Mini Troopers Wiki
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'''''I think this skill deserves...'''''
 
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Revision as of 02:59, 22 April 2013


Images

Welcome to the skill ranking page!

See the skill list .




Ranking the Specializations (Helmets)

I think this skill deserves...

Skill Comms. Officier Comms Officer
Skill Doctor Doctor
MunitionsIcon Munitions
Pilot Pilot
Saboteur Saboteur
Scout Scout
Soldier Soldier
Spy Spy

Vehicles

I think this skill deserves...

MotorCycle icon Motorcycle
Light tank Light tank
Heavy Tank Heavy Tank
Helicopter Helicopter
Jet Fighter Jet

Weapons

Key: Dam = Damage per bullet, Bur = Bursts or bullets per round, Crit = Critical or chances for killshots, Rec = Recovery time, Cap = Capacity, Shots = Total shots, Total = Total damage (Damage*Bursts), GT = grand total (Average damage*Aim), De = Default (a starting weapon)

Shotguns

Image Name Dam Range Crit Aim Rec Cap Shots I think this skill deserves...
Shotgun Shotgun (De) 5-8 4 x10 150% 150 1 4
Skill Double-Barrelled Shotgun Double-Barrelled Shotgun 5-10 5 x10 150% 150 2 6
Pump Action Shotgun Pump Action Shotgun 5-10 4 x10 150% 90 1 6
Scattergun Scattergun 4-12 4 x5 150% 100 1 6
SemiAutoShotgunIcon Semi-Auto Shotgun 5-10 4 x10 150% 70 4 8

Assault Weapons

Image Name Dam Bur Total GT Range Crit Aim Rec Cap Shots I think this skill deserves...
Skill Assault Rifle Assault Rifle (De) 2-3 3 6-9 6 2-6 x5 80% 100 9 18
Skill AK47 AK47 2-3 4 8-12 10 2-7 x10 100% 100 12 16

Skill FAMAS

FAMAS 3-4 3 9-12 9.45 5 x10 90% 50 9 18
M16 M16 2-3 3 6-9 6 2-6 x10 80% 80 12 18
Thompson Thompson 3-7 3 9-21 12 2-6 x10 80% 80 9 18
UMP UMP 3-4 3 9-12 10.5 2-6 x20 100% 80 9 18

Handguns

Image Name Dam Total Range Crit Aim Rec Cap Shots I think this skill deserves...
Pistol Pistol (De) 2-3 - 7 x5 90% 100 3 4
Skill Beretta Beretta 3-4 - 8 x10 90% 50 4 8
Skill Desert Eagle Desert Eagle 4 - 10 x10 100% 100 4 8
Skill Dual Pistols Dual Pistols 3-4 6-8 8 x10 80% 100 8 16
Revolver Revolver 4-6 - 9 x10 75% 120 6 12

Rifles

Image Name Dam Range Crit Aim Rec Cap Shots I think this skill deserves...
Sniper2 Sniper (De) 4 3-max X15 150% 100 1 2
Skill CK-Magellan CK-Magellan 3 2-max x25 150% 65 6 12
LizaroJungle Lizaro Jungle 5 3-max x20 120% 100 2 4
MOS-TEK MOS-TECK 6-7 3-max x25 150% 120 3 6
SparrowHawk SparrowHawk 3 3-max x50 300% 100 1 4

Machine Guns

Image Name Dam Bur Total GT Range Crit Aim Rec Cap Shots I think this skill deserves...
Skill Comanche Auto Comanche Auto 3-4 6 18-24 18.9 6 x5 90% 60 18 36
Skill Gatling Gun Gatling Gun 3-6 5 15-30 15.75 7 x5 70% 110 20 40
Heavy machine gun Heavy machine gun 3-4 8 24-32 19.6 6 x5 70% 150 22 44
Minigun Minigun 2-3 6 12-18 15 6 x5 100% 80 22 44

Launchers

Image Name Dam Range Crit Aim Rec Cap Shots I think this skill deserves...
Skill Bazooka M1 Bazooka M1 8-15 3-max x1 100% 100 1 2
Skill Bazooka M25 Bazooka M25 6-12 3-max x1 80% 120 3 6
Infernaltube Infernal Tube 14-28 3-max x1 95% 150 1 1
Rocket Launcher Rocket Launcher 8-15 3-max x1 80% 120 1 3

Melee

Image Name Dam Range Crit Aim Rec Cap Shots I think this skill deserves...
Knife Knife 2-4 1 x10 120% 40 --- ---

Equipment

Note: Any equipment uses one equipment slot and players only have 3 slots available.

