Like all weapons, the knife affects (and is affected by) certain skills. For example, a trooper with a knife can trigger Adrenaline or Tuck 'n' Roll on an enemy trooper. They may also be disarmed as normal. However, the knife is in a special group of its own, and there may be skills that affect all other hand held weapons except for knives. Just what these skills are is still unknown. Eye of the Tiger is assumed to be useful, but Laser Sights, for example, is unknown.
If you find a skill that has some effect on a trooper attacking with a knife, please add it to this page. Thanks.
|Some effect||No effect|
Note that the use of the covering fire skill is so rare that it will seem to have no effect.
The unique knife
The knife has a number of unique things about it.
Secondly, it uses no ammo. This means that a trooper can use it indefinitely and won't need to stop to reload.
Thirdly, it attacks from melee range. All troopers wielding weapons that can't fire point blank will need to back away from the knife wielder if they do not have an alternative attack. Since most weapons of this kind are also heavy weapons the knife wielder is guaranteed to catch up. All Launchers, Rifles and most Assault Weapons have a minimum attack range.
Below is a short video of a trooper taking advantage of the enemy's minimum attack range. Before the fight the Motorcycle delivers the trooper to the edge of their maximum firing range, as normal, in this case with the knife the maximum firing range is 1 which is below the enemy's minimum attack range.
The second video shows the low recovery time needed to restrike with the knife, this can help to make the most use of initiative bonuses.