Mini Troopers Wiki
(Fix Infobox)
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{{Infobox_Weapon
 
{{Infobox_Weapon
 
|Box title = <TABLE><TR><TD width=20% align=center> [[File:Heavy_machine_gun.gif|link=]]</TD><TD width=80% align=center>Heavy Machine Gun</TD></TR></TABLE>
 
|Box title = <TABLE><TR><TD width=20% align=center> [[File:Heavy_machine_gun.gif|link=]]</TD><TD width=80% align=center>Heavy Machine Gun</TD></TR></TABLE>
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|image = File: Heavy Machine Gun1.png
 
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|imagewidth =
 
|Row 1 title = Available:
 
|Row 1 title = Available:
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|Row 8 title = [[Capacity]]:
 
|Row 8 title = [[Capacity]]:
 
|Row 8 info = 22/44 [[File:small_Round.gif|link=Capacity]]
 
|Row 8 info = 22/44 [[File:small_Round.gif|link=Capacity]]
|Row 9 title = [[Munitions]]:
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|Row 9 title = [[Capacity|Munitions]]:
 
|Row 9 info = 44 [[File:small_Round.gif|link=Capacity]].
 
|Row 9 info = 44 [[File:small_Round.gif|link=Capacity]].
 
|Row 10 title = Special:
 
|Row 10 title = Special:

Revision as of 15:49, 9 March 2012

Heavy machine gunHeavy Machine Gun
px

Available:

Levels 1+.

Damage:

2~4 Small Health Points.

Range:

6.

Critical:

x5.

Aim:

70%.

Recovery:

150.

Burst:

8/22 Small Round.

Capacity:

22/44 Small Round

Munitions:

44 Small Round.

Special:

• Heavy Weapon.
• Always loaded at the start of a fight.

Wpn Heavy Machine Gun The Heavy Machine Gun is an unlockable Gen Gatling Machine Gun weapon. It's most notable advantage is being fully loaded at the start of every fight, sparing worries about a trooper running out of ammunition after the first burst of fire.

Another advantage to the Heavy Machine Gun is it's over all damage. All Machine Guns have adequate damage however the Heavy Machine Gun has the highest damage at a jaw dropping 24-32 per burst (assuming that every bullet hits). Because of this the Heavy Machine Gun will often overkill the target and can even make a noticeable dent in a tank. Like all Machine Guns the real problem is delivering the damage, the Heavy Machine Gun has the lowest aim in the game, at 70% it is equal with the Gatling Gun. The Heavy Machine Gun also has the worst Small Recovery Recovery time at 150, equal with the Infernal Tube, Default Shotgun and Double-Barrelled Shotgun.

This weapon is better used in conjunction with Small Aim Aiming skills, ideally Item Barrel Extension Barrel Extension or Gen Ability Eye of the Tiger.

Gallery