Image
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Name
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Effect
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Level
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I think this skill deserves...
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Unforgiving
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Always do maximum damage to an opponent you've already hit.
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1
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Faceboot
|
When engaging an enemy in hand-to-hand combat, you kick your opponent in the face.
|
1
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Fists of Fury
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+1 dmg for punches, 50% chance of making the opponent drop their weapon.
|
1
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Wrestler
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Throws the opponent in hand-to-hand combat.
|
1
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Charge
|
Charges at a nearby enemy
|
7
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Smart
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3 choices when leveling up. Counter effects of Propaganda , Bait and Pink Grenade . Half chances of being Sabotaged.
|
1
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King of Boules
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Grenades thrown never miss their target.
|
1
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Biped
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No penalty for moving targets.
|
1
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Laser Sights
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+80% improved Aim.
|
1
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Eye of the Tiger
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+50% improved Aim with firearms.
|
1
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Heat Sensor
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+20% Aim bonus, "Troopers" bullets cannot be dodged.
|
1
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Barrel Extension
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+1 Range bonus +10% Aim bonus for all weapons.
|
1
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Compensator
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Halves the aiming penalties for successive shots. Reduces waiting time after a shot by 30%.
|
1
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Cold Blooded
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Takes aim twice as quickly.
|
1
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Vicious
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You aim for parts that have already been injured.
|
1
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Heartbreaker
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Chances of inflicting a fatal shot to the heart multiplied by 3.
|
1
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Anatomy
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Chances of a fatal shot x2 , increases the chances of hitting your favourite body part.
|
7
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Blind Fury
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No line of sight penalties, not affected by blindness.
|
7
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Covering Fire
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When you are in firing position, you return fire immediately.
|
7
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Loader
|
The weapon selected is automatically reloaded.
|
1
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Nimble Fingers
|
"Trooper" operates weapons twice as quickly and loads his weapons 2 shells at a time.
|
1
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Juggler
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Change weapons instantly.
|
1
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Unshakable
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Being hit does not affect performance.
|
1
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Twinoid
|
+500 Initiative and poison yourself
|
1
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On point
|
Takes their turn before the others (+200 Initiative).
|
1
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Frenetic
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When you defeat an enemy, +200 Initiative.
|
1
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Vendetta
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+50 Initiative on teammate death
|
1
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Sprinter
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+100% Speed.
|
1
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Survival Instinct
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+50% Speed when a trooper drops below half of his life points.
|
1
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Enthusiastic
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+25% Speed as long as a trooper isn't wounded.
|
1
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Thermos of Coffee
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+25% Speed.
|
1
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Adrenaline
|
Every shot that misses you makes you quicker.
|
1
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Zigzag
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When "trooper" moves around, he will dodge half the shots fired at him.
|
1
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Rush
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After moving "Trooper" Can immediatly fire.
|
1
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Trigger Happy
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+1 extra shot burst from any weapon.
|
1
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Tail Gunner
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Fire 2 more bursts from an automatic weapon.
|
2
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Nervous
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"Trooper" Ocassionaly empties his whole clip.
|
5
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Stamp
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"Trooper" Tramples his enemy twice as quickly.
|
5
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Death Grip
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+1 damage with fists. Never drops weapon, Doesn't lose target.
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5
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Last Mohican
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If "Trooper" is last man, empties clips and doubles damage.
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5
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Hyperactive
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+50% Speed and will run interference on the enemy.
|
5
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Amphetamine Shot
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+100% Speed for 500 turns.
|
5
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Wife Beater
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+30% Speed and +30% dodge bonus.
|
7
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Hurry
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+10% Speed and doubles the frequency of use of powers and equipment.
|
7
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Bounce Back
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When <Trooper> is knocked down, he takes no Fall Damage, gets up immediately and gains +100 Initiative.
|
7
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Battle-Ready
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All Weapons belonging to <Trooper> are fully recharged before battle.
|
1
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Rucksack
|
After moving once. "Troopers" weapons are fully replenished
|
7
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Restless
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When any trooper moves "Trooper" Gains +200 Initiative.
|
7
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Martyr
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When "Trooper" dies, 5 reinforcements join, with +150 Initiative.
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7?
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Binoculars
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Enemys next trooper -400 Initiative.
|
7
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Radio
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+1 Communication bonus.
|
7
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Talky-Walky
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"Trooper" Calls for backup immediatly.
|
7
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Out of Bounds
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If "Trooper" Isn't in a vehicle, he can spawn without Deployment cost.
|
7
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Reverse Attack
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The enemy Deployment capacity is reduced by 2 points.
|
7
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Commander
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+1 battle per day. (+2 max)
|
7?
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Occupation
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"Trooper" Earns 1 T everyday
|
7?
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Saviour
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<Trooper> takes a dead soldier to the reserves and heals them
|
7
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Scavenger
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Recovers enemy weapons then fires the weapon.
|
1
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Voodoo Doll
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All enimies become "Cursed".
|
7
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Full Metal Balaclava
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Headshots no longer inflict double damage. +1 armor bonus and halves the chance of taking a fatal shot to the head.
|
1
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Bulletproof Vest
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+1 armor, and halves the chance of taking a fatal shot to the torso.
|
1
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Heavy Armor
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reduces damage sustained by 1 and reduces Speed by 20%.
|
1
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Hard Boiled
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"Trooper" incurs no further penalty when seriously injured.
|
1
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Lucky Charm
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A fatal shot will still leave you with one life point instead of dying.
|
1
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Dodger
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The first shot fired is automatically dodged...
|
1
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Tuck 'n' Roll
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"Trooper" will roll on the ground to avoid getting hit.
|
1
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Take Cover!
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When reloading, 50% of shots fired at trooper are missed.
|
1
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Camouflage
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Shots at trooper miss 20% of the time. Chances of being targeted reduced.
|
1
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Huge Calves
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+3 life points, +25% movement Speed.
|
1
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Sturdy
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+3 life points, No penalty with heavy weapons.
|
1
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Brick S***house
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+3 life points, and anyone behind "trooper" will benefit from added cover.
|
1
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Commando
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+5 life points.
|
1
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Bait
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+8 Life Points, becomes the highest priority target and easier to hit.
|
1
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Heavyweight
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+10 life points -20% Speed.
|
5
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Fall Guy
|
If "Troopers" vechicle is destoryed damages sustained is divided by 2.
|
5
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Invincible
|
Cant be killed by a normaly fatal shot.
|
5
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Suspicious
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+200 Initiative for every enemy Spy, cant be hurt by teammates, can't be Sabotaged.
|
7
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Friendly Fire
|
Shots and grenades by "Trooper" Dont hurt teammates.
|
7
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Crybaby
|
Reinforcements are called even if you're still alive.
|
7
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Interception
|
"Trooper" throws back any grenades.
|
7
|
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Survivor
|
When reinforcments arrive "Trooper" gets back up with 1 lp.
|
7
|
|
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First Aid
|
Gains upto 50% of their health at the end of the round.
|
7
|
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