Mini Troopers Wiki
Advertisement

Initiative is a temporary individual stat that prioritises the Trooper's turns (i.e. actions) higher than the rest of the troops, thus allowing him to take his turns first (moderate boosts), or even take several turns before the others can do anything about it (high boosts). One shouldn't underestimate the importance of such stat, and won't once he first sees a Solo Mission in effect.

Ways to Affect Initiative

Improving

  • Fielding Comms Officers, who can occasionally use Solo Mission ability to boost Initiative.
  • Fielding Spies, who are granted +50 IP at the start, and increase that bonus by 10 IP every level up.
  • Utilizing Item Twinoid Twinoids (+500 IP at a cost of poisoning).
  • Upgrading to On Point (+200 IP).
  • Upgrading to Frenetic (+200 IP per hostile trooper killed).
  • Upgrading to Bounce Back (+100 IP after getting up).
  • Upgrading to Vendetta (+50 IP per teammate lost).
  • Upgrading to Restless (+100 IP when any trooper moves).
  • Upgrading to Martyr (+150 IP to 5 troopers deployed shortly after dying).
  • Upgrading to Suspicious (+200 IP per hostile spy).

Deteriorating

  • Utilizing Item Glue Grenade Glue Grenades (-200 IP per trooper affected by the area of effect).
  • Utilizing Item Binoculars Binoculars (-400 IP for the next enemy trooper).
Advertisement