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|[[File:skill_Comms._Officier.png]] |
|[[File:skill_Comms._Officier.png]] |
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|[[Comms Officer]] |
|[[Comms Officer]] |
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+ | | |
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− | | +1 [[File:btl_Communication.gif]] Communication for each level-up. |
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|[[File:skill_Doctor.png]] |
|[[File:skill_Doctor.png]] |
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|[[Doctor]] |
|[[Doctor]] |
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+ | | |
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− | |Heals a teammate 5 [[File:small_Health_Points.gif]][[Health Point]]s +1 additional HP per level-up. Immune to poison and paralysis. |
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|[[File:MunitionsIcon.jpg]] |
|[[File:MunitionsIcon.jpg]] |
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|[[Munitions]] |
|[[Munitions]] |
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+ | | |
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− | |Reloads munitions for a teammate when reinforcements arrive. One per level-up. Doubles the frequency of use of grenades. |
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|[[File:Pilot.gif]] |
|[[File:Pilot.gif]] |
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|[[Pilot]] |
|[[Pilot]] |
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+ | | |
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− | |Increases the chances of getting a vehicle by 25% every level up. |
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|[[File:Saboteur.gif]] |
|[[File:Saboteur.gif]] |
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|[[Saboteur]] |
|[[Saboteur]] |
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+ | | |
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− | | +1 [[File:btl_Sabotage.gif]] Sabotage for each level-up. |
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|[[File:Scout.gif]] |
|[[File:Scout.gif]] |
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|[[Scout]] |
|[[Scout]] |
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+ | | |
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− | | +1 [[File:btl_Deployment.gif]] [[Deployment]] bonus (20 maximum). |
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|[[File:Soldier.jpg]] |
|[[File:Soldier.jpg]] |
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|[[Soldier]] |
|[[Soldier]] |
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− | |For each level, 'Trooper' gets an extra [[File:small_Health_Points.gif]][[Health Point]]. |
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|[[Spy]] |
|[[Spy]] |
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− | 'Trooper' appears in the enemy camp. +50 [[File:Small_Initiative.gif]] [[Initiative]] (+10 more for each level-up). |
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Revision as of 02:56, 22 April 2013
Welcome to the skill ranking page!
See the skill list .
Ranking the Specializations (Helmets)
I think this skill deserves...
Comms Officer | Doctor | ||||||
Munitions | Pilot | ||||||
Saboteur | Scout | ||||||
Soldier | Spy |
Vehicles
Image | Name | Effect | Additional information | Level | I think this skill deserves... |
---|---|---|---|---|---|
Motorcycle | Takes you within range of closest target. | Most common of the vehicles. Can be found on level 1 recruits. | 1 | ||
Light tank | The light tank comes equipped with a light cannon and a machine gun. | Uses - 2 | 7 | ||