Ammunition

Image Name Effect Level I think this skill deserves...
Skill Explosive Shells Explosive Shells Fires up to 6 shells, doubles damage. 1
Hydroshock Shells Hydroshock Shells All bullets fired are 4 times as likely to result in a killshot. 1
Paralysing Shells-Icon Paralysing Shells Bullets will paralyse the enemy 1
Toxic shells Toxic shells Fires up to 3 toxic shells which poison the enemy 1
Skill Armor-Piercing Shells Armor-Piercing Shells Bullets will not be stopped by enemy Small Armor armor. 7

Grenades

Image Name Dam Area Level I think this skill deserves...
Fragmentation grenade Fragmentation grenade 1-5 ? 1
Skill Grenade Grenade (standard) 6-12 ​​2×2 1
Skill Flashbang Flashbang Blind ? 1
Skill Gas Grenade Gas Grenade Poison ? 1
Skill Glue Grenade Glue Grenade None ? 1
Shock Grenade-Icon Shock Grenade Disarm ? 1
Skill Clown Grenade Clown Grenade None 1 5
Skill Grenade Benie Grenade benie 12-24 3x3 7
Skill Healing Grenade Healing Grenade Heal 3x3 7
Skill Black Hole Grenade Black Hole Grenade Max 2x2 13?

Other Skills and Equipment

Image Name Effect Level I think this skill deserves...
Unforgiving-Icon Unforgiving Always do maximum damage to an opponent you've already hit. 1
Skill Faceboot Faceboot When engaging an enemy in hand-to-hand combat, you kick your opponent in the face. 1
Skill Fists of Fury Fists of Fury +1 dmg for punches, 50% chance of making the opponent drop their weapon. 1
Wrestler-Icon Wrestler Throws the opponent in hand-to-hand combat. 1
Skill Charge Charge Charges at a nearby enemy 7
Smart icon Smart 3 choices when leveling up. Counter effects of Propaganda , Bait and Pink Grenade . Half chances of being Btl Sabotage Sabotaged. 1
King of Boules King of Boules Grenades thrown never miss their target. 1
Skill Biped Biped No penalty for moving targets. 1
Laser Sights-Icon Laser Sights +80% improved Small Aim Aim. 1
Skill Eye of the Tiger Eye of the Tiger +50% improved Small Aim Aim with firearms. 1
Skill Heat Sensor Heat Sensor +20% Small Aim Aim bonus, "Troopers" bullets cannot be dodged. 1
Skill Barrel Extension Barrel Extension +1 Range bonus +10% Small Aim Aim bonus for all weapons. 1
Skill Compensator Compensator Halves the Small Aim aiming penalties for successive shots. Reduces waiting time after a shot by 30%. 1
Skill Cold Blooded Cold Blooded Takes aim twice as quickly. 1
Vicious Vicious You aim for parts that have already been injured. 1
Heartbreaker Heartbreaker Chances of inflicting a fatal shot to the heart multiplied by 3. 1
Skill Anatomy Anatomy Chances of a fatal shot x2 , increases the chances of hitting your favourite body part. 7
Skill Blind Fury Blind Fury No line of sight penalties, not affected by blindness. 7
Skill Covering Fire Covering Fire When you are in firing position, you return fire immediately. 7
Loader Loader The weapon selected is automatically reloaded. 1
Nimble Fingers Nimble Fingers "Trooper" operates weapons twice as quickly and loads his weapons 2 shells at a time. 1
Juggler Juggler Change weapons instantly. 1
Unshakable2 Unshakable Being hit does not affect performance. 1
Twinoid Twinoid +500 Small Initiative Initiative and poison yourself 1
On point On point Takes their turn before the others (+200 Small Initiative Initiative). 1
Skill Frenetic Frenetic When you defeat an enemy, +200 Small Initiative Initiative. 1
VendettaIcon Vendetta +50 Small Initiative Initiative on teammate death 1
Sprinter icon Sprinter +100% Small Speed Speed. 1
Survival Instinct Survival Instinct +50% Small Speed Speed when a trooper drops below half of his life points. 1
Skill Enthusiastic Enthusiastic +25% Small Speed Speed as long as a trooper isn't wounded. 1
Thermos of Coffee-Icon Thermos of Coffee +25% Small Speed Speed. 1
Skill Adrenaline Adrenaline Every shot that misses you makes you quicker. 1
Zigzag Zigzag When "trooper" moves around, he will dodge half the shots fired at him. 1
Rush Rush After moving "Trooper" Can immediatly fire. 1
Trigger Happy Trigger Happy +1 extra shot burst from any weapon. 1
Tailgunner icon Tail Gunner Fire 2 more bursts from an automatic weapon. 2
Nervous Nervous "Trooper" Ocassionaly empties his whole clip. 5
Stamp Stamp "Trooper" Tramples his enemy twice as quickly. 5
Skill Death Grip Death Grip +1 damage with fists. Never drops weapon, Doesn't lose target. 5
Last Mohican Last Mohican If "Trooper" is last man, empties clips and doubles damage. 5
Hyperactive Hyperactive +50% Small Speed Speed and will run interference on the enemy. 5
Skill Amphetamine Shot Amphetamine Shot +100% Small Speed Speed for 500 turns. 5
Wife Beater Wife Beater +30% Small Speed Speed and +30% dodge bonus. 7
Hurry-Icon Hurry +10% Small Speed Speed and doubles the frequency of use of powers and equipment. 7
Skill Bounce Back Bounce Back When <Trooper> is knocked down, he takes no Fall Damage, gets up immediately and gains +100 Small Initiative Initiative. 7
Skill Battle-Ready Battle-Ready All Weapons belonging to <Trooper> are fully recharged before battle. 1
Rucksack Rucksack After moving once. "Troopers" weapons are fully replenished 7
Restless Restless When any trooper moves "Trooper" Gains +200 Small Initiative Initiative. 7
Martyr Martyr When "Trooper" dies, 5 reinforcements join, with +150 Small Initiative Initiative. 7?
Skill Binoculars Binoculars Enemys next trooper -400 Small Initiative Initiative. 7
Radio Radio +1 Btl Communication Communication bonus. 7
Talky-Walky Talky-Walky "Trooper" Calls for backup immediatly. 7
Out of Bounds Out of Bounds If "Trooper" Isn't in a vehicle, he can spawn without Btl Deployment Deployment cost. 7
Reverse Attack Reverse Attack The enemy Btl Deployment Deployment capacity is reduced by 2 points. 7
Skill Commander Commander +1 battle per day. (+2 max) 7?
Occupation Occupation "Trooper" Earns 1 T everyday 7?
Skill Saviour Saviour <Trooper> takes a dead soldier to the reserves and heals them 7
Scavenger Scavenger Recovers enemy weapons then fires the weapon. 1
Voodoo Doll Voodoo Doll All enimies become "Cursed". 7
Skill Full Metal Balaclava Full Metal Balaclava Headshots no longer inflict double damage. +1 Small Armor armor bonus and halves the chance of taking a fatal shot to the head. 1
Skill Bulletproof Vest Bulletproof Vest +1 Small Armor armor, and halves the chance of taking a fatal shot to the torso. 1
Heavy Armor Heavy Armor reduces damage sustained by 1 and reduces Small Speed Speed by 20%. 1
Skill Hard Boiled Hard Boiled "Trooper" incurs no further penalty when seriously injured. 1
Lucky Charm Lucky Charm A fatal shot will still leave you with one life point instead of dying. 1
Skill Dodger Dodger The first shot fired is automatically dodged... 1
Tuck 'n' Roll Tuck 'n' Roll "Trooper" will roll on the ground to avoid getting hit.

