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|Row 3 info = New wave (level-based) and passive (always).
 
|Row 3 info = New wave (level-based) and passive (always).
 
|Row 4 title = Quote:
 
|Row 4 title = Quote:
|Row 4 info = ''"The human bomb, you've got that job wrapped up! There's even a place in your heart for the detonator!"''}}
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|Row 4 info = ''"The human bomb, you've got that job wrapped up! There's even a place in your heart for the detonator!"''|Row 5 title = Boosts:
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|Row 5 info = [[File:King_of_Boules.gif|link=King of Boules]]
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|Row 6 title = Replace:
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|Row 6 info = [[File:Rucksack.gif|link=Rucksack]]}}
   
 
[[File:Helm Munitions.gif]] '''Munitions''' is an unlockable helmet (i.e. [[Specialization]] or class) for [[File:btl_Troopers.gif]] [[Trooper]]s to acquire. Its distinct active [[File:gen_Ability.gif|link=Ability]] [[Ability]] is resupplying ammunition of all troops deployed once a wave is over. For each level-up a munitionman is able to perform one additional resupply, resulting in prolonged combat abilities of his squad mate. Thus at level 6 up to 5 resupplies can be made. Upon use, a cartridge counter appears above every resupplied unit, showing how many have been acquired in total.
 
[[File:Helm Munitions.gif]] '''Munitions''' is an unlockable helmet (i.e. [[Specialization]] or class) for [[File:btl_Troopers.gif]] [[Trooper]]s to acquire. Its distinct active [[File:gen_Ability.gif|link=Ability]] [[Ability]] is resupplying ammunition of all troops deployed once a wave is over. For each level-up a munitionman is able to perform one additional resupply, resulting in prolonged combat abilities of his squad mate. Thus at level 6 up to 5 resupplies can be made. Upon use, a cartridge counter appears above every resupplied unit, showing how many have been acquired in total.

Revision as of 05:33, February 22, 2012

Munitions
MunitionsIcon

Available:

Level 6.

Ability:

Reloads munitions for a teammate when reinforcements arrive. One per level-up. Doubles the frequency of use of grenades.

Used:

New wave (level-based) and passive (always).

Quote:

"The human bomb, you've got that job wrapped up! There's even a place in your heart for the detonator!"

Boosts:

King of Boules

Replace:

Rucksack

Helm Munitions Munitions is an unlockable helmet (i.e. Specialization or class) for Btl Troopers Troopers to acquire. Its distinct active Gen Ability Ability is resupplying ammunition of all troops deployed once a wave is over. For each level-up a munitionman is able to perform one additional resupply, resulting in prolonged combat abilities of his squad mate. Thus at level 6 up to 5 resupplies can be made. Upon use, a cartridge counter appears above every resupplied unit, showing how many have been acquired in total.

This class also boosts Gen Grenade Grenade use frequency. Anecdotal evidence shows that it works globally, i.e. not just the munitionman himself but all of your troops can throw all sorts of grenades twice as often even if the skill owner is not deployed in person.

Screen Resupply

Resupplying extends beyond default ammunition stocks.

Here's how resupplying works exactly. The weapon bar on the trooper's in-battle sheet has two bars. The top one shows how many rounds can be loaded into a gun at a time ("Capacity" is the name), and how many actually are at the moment. The bottom one shows the total amount of rounds the dummy gets equipped with, more often than not a random number not bigger than capacity will be subtracted from the total amount and loaded to start with. The rest ammo in the bar is considered spare just to be loaded later when the gun's empty, and so the total amount equals spare ammunition plus loaded rounds. That's pretty much maximum. The resupplying, however, adds a certain number to spare ammo, leaving loaded ones intact. That way the trooper can have more spare ammunition stocked than initially possible.

Bugs

  • When an enemy Gen Ability Survivor gets up, he is resupplied.
  • Allied bibi le clown is resupplied by the end of the wave, although it has no weapons, just as rats.

This happens due to the ability working on any entities present on the battlefield, it can't tell troopers, rats, and bibis apart, as they shouldn't be alive by the time the new wave is deployed in the first place, hence the glitch.

Gallery

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