Heavy Tank | The heavy tank comes equipped with a cannon and a machine gun. | 7 | |||
Helicopter | The helicopter is equipped with a double machine gun. | Uses - 2 | 7 | ||
Fighter Jet | The jet bombards the battlefield until it runs out of fuel. | The trooper does not appear in combat. | 11? |
Weapons
Key: Dam = Damage per bullet, Bur = Bursts or bullets per round, Crit = Critical or chances for killshots, Rec = Recovery time, Cap = Capacity, Shots = Total shots, Total = Total damage (Damage*Bursts), GT = grand total (Average damage*Aim), De = Default (a starting weapon)
Shotguns
Image | Name | Dam | Range | Crit | Aim | Rec | Cap | Shots | I think this skill deserves... |
---|---|---|---|---|---|---|---|---|---|
Shotgun (De) | 5-8 | 4 | x10 | 150% | 150 | 1 | 4 | ||
Double-Barrelled Shotgun | 5-10 | 5 | x10 | 150% | 150 | 2 | 6 | ||
Pump Action Shotgun | 5-10 | 4 | x10 | 150% | 90 | 1 | 6 | ||
Scattergun | 4-12 | 4 | x5 | 150% | 100 | 1 | 6 | ||
Semi-Auto Shotgun | 5-10 | 4 | x10 | 150% | 70 | 4 | 8 |
Assault Weapons
Image | Name | Dam | Bur | Total | GT | Range | Crit | Aim | Rec | Cap | Shots | I think this skill deserves... |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Assault Rifle (De) | 2-3 | 3 | 6-9 | 6 | 2-6 | x5 | 80% | 100 | 9 | 18 | ||
AK47 | 2-3 | 4 | 8-12 | 10 | 2-7 | x10 | 100% | 100 | 12 | 16 | ||
FAMAS | 3-4 | 3 | 9-12 | 9.45 | 5 | x10 | 90% | 50 | 9 | 18 | ||
M16 | 2-3 | 3 | 6-9 | 6 | 2-6 | x10 | 80% | 80 | 12 | 18 | ||
Thompson | 3-7 | 3 | 9-21 | 12 | 2-6 | x10 | 80% | 80 | 9 | 18 | ||
UMP | 3-4 | 3 | 9-12 | 10.5 | 2-6 | x20 | 100% | 80 | 9 | 18 |
Handguns
Image | Name | Dam | Total | Range | Crit | Aim | Rec | Cap | Shots | I think this skill deserves... |
---|---|---|---|---|---|---|---|---|---|---|
Pistol (De) | 2-3 | - | 7 | x5 | 90% | 100 | 3 | 4 | ||
Beretta | 3-4 | - | 8 | x10 | 90% | 50 | 4 | 8 | ||
Desert Eagle | 4 | - | 10 | x10 | 100% | 100 | 4 | 8 | ||
Dual Pistols | 3-4 | 6-8 | 8 | x10 | 80% | 100 | 8 | 16 | ||
Revolver | 4-6 | - | 9 | x10 | 75% | 120 | 6 | 12 |
Rifles
Image | Name | Dam | Range | Crit | Aim | Rec | Cap | Shots | I think this skill deserves... |
---|---|---|---|---|---|---|---|---|---|
Sniper (De) | 4 | 3-max | X15 | 150% | 100 | 1 | 2 | ||
CK-Magellan | 3 | 2-max | x25 | 150% | 65 | 6 | 12 | ||
Lizaro Jungle | 5 | 3-max | x20 | 120% | 100 | 2 | 4 | ||
MOS-TECK | 6-7 | 3-max | x25 | 150% | 120 | 3 | 6 | ||
SparrowHawk | 3 | 3-max | x50 | 300% | 100 | 1 | 4 |
Machine Guns
Image | Name | Dam | Bur | Total | GT | Range | Crit | Aim | Rec | Cap | Shots | I think this skill deserves... |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Comanche Auto | 3-4 | 6 | 18-24 | 18.9 | 6 | x5 | 90% | 60 | 18 | 36 | ||
Gatling Gun | 3-6 | 5 | 15-30 | 15.75 | 7 | x5 | 70% | 110 | 20 | 40 | ||
Heavy machine gun | 3-4 | 8 | 24-32 | 19.6 | 6 | x5 | 70% | 150 | 22 | 44 | ||
Minigun | 2-3 | 6 | 12-18 | 15 | 6 | x5 | 100% | 80 | 22 | 44 |
Launchers
Image | Name | Dam | Range | Crit | Aim | Rec | Cap | Shots | I think this skill deserves... |
---|---|---|---|---|---|---|---|---|---|
Bazooka M1 | 8-15 | 3-max | x1 | 100% | 100 | 1 | 2 | ||
Bazooka M25 | 6-12 | 3-max | x1 | 80% | 120 | 3 | 6 | ||
Infernal Tube | 14-28 | 3-max | x1 | 95% | 150 | 1 | 1 | ||
Rocket Launcher | 8-15 | 3-max | x1 | 80% | 120 | 1 | 3 |
Melee
Image | Name | Dam | Range | Crit | Aim | Rec | Cap | Shots | I think this skill deserves... |
---|---|---|---|---|---|---|---|---|---|
Knife | 2-4 | 1 | x10 | 120% | 40 | --- | --- |
Equipment
Note: Any equipment uses one equipment slot and players only have 3 slots available.
