble Fingers | "Trooper" operates weapons twice as quickly and loads his weapons 2 shells at a time. | 1 | "That Jackson does my head in, showing off with his 60 phalanges..." |
![]() | Juggler | Change weapons instantly. | 1 | "Anything up to a bazooka, no worries. Tanks, however..." |
![]() | Unshakable | Being hit does not affect performance. | 1 | "I'll complain when the battle is over. Not before." |
![]() | Twinoid | +500 ![]() | 1 | ![]() |
![]() | On point | Takes their turn before the others (+200 ![]() | 1 | "Me! Me! I'll go first!" |
![]() | Frenetic | When you defeat an enemy, +200 ![]() | 1 | "Neeeeeexxxxxt!" |
![]() | Vendetta | +50 ![]() | 1 |
"Oh no, they got Jimmy! My best friend! What? I thought i was your best friend! Erm yeah, you are now!" |
![]() | Sprinter | +100% ![]() | 1 | "Faster pussycat, kill, KILL KILLLLLLL" |
![]() | Survival Instinct | +50% ![]() | 1 | "I don't know about you, but I don't plan on spending eternity here!" |
![]() | Enthusiastic | +25% ![]() | 1 | "Another glorious day in the corps! A day in the MT corps is like a day on the farm. Every meal's a banquet! Every paycheck a fortune. Every formation a parade! I LOVE the corps." |
![]() | Thermos of Coffee | +25% ![]() | 1 | ![]() |
![]() | Adrenaline | Every shot that misses you makes you quicker. | 1 | "How do I motivate my troops?...
- Hehe, everyone has their little secrets!" |
![]() | Zigzag | When "trooper" moves around, he will dodge half the shots fired at him. | 1 | "It's a long way around, but I'll get there." |
![]() | Rush | After moving "Trooper" Can immediatly fire. | 1 | "Frankly... It would be sheer folly to delay." |
![]() | Trigger Happy | +1 extra shot burst from any weapon. | 1 | "Ohh, this things pretty sensitive." |
![]() | Tail Gunner | Fire 2 more bursts from an automatic weapon. | 2 | "I love the sound of gatling in the morning." |
![]() | Nervous | "Trooper" Ocassionaly empties his whole clip. | 5 | "Empty? Already?" |
![]() | Stamp | "Trooper" Tramples his enemy twice as quickly. | 5 | "I have a doormat in my tent for training purposes." |
![]() | Death Grip | +1 damage with fists. Never drops weapon, Doesn't lose target. | 5 | "Haha! Finally my arthritis comes in handy." |
![]() | Last Mohican | If "Trooper" is last man, empties clips and doubles damage. | 5 | "Well, he's all alone now, mabye he'll stop been such a dramaaaaaaaagh..." |
![]() | Hyperactive | +50% ![]() | 5 | "Battle won, chief! Your uniform has been ironed! The dishes have been washed! The battlefield re-seeded!" |
![]() | Amphetamine Shot | +100% ![]() | 5 | ![]() |
![]() | Wife Beater | +30% ![]() | 7 | ![]() |
![]() | Hurry | +10% ![]() | 7 | "Get a move on guys, Rambo is on TV tonight!" |
![]() | Bounce Back | When <Trooper> is knocked down, he takes no Fall Damage, gets up immediately and gains +100 ![]() | 7 | "These are new weapons-grade Y-fronts. With these, the war is already won." |
![]() | Battle-Ready | All Weapons belonging to <Trooper> are fully recharged before battle. | 1 | "Always renember two things before battle: put on clean underpants and try not to get shot in the face!" |
![]() | Rucksack | After moving once. "Troopers" weapons are fully replenished | 7 | ![]() |
![]() | Restless | When any trooper moves "Trooper" Gains +200 ![]() | 7 | "Brilliant, there are more of them!" |
![]() | Martyr | When "Trooper" dies, 5 reinforcements join, with +150 ![]() | 7? | "Vasquez is down! Revenge!" |
![]() | Binoculars | Enemys next trooper -400 ![]() | 7 | ![]() |
![]() | Radio | +1 ![]() | 7 | ![]() |
