Mini Troopers Wiki
Tag: Visual edit
 
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|Row 4 title = Quote:
 
|Row 4 title = Quote:
 
|Row 4 info = ''"Knowledge of the terrain is the key to victory!"''
 
|Row 4 info = ''"Knowledge of the terrain is the key to victory!"''
|Row 5 title = Counters:
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|Row 5 title = Countered by:
|Row 5 info = [[File:Reverse_Attack.gif|link=Reverse Attack]]}}
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|Row 5 info = [[File:Reverse_Attack.gif|link=Reverse Attack]]
  +
|Row 6 title = Replaces:
  +
|Row 6 info = [[File:Out_of_Bounds.gif|link=Out of Bounds]]}}
   
[[File:helm_Scout.gif|link=]] '''Scout''' is an unlockable helmet (i.e. [[Specialization]] or class). Once acquired it provides +1 global [[File:Btl Deployment.gif|link=Deployment]] [[Deployment]] bonus, which is capped at [[File:Btl Deployment.gif|link=Deployment]]'''20''' maximum. This essentially allows to deploy more [[File:Btl_Troopers.gif]][[Trooper]]s per wave of reinforcements, regardless of a scout's presence in the current or the next wave. [[File:Item_Binoculars.gif|link=Binoculars]] [[Binoculars]] is a scout exclusive equipment.
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[[File:helm_Scout.gif|link=]] '''Scout''' is an unlockable helmet (i.e. [[Specialization]] or class). Once acquired, it provides +1 global [[File:Btl Deployment.gif|link=Deployment]] [[Deployment]] bonus, which is capped at [[File:Btl Deployment.gif|link=Deployment]]'''20''' maximum. In other words, it allows one to deploy more [[File:Btl_Troopers.gif]][[Trooper]]s per wave of reinforcements, regardless of a scout's presence in the current or the next wave. The [[File:Item_Binoculars.gif|link=Binoculars]] [[Binoculars]] is a scout exclusive equipment.
   
Scout is perhaps the only specialization which does not progress with levels, the deployment bonus is permanent and does not change ever since the skill is acquired. That fact alone makes proper upgrading even more essential to ensure [[Credits]] are not being wasted.
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The Scout is perhaps the only specialization that doesn't improve with each level; the deployment bonus is permanent and doesn't change after the skill is acquired. This alone makes proper upgrading even more essential to ensure that [[Credits]] are not being wasted.
   
However, the whole scout specialization can be substituted for a single perk. [[Out of Bounds]], this perk allows the trooper with the perk to spawn much like a scout, with no cost to deployment, no helmet taken and no equipment slots used. The only downside been if the trooper is going to spawn in a vehicle [[Out of Bounds]] will not spawn him without a cost to deployment. But you have to count on your troopers been given the option on the skill.
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However, the whole scout specialization can be substituted for a single perk - [[Out of Bounds]]. This perk allows the trooper with the perk to spawn much like a scout, with no cost to deployment, no helmet taken and no equipment slots used. The only downside to this is if the trooper is going to spawn in a vehicle, then [[Out of Bounds]] will not spawn him without a cost to deployment. However, you have to count on your troopers being given the option with the skill.
   
 
==Analysis==
 
==Analysis==
The idea of the scout is to outnumber the opponent on the battlefield, however the value of the scout becomes debatable when conceding area damage such as grenades.
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The idea of the scout is to outnumber the opponent on the battlefield. However, the value of the scout becomes debatable when one is faced with explosive weapons such as grenades.
   
By default 4 [[File:Btl Troopers.gif]] [[Trooper]]s are deployed at one time, if all 4 troopers are wiped out then the next 4 arrive. Having the scout skill will increase your [[File:Btl Deployment.gif]] Deployment number to 5 (+1 per scout).
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By default, 4 [[File:Btl Troopers.gif]] [[Trooper]]s are deployed at one time, if all 4 troopers are wiped out then the next 4 arrive. Having the scout skill will increase your [[File:Btl Deployment.gif]] Deployment number to 5 (+1 per scout).
   
 
[[File:Swarm_strategie.gif|thumb]]
 
[[File:Swarm_strategie.gif|thumb]]
   
It's good to note that there are even skills that can lower your opponents [[File:Btl Deployment.gif]] Deployment capacity, such as [[File:gen_Ability.gif]] [[Reverse Attack]] and ''affectively'' the [[File:helm_Spy.gif]] [[Spy]] specialisation. The scout skill may be viewed as a defence from these 'divide and conquer' strategies.
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It's good to note that there are even skills that can lower your opponents [[File:Btl Deployment.gif]] Deployment capacity, such as [[File:gen_Ability.gif]] [[Reverse Attack]] and the [[File:helm_Spy.gif]] [[Spy]] specialisation. The scout skill may be viewed as a defence against these 'divide and conquer' strategies.
   
For example, if your opponent uses [[File:gen_Ability.gif]] [[Reverse Attack]] your next deployment is lowered from 4 troopers (default) down to 2 troopers, however if you had 2 scouts (+1 each) then you would be back up to 4.
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For example, if your opponent uses [[File:gen_Ability.gif]] [[Reverse Attack]] and your next deployment is lowered from 4 troopers (default) down to 2 troopers, if you had 2 scouts (+1 each), then you would be back up to 4.
   