Ammunition
Image | Name | Effect | Level | I think this skill deserves... |
---|---|---|---|---|
Explosive Shells | Fires up to 6 shells, doubles damage. | 1 | ||
Hydroshock Shells | All bullets fired are 4 times as likely to result in a killshot. | 1 | ||
Paralysing Shells | Bullets will paralyse the enemy | 1 | ||
Toxic shells | Fires up to 3 toxic shells which poison the enemy | 1 | ||
Armor-Piercing Shells | Bullets will not be stopped by enemy armor. | 7 |
Grenades
Image | Name | Dam | Area | Level | I think this skill deserves... |
---|---|---|---|---|---|
Fragmentation grenade | 1-5 | ? | 1 | ||
Grenade (standard) | 6-12 | 2×2 | 1 | ||
Flashbang | Blind | ? | 1 | ||
Gas Grenade | Poison | ? | 1 |
| |
Glue Grenade | None | ? | 1 |
| |
Shock Grenade | Disarm | ? | 1 | ||
Clown Grenade | None | 1 | 5 |
| |
Grenade benie | 12-24 | 3x3 | 7 | ||
Healing Grenade | Heal | 3x3 | 7 |
| |
Black Hole Grenade | Max | 2x2 | 13? |
Other Skills and Equipment
Image | Name | Effect | Level | I think this skill deserves... |
---|---|---|---|---|
Unforgiving | Always do maximum damage to an opponent you've already hit. | 1 | ||
Faceboot | When engaging an enemy in hand-to-hand combat, you kick your opponent in the face. | 1 | ||
Fists of Fury | +1 dmg for punches, 50% chance of making the opponent drop their weapon. | 1 | ||
Wrestler | Throws the opponent in hand-to-hand combat. | 1 | ||
Charge | Charges at a nearby enemy | 7 | ||
Smart | 3 choices when leveling up. Counter effects of Propaganda , Bait and Pink Grenade . Half chances of being Sabotaged. | 1 | ||
King of Boules | Grenades thrown never miss their target. | 1 | ||
Biped | No penalty for moving targets. | 1 | ||
Laser Sights | +80% improved Aim. | 1 | ||
Eye of the Tiger | +50% improved Aim with firearms. | 1 | ||
Heat Sensor | +20% Aim bonus, "Troopers" bullets cannot be dodged. | 1 | ||
Barrel Extension | +1 Range bonus +10% Aim bonus for all weapons. | 1 | ||
Compensator | Halves the aiming penalties for successive shots. Reduces waiting time after a shot by 30%. | 1 | ||
Cold Blooded | Takes aim twice as quickly. | 1 | ||
Vicious | You aim for parts that have already been injured. | 1 | ||
Heartbreaker | Chances of inflicting a fatal shot to the heart multiplied by 3. | 1 | ||
Anatomy | Chances of a fatal shot x2 , increases the chances of hitting your favourite body part. | 7 | ||
Blind Fury | No line of sight penalties, not affected by blindness. | 7 | ||
Covering Fire | When you are in firing position, you return fire immediately. | 7 | ||
Loader | The weapon selected is automatically reloaded. | 1 | ||
Nimble Fingers | "Trooper" operates weapons twice as quickly and loads his weapons 2 shells at a time. | 1 | ||
Juggler | Change weapons instantly. | 1 | ||
Unshakable | Being hit does not affect performance. | 1 | ||
Twinoid | +500 Initiative and poison yourself | 1 | ||
On point | Takes their turn before the others (+200 Initiative). | 1 | ||
Frenetic | When you defeat an enemy, +200 Initiative. | 1 | ||
Vendetta | +50 Initiative on teammate death | 1 | ||
Sprinter | +100% Speed. | 1 | ||
Survival Instinct | +50% Speed when a trooper drops below half of his life points. | 1 | ||
Enthusiastic | +25% Speed as long as a trooper isn't wounded. | 1 | ||
Thermos of Coffee | +25% Speed. | 1 | ||
Adrenaline | Every shot that misses you makes you quicker. | 1 | ||
Zigzag | When "trooper" moves around, he will dodge half the shots fired at him. | 1 | ||
Rush | After moving "Trooper" Can immediatly fire. | 1 | ||
Trigger Happy | +1 extra shot burst from any weapon. | 1 | ||