![]() | Talky-Walky | "Trooper" Calls for backup immediatly. | 7 | ![]() |
![]() | Out of Bounds | If "Trooper" Isn't in a vehicle, he can spawn without ![]() | 7 | "Hahaha we've got them now. Im going round the back to trap them." |
![]() | Reverse Attack | The enemy ![]() | 7 | "What? Coffee time already?" |
![]() | Commander | +1 battle per day. (+2 max) | 7? | "My job is the leader of men. I tell them where to go. I dont go there though." |
![]() | Occupation | "Trooper" Earns 1 T everyday | 7? | "I'm here to stay!" |
![]() | Saviour | <Trooper> takes a dead soldier to the reserves and heals them | 7 | "I saw a tunnel, with a light at the end, and... - Yeah whatever, you've been saved now. Get back in the game!" |
![]() | Scavenger | Recovers enemy weapons then fires the weapon. | 5 | ![]() |
![]() | Voodoo Doll | All enimies become "Cursed". | 7 | ![]() |
![]() | Full Metal Balaclava | Headshots no longer inflict double damage. +1 ![]() | 1 | ![]() |
![]() | Bulletproof Vest | +1 ![]() | 1 | ![]() |
![]() | Heavy Armor | reduces damage sustained by 1 and reduces ![]() | 1 |
|
![]() | Hard Boiled | "Trooper" incurs no further penalty when seriously injured. | 1 | "Pffft, doesnt even hurt." |
![]() | Lucky Charm | A fatal shot will still leave you with one life point instead of dying. | 1 | ![]() |
![]() | Dodger | The first shot fired is automatically dodged... | 1 | "Ta daaaa! Thank you for your kind applause" |
![]() | Tuck 'n' Roll | "Trooper" will roll on the ground to avoid getting hit. |
1 | "The key is to avoid puddles and mud. Oh yeah and mines." |
![]() | Take Cover! | When reloading, 50% of shots fired at trooper are missed. | 1 | "We told you to keep your head down..." |
![]() | Camouflage | Shots at trooper miss 20% of the time. Chances of being targeted reduced. | 1 | "Chief! That box over there - it moved! - Of course it did Jack..." |
![]() | Huge Calves | +3 ![]() ![]() | 1 | "The army is no place for wet blankets!" |
![]() | Sturdy | +3 ![]() | 1 | "I started lifting weights when i was three dont you know." |
![]() | Brick S***house | +3 ![]() | 1 | "Scouts only report one guy... This will be a walk in the park." |
![]() | Commando | +5 ![]() | 1 | "Look if we remove the brain, that leaves more room for life points." |
![]() | Bait | +8 ![]() | 1 | "Hey, guys! Why am I the only one with a flashing neon uniform?" |
![]() | Heavyweight | +10 ![]() ![]() | 5 | "Quite simply, a beast." |
![]() | Fall Guy | If "Troopers" vechicle is destoryed damages sustained is divided by 2. | 5 | "So, run that by me again, my stunt double was SHOT AND KILLED? i'm out." |
![]() | Invincible | Cant be killed by a normaly fatal shot. | 5 | "Argh... My head! My he... Ah no, it's ok. As you were." |
![]() | Suspicious | +200 ![]() ![]() ![]() | 7 | "Erm John, you didnt have a moustache this morning..." |
![]() | Friendly Fire | Shots and grenades by "Trooper" Dont hurt teammates. | 7 | "Thanks to our revolutionary technology, it's now impossible to get shot in the ass!" |
![]() | Crybaby | Reinforcements are called even if you're still alive. | 7 | "Call the reinforcements! I... I've bumped my little toe!" |
![]() | Interception | "Trooper" throws back any grenades. | 7 | "Right back at ya!" |
![]() | Survivor | When reinforcments arrive "Trooper" gets back up with 1 lp. | 7 | "Hi guys! About bloody time you showed up! |
![]() | First Aid | Gains upto 50% of their ![]() | 7 | ![]() |
Non-Playable
Img | Name | Effect | Level | Quote/Additional information |
![]() | Semelles de Plomb | Immunity to Knock Downs. | 1 | ne décolle pas sur FLY_TO ou KNOCKOUT |