Mini Troopers Wiki
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[[File:small_Level.gif]] '''Level''' is a personal characteristic, indicating far well the [[File:btl_Troopers.gif]] [[Trooper]] is advanced in terms of combat ability. Unlike most games featuring specialisations and customisations, levelling in [[MiniTroopers]] is achieved by earning [[File:Credit.png]] [[Credits]]. They are rewarded for various actions you can do every day from the [[File:small_Mission.gif]] [[Headquarters]]. Note that your troopers' individual performance and kills won't affect their levelling capabilities. The victory is all that matters in this regard.
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[[File:small_Level.gif]] '''Level''' is a personal characteristic, indicating how advanced the [[File:btl_Troopers.gif]] [[Trooper]] is in terms of combat ability. Unlike most games featuring specialisations and customisations, levelling in [[MiniTroopers]] is achieved by earning [[File:Credit.png]] [[Credits]]. They are rewarded for various actions you can do every day from the [[File:small_Mission.gif]] [[Headquarters]]. Note that your troopers' individual performance and kills won't affect their levelling capabilities; victory is all that matters in this regard.
   
The point of increasing levels of your troopers is gaining new [[Skill]]s which noticeably vary covering all of the trooper's actions. The costs for levelling up increase progressively. On the bright side, however, within first few levels your troopers are granted additional options to customize their combat behaviour.
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The point of increasing your troopers' levels is to gain new [[Skill]]s, whose effects vary, but cover all of the troopers' actions. The costs for levelling up increase progressively. On the bright side, however, within the first few levels, your troopers are granted additional options to customize their combat behaviour.
   
Each level-up you are offered to pick from two skills (three if upgraded with [[File:gen_Ability.gif]] [[Smart]]). There are enough theories about how exactly the system works, from algorithmic randomizing to [[Trooper Fate Mapping|sophisticated patterning]].
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Each level-up, you can pick from two skills (three if upgraded with [[File:gen_Ability.gif]] [[Smart]]). There are enough theories about how exactly the system works, from algorithmic randomizing to [[Trooper Fate Mapping|sophisticated patterning]].
   
For the costs and other details please see the links provided.
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For costs and other details, please see the links provided.
   
 
== See Also ==
 
== See Also ==

Latest revision as of 01:40, 13 June 2013

Small Level Level is a personal characteristic, indicating how advanced the Btl Troopers Trooper is in terms of combat ability. Unlike most games featuring specialisations and customisations, levelling in MiniTroopers is achieved by earning Credit Credits. They are rewarded for various actions you can do every day from the Small Mission Headquarters. Note that your troopers' individual performance and kills won't affect their levelling capabilities; victory is all that matters in this regard.

The point of increasing your troopers' levels is to gain new Skills, whose effects vary, but cover all of the troopers' actions. The costs for levelling up increase progressively. On the bright side, however, within the first few levels, your troopers are granted additional options to customize their combat behaviour.

Each level-up, you can pick from two skills (three if upgraded with Gen Ability Smart). There are enough theories about how exactly the system works, from algorithmic randomizing to sophisticated patterning.

For costs and other details, please see the links provided.

See Also

  • Credit (breakdown of level costs)
  • Trooper (level-based customizations)
  • Skill (upgrades to choose)