Welcome to the skill ranking page!
Here we rank each skill by giving them a number of stars, 1 to 5.
5 stars is for the best skills, skills you really like or need or maybe skills that other players have that are a bit overpowered.
1 star is for skills that you avoid, skills that make problems for your other troopers or skills that you have that just do not live up to their name.
Feel free to use your own standards and values when ranking.
For details about each skill see the full skill list.
Ranking the Specializations (Helmets)
I think this skill deserves...
Comms Officer | Doctor | ||||
Munitions | Pilot | ||||
Saboteur | Scout | ||||
Soldier | Spy |
Vehicles
I think this skill deserves...
Motorcycle | Light tank | ||||
Heavy Tank | Helicopter | ||||
Fighter Jet |
Weapons
I think this skill deserves...
Shotguns
Shotgun (De) | Double-Barrelled Shotgun | ||||
Pump Action Shotgun | Scattergun | ||||
Semi-Auto Shotgun |
Assault Weapons
Assault Rifle (De) | AK47 | ||||
FAMAS | M16 | ||||
Thompson | UMP |
Handguns
Pistol (De) | Beretta | ||||
Desert Eagle | Dual Pistols | ||||
Revolver |
Rifles
Sniper (De) | CK-Magellan | ||||
Lizaro Jungle | MOS-TECK | ||||
SparrowHawk |
Machine Guns
Comanche Auto | Gatling Gun | ||||
Heavy machine gun | Minigun |
Launchers
Bazooka M1 | Bazooka M25 | ||||
Infernal Tube | Rocket Launcher |
Melee
Knife |
Equipment
Note: Any equipment uses one equipment slot and players only have 3 slots available.
Ammunition
Image | Name | Effect | Level | I think this skill deserves... |
---|---|---|---|---|
Explosive Shells | Fires up to 6 shells, doubles damage. | 1 | ||
Hydroshock Shells | All bullets fired are 4 times as likely to result in a killshot. | 1 | ||
Paralysing Shells | Bullets will paralyse the enemy | 1 | ||
Toxic shells | Fires up to 3 toxic shells which poison the enemy | 1 | ||
Armor-Piercing Shells | Bullets will not be stopped by enemy armor. | 7 |
Grenades
Image | Name | Dam | Area | Level | I think this skill deserves... |
---|---|---|---|---|---|
Fragmentation grenade | 1-5 | ? | 1 | ||
Grenade (standard) | 6-12 | 2×2 | 1 | ||
Flashbang | Blind | ? | 1 | ||
Gas Grenade | Poison | ? | 1 | ||
Glue Grenade | None | ? | 1 | ||
Shock Grenade | Disarm | ? | 1 | ||
Clown Grenade | None | 1 | 5 | ||
Grenade benie | 12-24 | 3x3 | 7 | ||
Healing Grenade | Heal | 3x3 | 7 | ||
Black Hole Grenade | Max | 2x2 | 13? |
Other Skills and Equipment
Image | Name | Effect | Level | I think this skill deserves... |
---|---|---|---|---|
Unforgiving | Always do maximum damage to an opponent you've already hit. | 1 | ||
Faceboot | When engaging an enemy in hand-to-hand combat, you kick your opponent in the face. | 1 | ||
Fists of Fury | +1 dmg for punches, 50% chance of making the opponent drop their weapon. | 1 | ||
Wrestler | Throws the opponent in hand-to-hand combat. | 1 | ||
Charge | Charges at a nearby enemy | 7 | ||
Smart | 3 choices when leveling up. Counter effects of Propaganda , Bait and Pink Grenade . Half chances of being Sabotaged. | 1 | ||
King of Boules | Grenades thrown never miss their target. | 1 | ||
Biped | No penalty for moving targets. | 1 | ||
Laser Sights | +80% improved Aim. | 1 | ||
Eye of the Tiger | +50% improved Aim with firearms. | 1 | ||
Heat Sensor | +20% Aim bonus, "Troopers" bullets cannot be dodged. | 1 | ||
Barrel Extension | +1 Range bonus +10% Aim bonus for all weapons. | 1 | ||
Compensator | Halves the aiming penalties for successive shots. Reduces waiting time after a shot by 30%. | 1 | ||
Cold Blooded | Takes aim twice as quickly. | 1 | ||
Vicious | You aim for parts that have already been injured. | 1 | ||
Heartbreaker | Chances of inflicting a fatal shot to the heart multiplied by 3. | 1 | ||
Anatomy | Chances of a fatal shot x2 , increases the chances of hitting your favourite body part. | 7 | ||
Blind Fury | No line of sight penalties, not affected by blindness. | 7 | ||
Covering Fire | When you are in firing position, you return fire immediately. | 7 | ||
Loader | The weapon selected is automatically reloaded. | 1 | ||
Nimble Fingers | "Trooper" operates weapons twice as quickly and loads his weapons 2 shells at a time. | 1 | ||
Juggler | Change weapons instantly. | 1 | ||
Unshakable | Being hit does not affect performance. | 1 | ||
Twinoid | +500 Initiative and poison yourself | 1 | ||