 
'''4''' (default) - '''2''' (enemy's Reverse Attack) + '''2''' (scouts) = '''4''' troopers deploy.
 
'''4''' (default) - '''2''' (enemy's Reverse Attack) + '''2''' (scouts) = '''4''' troopers deploy.
   
The image to the right shows a player using scouts to outnumber their opponent. Note that this player has 3 scouts (4+3=7 deployed) and that no scouts are deployed right now, all 3 scouts are waiting.
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The image to the right shows a player using scouts to outnumber their opponent. Note that this player has 3 scouts (4+3=7 deployed) and that no scouts are deployed right now; all 3 scouts are waiting.
   
[[File:Veh Truck.gif]] Some [[:Category:Vehicles|vehicles]] require extra [[File:Btl Deployment.gif]] Deployment points, it seems that the [[Heavy Tank]] uses 6 Deployment points requiring a deployment capacity that is higher then the default 4. For more on Vehicle Deployment please see the [http://minitroopers.wikia.com/wiki/Category:Vehicles#Deployment vehicle page] .
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[[File:Veh Truck.gif]] Some [[:Category:Vehicles|vehicles]] require extra [[File:Btl Deployment.gif]] Deployment points. It seems that the [[Heavy Tank]] needs 8 Deployment points, requiring a deployment capacity much higher then the default 4. For more on Vehicle Deployment please see the [http://minitroopers.wikia.com/wiki/Category:Vehicles#Deployment vehicle page] or the [http://minitroopers.wikia.com/wiki/Heavy_Tank#Deployment Heavy Tank] page.
   
 
==Gallery==
 
==Gallery==
<gallery captionalign="left">
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<gallery>
  +
All.gif
Minitroopers Scout risk.png|Sometimes, bigger [[File:Btl Deployment.gif]] deployments are more likely to get caught by [[Gas Grenade]] or any [[Area of Effect]] weapons, made the recuits wasted their life especially in [[Raid]] and [[Epic]].
 
  +
4 treeops.gif|Scouts add extra deployment points in alphabetical order.
 
Minitroopers Scout risk.png|Sometimes, larger [[File:Btl Deployment.gif]] deployments are more likely to get caught by [[Gas Grenade]] or any [[Area of Effect]] weapons, thus needlessly sacrificing the recruits, especially in [[Raid]] and [[Epic]].
 
</gallery>
 
</gallery>
 
[[Category:Skill]]
 
[[Category:Skill]]

Latest revision as of 23:20, 26 November 2014

ScoutScout
px

Available:

Level 6

Ability:

+1 Deployment bonus (maximum 20).

Used:

Passive (always).

Quote:

"Knowledge of the terrain is the key to victory!"

Countered by:

Reverse Attack

Replaces:

Out of Bounds

Helm Scout Scout is an unlockable helmet (i.e. Specialization or class). Once acquired, it provides +1 global Btl Deployment Deployment bonus, which is capped at Btl Deployment20 maximum. In other words, it allows one to deploy more Btl TroopersTroopers per wave of reinforcements, regardless of a scout's presence in the current or the next wave. The Item Binoculars Binoculars is a scout exclusive equipment.

The Scout is perhaps the only specialization that doesn't improve with each level; the deployment bonus is permanent and doesn't change after the skill is acquired. This alone makes proper upgrading even more essential to ensure that Credits are not being wasted.

However, the whole scout specialization can be substituted for a single perk - Out of Bounds. This perk allows the trooper with the perk to spawn much like a scout, with no cost to deployment, no helmet taken and no equipment slots used. The only downside to this is if the trooper is going to spawn in a vehicle, then Out of Bounds will not spawn him without a cost to deployment. However, you have to count on your troopers being given the option with the skill.

Analysis

The idea of the scout is to outnumber the opponent on the battlefield. However, the value of the scout becomes debatable when one is faced with explosive weapons such as grenades.

By default, 4 Btl Troopers Troopers are deployed at one time, if all 4 troopers are wiped out then the next 4 arrive. Having the scout skill will increase your Btl Deployment Deployment number to 5 (+1 per scout).

Swarm strategie

It's good to note that there are even skills that can lower your opponents Btl Deployment Deployment capacity, such as Gen Ability Reverse Attack and the Helm Spy Spy specialisation. The scout skill may be viewed as a defence against these 'divide and conquer' strategies.

For example, if your opponent uses Gen Ability Reverse Attack and your next deployment is lowered from 4 troopers (default) down to 2 troopers, if you had 2 scouts (+1 each), then you would be back up to 4.

4 (default) - 2 (enemy's Reverse Attack) + 2 (scouts) = 4 troopers deploy.

The image to the right shows a player using scouts to outnumber their opponent. Note that this player has 3 scouts (4+3=7 deployed) and that no scouts are deployed right now; all 3 scouts are waiting.

Veh Truck Some vehicles require extra Btl Deployment Deployment points. It seems that the Heavy Tank needs 8 Deployment points, requiring a deployment capacity much higher then the default 4. For more on Vehicle Deployment please see the vehicle page or the Heavy Tank page.

Gallery