Mini Troopers Wiki
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[[File:Sabotage.gif|thumb|Sabotaged weapons tagged.]]
 
[[File:Sabotage.gif|thumb|Sabotaged weapons tagged.]]
   
[[File:btl_Sabotage.gif]] '''Sabotage''' is a temporary global stat, which affects the chances of enemy weapons being jammed at the start of the wave. It's the only global stat which is improved by a sole skill owners, namely [[File:helm_Saboteur.gif]] [[Saboteur]]s, which boost it by +5 [[File:btl_Sabotage.gif]] initially, and by additional +1 [[File:btl_Sabotage.gif]] with each new level. Once saboteurs are present and not necessarily deployed, the stat is boosted, vanishing after all saboteurs are dead.
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[[File:btl_Sabotage.gif]] '''Sabotage''' is a temporary global [[Stat]], which affects the chances of enemy weapons being jammed at the start of the wave. It's the only global stat which is improved by a sole skill owners, namely [[File:helm_Saboteur.gif]] [[Saboteur]]s, which boost it by +5 [[File:btl_Sabotage.gif]] initially, and by additional +1 [[File:btl_Sabotage.gif]] with each new level. Once saboteurs are present and not necessarily deployed, the stat is boosted, vanishing after all saboteurs are dead.
   
The chance of success is built based on saboteurs' levels. With a number of enemies equalling your specialists' levels, they are ~50% likely to succeed, more with less hostiles, and vice versa. Successful sabotage is shown with a ''''sab !'''' tag. It is possible to sabotage all of a trooper's weapons, not only the ones he wields.
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The chance of success is built based on saboteurs' levels. With a number of enemies equalling your specialists' levels, they are ~50% likely to succeed, more with less hostiles, and vice versa. A detailed breakdown of values and chances under way can be found at the [[Talk:Sabotage|Talk Page]].
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Successful sabotage is shown with a ''''sab !'''' tag. It is possible to sabotage all of weapons carried, not only ones wielded. For some reason, [[File:veh_Truck.gif|link=:Category:Vehicles]] [[Vehicle]] armaments are noted to never be sabotaged.
   
 
For being an exclusive stat for a single skill, it can be countered. Namely, [[File:gen_Ability.gif]] [[Smart]] will half the chance of a successful sabotage, and [[File:gen_Ability.gif]] [[Suspicious]] negates any chance at all.
 
For being an exclusive stat for a single skill, it can be countered. Namely, [[File:gen_Ability.gif]] [[Smart]] will half the chance of a successful sabotage, and [[File:gen_Ability.gif]] [[Suspicious]] negates any chance at all.

Latest revision as of 08:26, 24 January 2012

Sabotage

Sabotaged weapons tagged.

Btl Sabotage Sabotage is a temporary global Stat, which affects the chances of enemy weapons being jammed at the start of the wave. It's the only global stat which is improved by a sole skill owners, namely Helm Saboteur Saboteurs, which boost it by +5 Btl Sabotage initially, and by additional +1 Btl Sabotage with each new level. Once saboteurs are present and not necessarily deployed, the stat is boosted, vanishing after all saboteurs are dead.

The chance of success is built based on saboteurs' levels. With a number of enemies equalling your specialists' levels, they are ~50% likely to succeed, more with less hostiles, and vice versa. A detailed breakdown of values and chances under way can be found at the Talk Page.

Successful sabotage is shown with a 'sab !' tag. It is possible to sabotage all of weapons carried, not only ones wielded. For some reason, Veh Truck Vehicle armaments are noted to never be sabotaged.

For being an exclusive stat for a single skill, it can be countered. Namely, Gen Ability Smart will half the chance of a successful sabotage, and Gen Ability Suspicious negates any chance at all.