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|Row 10 info = • Heavy Weapon. <br />• Always loaded at the start of a fight.}}
 
|Row 10 info = • Heavy Weapon. <br />• Always loaded at the start of a fight.}}
   
The [[File:wpn_Heavy_Machine_Gun.gif]] '''Heavy Machine Gun''' is an unlockable [[File:Gen Gatling.gif|link=Machine Guns]] [[:Category:Machine Guns|Machine Gun]] weapon. Its most notable advantage is being fully loaded at the start of every fight, thus ensuring that a [[Trooper]] won't be running out of ammunition after the first burst of fire.
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The [[File:wpn_Heavy_Machine_Gun.gif]] '''Heavy Machine Gun''' is an unlockable [[File:Gen Gatling.gif|link=Machine Guns]] [[:Category:Machine Guns|Machine Gun]] weapon. Its most notable advantage is being fully loaded at the start of every fight, thus ensuring that a [[File:Btl Troopers.gif]] [[Trooper]] won't be running out of ammunition after the first [[File:Small Burst.gif]] [[Burst]] of fire.
   
Another advantage to the Heavy Machine Gun is its overall [[damage]]. All Machine Guns have adequate damage, but the Heavy Machine Gun has the highest damage at a jaw dropping 24-32 per burst (assuming that every bullet hits). Because of this, the Heavy Machine Gun will often overkill the target and can even make a noticeable dent in a [[Light tank|tank]]. Like all Machine Guns, the real problem is delivering the damage because the Heavy Machine Gun has the lowest aim in the game, at '''70%''', equal to the [[Gatling Gun]]. The Heavy [[:Category:Machine Guns|Machine Gun]] also has the worst [[File:small_Recovery.gif|link=Recovery]] [[Recovery|Recovery time]] at '''150''', equal to the [[Infernal Tube]], [[Shotgun|Default Shotgun]] and [[Double-Barrelled Shotgun]].
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Another advantage to the Heavy Machine Gun is its overall [[File:Small Damage.gif]] [[damage]]. All Machine Guns have adequate damage, but the Heavy Machine Gun has the highest damage at a jaw dropping 24-32 per burst (assuming that every bullet hits). Because of this, the Heavy Machine Gun will often overkill the target and can even make a noticeable dent in a [[Light tank|tank]]. Like all Machine Guns, the real problem is delivering the damage because the Heavy Machine Gun has the lowest [[Aim]] in the game, at '''70%''', equal to the [[Gatling Gun]]. The Heavy [[:Category:Machine Guns|Machine Gun]] also has the worst [[File:small_Recovery.gif|link=Recovery]] [[Recovery|Recovery time]] at '''150''', equal to the [[Infernal Tube]], [[Shotgun|Default Shotgun]] and [[Double-Barrelled Shotgun]].
   
This weapon is best used in conjunction with [[File:Small_Aim.gif]] [[Aim]]ing skills, ideally [[File:Item_Barrel_Extension.gif|link=Barrel Extension]] [[Barrel Extension]] or [[File:gen_Ability.gif|link=Ability]] [[Eye of the Tiger]]. Another ideal skill to use wit the Heavy Machine Gun is [[File:Item_Loader.gif|link=Loader]] [[Loader]], because when the weapon is empty, the trooper tends to holster this bad dude rather than reloading it. Thus, the Loader skill allows him to take full advantage of the weapon.
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This weapon is best used in conjunction with [[File:Small_Aim.gif]] [[Aim]]ing skills, ideally [[File:Item_Barrel_Extension.gif|link=Barrel Extension]] [[Barrel Extension]] or [[File:gen_Ability.gif|link=Ability]] [[Eye of the Tiger]]. Another ideal skill to use with the Heavy Machine Gun is [[File:Item_Loader.gif|link=Loader]] [[Loader]], because when the weapon is empty, the trooper tends to holster this bad dude rather than reloading it. Thus, the Loader skill allows him to take full advantage of the weapon.
   
 
==Gallery==
 
==Gallery==

Latest revision as of 09:30, 15 December 2013

Heavy machine gunHeavy Machine Gun
px

Available:

Levels 1+.

Damage:

2~4 Small Health Points.

Range:

6.

Critical:

x5.

Aim:

70%.

Recovery:

150.

Burst:

8/22 Small Round.

Capacity:

22/44 Small Round

Munitions:

44 Small Round.

Special:

• Heavy Weapon.
• Always loaded at the start of a fight.

The Wpn Heavy Machine Gun Heavy Machine Gun is an unlockable Gen Gatling Machine Gun weapon. Its most notable advantage is being fully loaded at the start of every fight, thus ensuring that a Btl Troopers Trooper won't be running out of ammunition after the first Small Burst Burst of fire.

Another advantage to the Heavy Machine Gun is its overall Small Damage damage. All Machine Guns have adequate damage, but the Heavy Machine Gun has the highest damage at a jaw dropping 24-32 per burst (assuming that every bullet hits). Because of this, the Heavy Machine Gun will often overkill the target and can even make a noticeable dent in a tank. Like all Machine Guns, the real problem is delivering the damage because the Heavy Machine Gun has the lowest Aim in the game, at 70%, equal to the Gatling Gun. The Heavy Machine Gun also has the worst Small Recovery Recovery time at 150, equal to the Infernal Tube, Default Shotgun and Double-Barrelled Shotgun.

This weapon is best used in conjunction with Small Aim Aiming skills, ideally Item Barrel Extension Barrel Extension or Gen Ability Eye of the Tiger. Another ideal skill to use with the Heavy Machine Gun is Item Loader Loader, because when the weapon is empty, the trooper tends to holster this bad dude rather than reloading it. Thus, the Loader skill allows him to take full advantage of the weapon.

Gallery