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[[File:screen_Knife_Commando.gif|thumb]] |
[[File:screen_Knife_Commando.gif|thumb]] |
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− | [[file:wpn_Knife.gif|link=:file:wpn_Knife.gif]] '''Knife''' is the only unlockable [[File:gen_Knife.gif|link=:Category:Melee]] [[:Category:Melee|Melee]] weapon available. Unlike [[File:wpn_Fist.gif|link=Fists]] [[Fists]], |
+ | [[file:wpn_Knife.gif|link=:file:wpn_Knife.gif]] '''Knife''' is the only unlockable [[File:gen_Knife.gif|link=:Category:Melee]] [[:Category:Melee|Melee]] weapon available. Unlike [[File:wpn_Fist.gif|link=Fists]] [[Fists]], knives are capable of [[File:Small_Critical.gif|link=Critical]] [[Critical]] hits and subsequent [[File:Small_Killshot.gif|link=Killshot]] [[killshot]]s. |
− | With sufficient [[File:small_Initiative.gif|link=Initiative]] [[Initiative]] and [[File:small_Speed.gif|link=Speed]] [[Speed]], it is possible to utilize |
+ | With sufficient [[File:small_Initiative.gif|link=Initiative]] [[Initiative]] and [[File:small_Speed.gif|link=Speed]] [[Speed]], it is possible to utilize knives quite efficiently and inflict a great deal of [[File:small_Damage.gif]] [[Damage]] to the enemy before they can retaliate adequately. |
− | Despite the appearance, |
+ | Despite the appearance, knives can still be [[File:Item_Scavenger.gif|link=Scavenger]] [[Scavenger|Scavenged]] and [[File:btl_Sabotage.gif|link=Sabotage]] [[Sabotage]]d just the same, so having one may save a more important ranged weapon altogether. |
− | Like all weapons, the knife affects (''and is affected by)'' certain skills. For example, a trooper with a knife can trigger [[Adrenaline]] or [[Tuck 'n' Roll]] on an enemy trooper. They may also be disarmed as normal. However, the knife is in a special group of its own, and there |
+ | Like all weapons, the knife affects (''and is affected by)'' certain skills. For example, a trooper with a knife can trigger [[Adrenaline]] or [[Tuck 'n' Roll]] on an enemy trooper. They may also be disarmed as normal. However, the knife is in a special group of its own, and there may be skills that affect all other hand held weapons except for knives. Just what these skills are is still unknown. [[Eye of the Tiger]] is assumed to be useful, but [[Laser Sights|Laser Sights,]] for example, is unknown. |
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===''<span style="font-weight: bold;">Unknown</span>''=== |
===''<span style="font-weight: bold;">Unknown</span>''=== |
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− | These skills' effects are still unknown when combined with Knife: |
+ | These skills' effects are still unknown when combined with Knife: |
[[File:Skill_Fists_of_Fury.png|link=Fists of Fury]] |
[[File:Skill_Fists_of_Fury.png|link=Fists of Fury]] |
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[[File:Unforgiving-Icon.jpg|link=Unforgiving]] [[File:Skill_Cold_Blooded.png|link=Cold Blooded]] [[File:Skill_Compensator.png|link=Compensator]] [[File:Laser_Sights-Icon.jpg|link=Laser Sights]] [[File:Skill_Heat_Sensor.png|link=Heat Sensor]] [[File:Nimble_Fingers.gif|link=Nimble Fingers]] |
[[File:Unforgiving-Icon.jpg|link=Unforgiving]] [[File:Skill_Cold_Blooded.png|link=Cold Blooded]] [[File:Skill_Compensator.png|link=Compensator]] [[File:Laser_Sights-Icon.jpg|link=Laser Sights]] [[File:Skill_Heat_Sensor.png|link=Heat Sensor]] [[File:Nimble_Fingers.gif|link=Nimble Fingers]] |
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== Media == |
== Media == |
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− | Below is a short video of a trooper taking advantage of the enemy's minimum attack range. Before the fight the [[Motorcycle]] delivers the trooper to the edge of their maximum firing range, as normal, |
+ | Below is a short video of a trooper taking advantage of the enemy's minimum attack range. Before the fight the [[Motorcycle]] delivers the trooper to the edge of their maximum firing range, as normal, in this case with the knife the maximum firing range is 1 which is below the enemy's minimum attack range. |
The second video shows the low [[Recovery|recovery time]] needed to restrike with the knife, this can help to make the most use of initiative bonuses. |
The second video shows the low [[Recovery|recovery time]] needed to restrike with the knife, this can help to make the most use of initiative bonuses. |
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<center> |
<center> |
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− | [[ |
+ | [[File:Minitroopers, Knife, level 2 V level 8|600px|[[File:veh_Motorcycle.gif]] [[Motorcycle]] + [[file:wpn_Knife.gif]] Knife]] [[File:Knife V rats|600px|[[File:item_Twinoid.gif]] [[Twinoid]] + [[file:wpn_Knife.gif]] Knife]] |
</center> |
</center> |
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[[Category:Weapon]] |
[[Category:Weapon]] |
Latest revision as of 19:33, 12 December 2014
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Available: |
Levels 1+. | ||
Damage: | |||
Range: |
1. | ||
Critical: |
x10. | ||
Aim: |
120%. | ||
Recovery: |
40. | ||
Burst: |
1. | ||
Capacity: |
∞. | ||
Munitions: |
∞. | ||
Special: |
None. |
Knife is the only unlockable Melee weapon available. Unlike Fists, knives are capable of Critical hits and subsequent killshots.
With sufficient Initiative and Speed, it is possible to utilize knives quite efficiently and inflict a great deal of Damage to the enemy before they can retaliate adequately.
Despite the appearance, knives can still be Scavenged and Sabotaged just the same, so having one may save a more important ranged weapon altogether.
Like all weapons, the knife affects (and is affected by) certain skills. For example, a trooper with a knife can trigger Adrenaline or Tuck 'n' Roll on an enemy trooper. They may also be disarmed as normal. However, the knife is in a special group of its own, and there may be skills that affect all other hand held weapons except for knives. Just what these skills are is still unknown. Eye of the Tiger is assumed to be useful, but Laser Sights, for example, is unknown.
Knife Skills
If you find a skill that has some effect on a trooper attacking with a knife, please add it to this page. Thanks.
Some effect | No effect |
---|---|
Note that the use of the covering fire skill is so rare that it will seem to have no effect.
Unknown
These skills' effects are still unknown when combined with Knife:
The unique knife
The knife has a number of unique things about it.
Firstly, its recovery time is the shortest of all weapons at 40. In contrast the highest is 150, the next best being the Beretta and the FAMAS at 50.
Secondly, it uses no ammo. This means that a trooper can use it indefinitely and won't need to stop to reload.
Thirdly, it attacks from melee range. All troopers wielding weapons that can't fire point blank will need to back away from the knife wielder if they do not have an alternative attack. Since most weapons of this kind are also heavy weapons the knife wielder is guaranteed to catch up. All Launchers, Rifles and most Assault Weapons have a minimum attack range.
Media
Below is a short video of a trooper taking advantage of the enemy's minimum attack range. Before the fight the Motorcycle delivers the trooper to the edge of their maximum firing range, as normal, in this case with the knife the maximum firing range is 1 which is below the enemy's minimum attack range.
The second video shows the low recovery time needed to restrike with the knife, this can help to make the most use of initiative bonuses.