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Minitroopers Scavenger2.png|A saboteur owns 2 [[Heavy Machine Gun]]s. It is possile to scavenger same type of weapons. |
Minitroopers Scavenger2.png|A saboteur owns 2 [[Heavy Machine Gun]]s. It is possile to scavenger same type of weapons. |
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Minitroopers Scavenger vs Sabotages.png|A perfect example of Scavenger used to get a sabotaged weapon when new wave arrived. |
Minitroopers Scavenger vs Sabotages.png|A perfect example of Scavenger used to get a sabotaged weapon when new wave arrived. |
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− | Minitroopers Scavenger Knife.png|Scavenger |
+ | Minitroopers Scavenger Knife.png|Scavenger can steal any weapon, including [[File:Gen_Knife.gif]] [[Knife]]. |
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[[Category:Skill]] |
[[Category:Skill]] |
Latest revision as of 11:41, 19 November 2014
Scavenger | |
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Available: |
Levels 5+. |
Ability: |
Recovers an enemy weapon. |
Used: |
Used once when an enemy in firing range. |
Quote: |
"Haha check this out - i got his fillings." |
Scavenger is an unlockable low-tier Equipment (acquired after unlocking the Skill of the same name) which can be used in one of three equipment slots available per Trooper. It allows its owner to pull out a magnet and steal the Weapon his target is currently wielding, even if the trooper has any other arms to use. The footman holsters the newly-acquired weaponry and switches back to the previously wielded model.
Note that under right circumstances (extended Initiative boosts at the start of the battle, long enough to trigger this equipment) the trooper might even steal a Sabotaged weapon, thus effectively wasting the item and time spent using it.
Trivia
- In the French version the skill is named "Aimant de combat" which can be roughly translated as a "Combat Magnet".