Tail Gunner | Fire 2 more bursts from an automatic weapon. | 2 | ||
Nervous | "Trooper" Ocassionaly empties his whole clip. | 5 | ||
Stamp | "Trooper" Tramples his enemy twice as quickly. | 5 | ||
Death Grip | +1 damage with fists. Never drops weapon, Doesn't lose target. | 5 | ||
Last Mohican | If "Trooper" is last man, empties clips and doubles damage. | 5 | ||
Hyperactive | +50% Speed and will run interference on the enemy. | 5 | ||
Amphetamine Shot | +100% Speed for 500 turns. | 5 | ||
Wife Beater | +30% Speed and +30% dodge bonus. | 7 | ||
Hurry | +10% Speed and doubles the frequency of use of powers and equipment. | 7 | ||
Bounce Back | When <Trooper> is knocked down, he takes no Fall Damage, gets up immediately and gains +100 Initiative. | 7 | ||
Battle-Ready | All Weapons belonging to <Trooper> are fully recharged before battle. | 1 | ||
Rucksack | After moving once. "Troopers" weapons are fully replenished | 7 | ||
Restless | When any trooper moves "Trooper" Gains +200 Initiative. | 7 | ||
Martyr | When "Trooper" dies, 5 reinforcements join, with +150 Initiative. | 7? | ||
Binoculars | Enemys next trooper -400 Initiative. | 7 | ||
Radio | +1 Communication bonus. | 7 | ||
Talky-Walky | "Trooper" Calls for backup immediatly. | 7 | ||
Out of Bounds | If "Trooper" Isn't in a vehicle, he can spawn without Deployment cost. | 7 | ||
Reverse Attack | The enemy Deployment capacity is reduced by 2 points. | 7 | ||
Commander | +1 battle per day. (+2 max) | 7? | ||
Occupation | "Trooper" Earns 1 T everyday | 7? | ||
Saviour | <Trooper> takes a dead soldier to the reserves and heals them | 7 | ||
Scavenger | Recovers enemy weapons then fires the weapon. | 1 | ||
Voodoo Doll | All enimies become "Cursed". | 7 | ||
Full Metal Balaclava | Headshots no longer inflict double damage. +1 armor bonus and halves the chance of taking a fatal shot to the head. | 1 | ||
Bulletproof Vest | +1 armor, and halves the chance of taking a fatal shot to the torso. | 1 | ||
Heavy Armor | reduces damage sustained by 1 and reduces Speed by 20%. | 1 | ||
Hard Boiled | "Trooper" incurs no further penalty when seriously injured. | 1 | ||
Lucky Charm | A fatal shot will still leave you with one life point instead of dying. | 1 | ||
Dodger | The first shot fired is automatically dodged... | 1 | ||
Tuck 'n' Roll | "Trooper" will roll on the ground to avoid getting hit. |
1 |
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Take Cover! | When reloading, 50% of shots fired at trooper are missed. | 1 | ||
Camouflage | Shots at trooper miss 20% of the time. Chances of being targeted reduced. | 1 | ||
Huge Calves | +3 life points, +25% movement Speed. | 1 | ||
Sturdy | +3 life points, No penalty with heavy weapons. | 1 | ||
Brick S***house | +3 life points, and anyone behind "trooper" will benefit from added cover. | 1 | ||
Commando | +5 life points. | 1 | ||
Bait | +8 Life Points, becomes the highest priority target and easier to hit. | 1 | ||
Heavyweight | +10 life points -20% Speed. | 5 | ||
Fall Guy | If "Troopers" vechicle is destoryed damages sustained is divided by 2. | 5 | ||
Invincible | Cant be killed by a normaly fatal shot. | 5 | ||
Suspicious | +200 Initiative for every enemy Spy, cant be hurt by teammates, can't be Sabotaged. | 7 | ||
Friendly Fire | Shots and grenades by "Trooper" Dont hurt teammates. | 7 | ||
Crybaby | Reinforcements are called even if you're still alive. | 7 | ||
Interception | "Trooper" throws back any grenades. | 7 | ||
Survivor | When reinforcments arrive "Trooper" gets back up with 1 lp. | 7 | ||
First Aid | Gains upto 50% of their health at the end of the round. | 7 |