Mini Troopers Wiki
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Unlike most games featuring specialisations and customisations, levelling in MiniTroopers achieved by earning [[File:Credit.png]] [[Credits]]. They are rewarded for various actions you can do for a day from the [[File:small_Mission.gif]] [[Headquarters]]. Note that your troopers' individual performance and kills won't affect their levelling capabilities. The victory is all that matters in this regard.
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[[File:small_Level.gif]] '''Level''' is a personal characteristic, indicating how advanced the [[File:btl_Troopers.gif]] [[Trooper]] is in terms of combat ability. Unlike most games featuring specialisations and customisations, levelling in [[MiniTroopers]] is achieved by earning [[File:Credit.png]] [[Credits]]. They are rewarded for various actions you can do every day from the [[File:small_Mission.gif]] [[Headquarters]]. Note that your troopers' individual performance and kills won't affect their levelling capabilities; victory is all that matters in this regard.
   
The point of increasing levels of your troopers is gaining new [[Skill_List#Weapons|weapons]], [[Skill_List#Equipment|equipment]], [[File:gen_Ability.gif]] [[Skill_List#Abilities|abilities]], or [[File:veh_Truck.gif]] [[Skill_List#Vehicles|vehicles]] if you're lucky. The costs for levelling up increase progressively. On the bright side, however, within first few levels your troopers are granted additional options to customise their combat strategy.
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The point of increasing your troopers' levels is to gain new [[Skill]]s, whose effects vary, but cover all of the troopers' actions. The costs for levelling up increase progressively. On the bright side, however, within the first few levels, your troopers are granted additional options to customize their combat behaviour.
   
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Each level-up, you can pick from two skills (three if upgraded with [[File:gen_Ability.gif]] [[Smart]]). There are enough theories about how exactly the system works, from algorithmic randomizing to [[Trooper Fate Mapping|sophisticated patterning]].
There are 120 skills to master and 1 specialisation, technically limiting productive levelling around level 121. But evergrowing costs will let you get nowhere near.
 
   
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For costs and other details, please see the links provided.
'''''x1''' - once per trooper.''
 
{| border="1" cellpadding="2" cellspacing="2"
 
|align="center" width="45"|'''Level'''
 
|align="center" width="85"|'''Cost''', [[File:Credit.png]]
 
|align="center"|'''Trooper Customisation Options Granted'''
 
|-
 
|align="center"|1
 
|align="center"|None
 
(basic level)
 
|
 
 
'''Rename''' ''(x1)'': Allows to change your trooper's default name to your liking. Number of characters is fairly limited.
 
 
'''Favourite Weapon''' ''(if a trooper has more than one, even the same type)'': aside from rare exceptions a trooper with a favourite weapon picked will start a battle equipped with one.
 
|-
 
|align="center"|2
 
|align="center"|1
 
|'''Favourite Target''': allows troopers with certain weapons (e.g. [[Skill_List#Sniper_Rifles|sniper rifles]]) and abilities (e.g. [[File:gen_Ability.gif]] [[Anatomy]]) to hit chosen body parts more often.
 
* Anywhere!
 
* In the head!
 
* Straight in the heart!
 
* Right lung
 
* Gutshot (nasty)
 
* Left arm
 
* Right arm
 
* Left leg
 
* Right leg
 
|-
 
|align="center"|3
 
|align="center"|5
 
|'''Preferred Victim''': allows troopers to prioritise attacking enemies by their stats and weapons.
 
* The closest
 
* The easiest
 
* The weakest (yeah boi!)
 
* The biggest threat
 
|-
 
|align="center"|4
 
|align="center"|15
 
|'''Re-equip''' ''(if a trooper accumulated more than 3 pieces of [[Skill_List#Equipment|equipment]] at this point)'': A trooper can pick a preferred set of equipment for next battles having room for only 3 at a time. Each push randomly swaps items available.
 
|-
 
|align="center"|5
 
|align="center"|32
 
|'''Fighting Style''':
 
* Hunter
 
* Standard
 
* Defender
 
|-
 
|align="center"|6
 
|align="center"|55
 
|'''[[Skill_List#Specializations_.28Helmets.29|Specialisation]]''' ''(x1)'': allows to select from two (or three with a [[File:gen_Ability.gif]] [[Smart]]) randomly picked classes to assign troopers to for different tactical options and advantages.
 
* [[File:helm_Comms_Officer.gif]] [[Comms. Officier]]
 
* [[File:helm_Doctor.gif]] [[Doctor]]
 
* [[File:helm_Munitions.gif]] [[Munitions]]
 
* [[File:helm_Pilot.gif]] [[Pilot]]
 
* [[File:helm_Saboteur.gif]] [[Saboteur]]
 
* [[File:helm_Scout.gif]] [[Scout]]
 
* [[File:helm_Soldier.gif]] [[Soldier]]
 
* [[File:helm_Spy.gif]] [[Spy]]
 
'''Priority Target''': allows to pick a single [[Skill_List#Specializations_.28Helmets.29|class]] your trooper will prioritise to attack on the battlefield.
 
|-
 
|align="center"|7
 
|align="center"|88
 
|align="center"|None
 
|-
 
|align="center"|8
 
|align="center"|129
 
|align="center"|None
 
|-
 
|align="center"|9
 
|align="center"|181
 
|align="center"|None
 
|-
 
|align="center"|10
 
|align="center"|243
 
|align="center"|None
 
|-
 
|align="center"|11
 
|align="center"|316
 
|align="center"|?
 
|}
 
   
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== See Also ==
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* [[Credit]] (breakdown of level costs)
  +
* [[Trooper]] (level-based customizations)
  +
* [[Skill]] (upgrades to choose)
 
[[Category:Basics]]
 
[[Category:Basics]]

Latest revision as of 01:40, 13 June 2013

Small Level Level is a personal characteristic, indicating how advanced the Btl Troopers Trooper is in terms of combat ability. Unlike most games featuring specialisations and customisations, levelling in MiniTroopers is achieved by earning Credit Credits. They are rewarded for various actions you can do every day from the Small Mission Headquarters. Note that your troopers' individual performance and kills won't affect their levelling capabilities; victory is all that matters in this regard.

The point of increasing your troopers' levels is to gain new Skills, whose effects vary, but cover all of the troopers' actions. The costs for levelling up increase progressively. On the bright side, however, within the first few levels, your troopers are granted additional options to customize their combat behaviour.

Each level-up, you can pick from two skills (three if upgraded with Gen Ability Smart). There are enough theories about how exactly the system works, from algorithmic randomizing to sophisticated patterning.

For costs and other details, please see the links provided.

See Also

  • Credit (breakdown of level costs)
  • Trooper (level-based customizations)
  • Skill (upgrades to choose)