On point | Takes their turn before the others (+200 Initiative). | 1 | ||
Frenetic | When you defeat an enemy, +200 Initiative. | 1 | ||
Vendetta | +50 Initiative on teammate death | 1 | ||
Sprinter | +100% Speed. | 1 | ||
Survival Instinct | +50% Speed when a trooper drops below half of his life points. | 1 | ||
Enthusiastic | +25% Speed as long as a trooper isn't wounded. | 1 | ||
Thermos of Coffee | +25% Speed. | 1 | ||
Adrenaline | Every shot that misses you makes you quicker. | 1 | ||
Zigzag | When "trooper" moves around, he will dodge half the shots fired at him. | 1 | ||
Rush | After moving "Trooper" Can immediatly fire. | 1 | ||
Trigger Happy | +1 extra shot burst from any weapon. | 1 | ||
Tail Gunner | Fire 2 more bursts from an automatic weapon. | 2 | ||
Nervous | "Trooper" Ocassionaly empties his whole clip. | 5 | ||
Stamp | "Trooper" Tramples his enemy twice as quickly. | 5 | ||
Death Grip | +1 damage with fists. Never drops weapon, Doesn't lose target. | 5 | ||
Last Mohican | If "Trooper" is last man, empties clips and doubles damage. | 5 | ||
Hyperactive | +50% Speed and will run interference on the enemy. | 5 | ||
Amphetamine Shot | +100% Speed for 500 turns. | 5 | ||
Wife Beater | +30% Speed and +30% dodge bonus. | 7 | ||
Hurry | +10% Speed and doubles the frequency of use of powers and equipment. | 7 | ||
Bounce Back | When <Trooper> is knocked down, he takes no Fall Damage, gets up immediately and gains +100 Initiative. | 7 | ||
Battle-Ready | All Weapons belonging to <Trooper> are fully recharged before battle. | 1 | ||
Rucksack | After moving once. "Troopers" weapons are fully replenished | 7 | ||
Restless | When any trooper moves "Trooper" Gains +200 Initiative. | 7 | ||
Martyr | When "Trooper" dies, 5 reinforcements join, with +150 Initiative. | 7? | ||
Binoculars | Enemys next trooper -400 Initiative. | 7 | ||
Radio | +1 Communication bonus. | 7 | ||
Talky-Walky | "Trooper" Calls for backup immediatly. | 7 | ||
Out of Bounds | If "Trooper" Isn't in a vehicle, he can spawn without Deployment cost. | 7 | ||
Reverse Attack | The enemy Deployment capacity is reduced by 2 points. | 7 | ||
Commander | +1 battle per day. (+2 max) | 7? | ||
Occupation | "Trooper" Earns 1 T everyday | 7? | ||
Saviour | <Trooper> takes a dead soldier to the reserves and heals them | 7 | ||
Scavenger | Recovers enemy weapons then fires the weapon. | 1 | ||
Voodoo Doll | All enimies become "Cursed". | 7 | ||
Full Metal Balaclava | Headshots no longer inflict double damage. +1 armor bonus and halves the chance of taking a fatal shot to the head. | 1 | ||
Bulletproof Vest | +1 armor, and halves the chance of taking a fatal shot to the torso. | 1 | ||
Heavy Armor | reduces damage sustained by 1 and reduces Speed by 20%. | 1 | ||
Hard Boiled | "Trooper" incurs no further penalty when seriously injured. | 1 | ||
Lucky Charm | A fatal shot will still leave you with one life point instead of dying. | 1 | ||
Dodger | The first shot fired is automatically dodged... | 1 | ||
Tuck 'n' Roll | "Trooper" will roll on the ground to avoid getting hit. |
1 |
||
Take Cover! | When reloading, 50% of shots fired at trooper are missed. | 1 | ||
Camouflage | Shots at trooper miss 20% of the time. Chances of being targeted reduced. | 1 | ||
Huge Calves | +3 life points, +25% movement Speed. | 1 | ||
Sturdy | +3 life points, No penalty with heavy weapons. | 1 | ||
Brick S***house | +3 life points, and anyone behind "trooper" will benefit from added cover. | 1 | ||
Commando | +5 life points. | 1 | ||
Bait | +8 Life Points, becomes the highest priority target and easier to hit. | 1 | ||
Heavyweight | +10 life points -20% Speed. | 5 | ||
Fall Guy | If "Troopers" vechicle is destoryed damages sustained is divided by 2. | 5 | ||
Invincible | Cant be killed by a normaly fatal shot. | 5 | ||
Suspicious | +200 Initiative for every enemy Spy, cant be hurt by teammates, can't be Sabotaged. | 7 | ||
Friendly Fire | Shots and grenades by "Trooper" Dont hurt teammates. | 7 | ||
Crybaby | Reinforcements are called even if you're still alive. | 7 | ||
Interception | "Trooper" throws back any grenades. | 7 | ||
Survivor | When reinforcments arrive "Trooper" gets back up with 1 lp. | 7 | ||
First Aid | Gains upto 50% of their health at the end of the round. | 7 |