1

TakeCovericon Take Cover! When reloading, 50% of shots fired at trooper are missed. 1
Skill Camouflage Camouflage Shots at trooper miss 20% of the time. Chances of being targeted reduced. 1
Huge Calves Huge Calves +3 Small Health Pointslife points, +25% movement Small Speed Speed. 1
Sturdy Sturdy +3 Small Health Pointslife points, No penalty with heavy weapons. 1
Skill Brick S---house Brick S***house +3 Small Health Pointslife points, and anyone behind "trooper" will benefit from added cover. 1
Skill Commando Commando +5 Small Health Pointslife points. 1
Skill Bait Bait +8 Small Health Points Life Points, becomes the highest priority target and easier to hit. 1
Heavyweight Heavyweight +10 Small Health Pointslife points -20% Small Speed Speed. 5
Skill Fall Guy Fall Guy If "Troopers" vechicle is destoryed damages sustained is divided by 2. 5
Invincible Invincible Cant be killed by a normaly fatal shot. 5
Suspicious Suspicious +200 Small Initiative Initiative for every enemy Helm Spy Spy, cant be hurt by teammates, can't be Btl Sabotage Sabotaged. 7
Skill Friendly Fire Friendly Fire Shots and grenades by "Trooper" Dont hurt teammates. 7
Skill Crybaby Crybaby Reinforcements are called even if you're still alive. 7
Interception Interception "Trooper" throws back any grenades. 7
Survivor Survivor When reinforcments arrive "Trooper" gets back up with 1 lp. 7
Skill First Aid First Aid Gains upto 50% of their Small Health Pointshealth at the end of the round. 7