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|Row 4 info = ''"The human bomb, you've got that job wrapped up! There's even a place in your heart for the detonator!"''}}
 
|Row 4 info = ''"The human bomb, you've got that job wrapped up! There's even a place in your heart for the detonator!"''}}
   
[[File:Helm Munitions.gif]] '''Munitions''' is an unlockable helmet (i.e. specialization or class) for your [[File:btl_Troopers.gif]] [[Trooper]]. It's distinct ability is resupplying ammunition of all troops deployed once a wave is over. With each new level a munition-man will be able to perform one more additional resupply, resulting in prolonged combat abilities of your grunts. This class also boosts [[File:item_Grenade.gif]] [[Grenade]] use frequency globally, i.e. your dummies will throw all sorts of grenades twice as often even if the munition-man is not deployed in person.
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[[File:Helm Munitions.gif]] '''Munitions''' is an unlockable helmet (i.e. specialization or class) for your [[File:btl_Troopers.gif]] [[Trooper]]. It's distinct direct ability is resupplying ammunition of all troops deployed once a wave is over. With each new level a munition-man will be able to perform one more additional resupply, resulting in prolonged combat abilities of your grunts. This class also boosts [[File:item_Grenade.gif]] [[Grenade]] use frequency globally, i.e. your dummies will throw all sorts of grenades twice as often even if the munition-man is not deployed in person.
   
 
[[File:screen_Resupply.gif|thumb|Resupplying extends beyond default ammunition stocks.]]
 
[[File:screen_Resupply.gif|thumb|Resupplying extends beyond default ammunition stocks.]]

Revision as of 23:52, November 3, 2011

Munitions
MunitionsIcon

Available:

Level 6.

Ability:

Reloads munitions for a teammate when reinforcements arrive. One per level-up. Doubles the frequency of use of grenades.

Used:

New wave (level-based) and passive (always).

Quote:

"The human bomb, you've got that job wrapped up! There's even a place in your heart for the detonator!"

Helm Munitions Munitions is an unlockable helmet (i.e. specialization or class) for your Btl Troopers Trooper. It's distinct direct ability is resupplying ammunition of all troops deployed once a wave is over. With each new level a munition-man will be able to perform one more additional resupply, resulting in prolonged combat abilities of your grunts. This class also boosts Item Grenade Grenade use frequency globally, i.e. your dummies will throw all sorts of grenades twice as often even if the munition-man is not deployed in person.

Screen Resupply

Resupplying extends beyond default ammunition stocks.

Here's how resupplying works exactly. The weapon bar on the trooper's in-battle sheet has two bars. The top one shows how many rounds can be loaded into a gun at a time ("Capacity" is the name), and how many actually are at the moment. The bottom one shows the total amount of rounds the dummy gets equipped with, more often than not a random number not bigger than capacity will be subtracted from the total amount and loaded to start with. The rest ammo in the bar is considered spare just to be loaded later when the gun's empty, and so the total amount equals spare ammunition plus loaded rounds. That's pretty much maximum. The resupplying, however, adds a certain number to spare ammo, leaving loaded ones intact. That way the trooper can have more spare ammunition stocked than initially possible.

Bugs

  • Witnessed on rats several times, and yet to be seen on enemy troopers. When enemy Gen Ability Survivor gets up, he is resupplied.
  • Allied bibi le clown is resupplied by the end of the wave, although it has no weapons, just as rats.

Gallery

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