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{{Infobox_Skill_Blue
 
{{Infobox_Skill_Blue
 
|Box title = Hard Boiled
 
|Box title = Hard Boiled
|image = Image: Hard_Boiled.gif
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|image = File:skill_Hard_Boiled.png
 
|imagewidth =
 
|imagewidth =
 
|Row 1 title = Available:
 
|Row 1 title = Available:
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|Row 4 info = ''"Pffft, doesn't even hurt."''}}
 
|Row 4 info = ''"Pffft, doesn't even hurt."''}}
   
'''Hard Boiled''' is an unlockable passive ability. According to observations and third-party translation of French description, the skill negates any [[Damage]] that would have been normally dealt with successive shots to damaged body parts. Additionally, headshots do not deal double damage. Presumably, any [[Stat]] malus is negated as well.
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'''Hard Boiled''' is an unlockable passive ability. According to observations and machine translation of the French description, the skill negates any [[File:small_Damage.gif]] [[Damage]] that would have normally been dealt with successive shots to damaged body parts. Additionally, headshots do not deal double damage. However, there's no mention of [[Stat]] changes being negated.
   
As a side effect, [[Damage]] dealt for being hit in the head with a helmet on is reduced to 1 [[File:small_Health_Points.gif|link=Life Point]].
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As a side effect, [[File:small_Damage.gif]] [[Damage]] dealt for being hit in the head with a helmet on is reduced to 1 [[File:small_Health_Points.gif|link=Life Point]] [[Life Point]].
   
A sound addition to advanced [[File:helm_Soldier.gif|link=Soldier]] [[Soldier]]s who can live considerably longer with this upgrade acquired and retain combat effectiveness for the most part regardless of damage received. However, [[File:btl_Troopers.gif|link=Trooper]] [[Trooper]]s without any [[File:small_Health_Points.gif|link=Life Point]] [[Life Point]] augmentations won't benefit as much.
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A sound addition to advanced [[File:helm_Soldier.gif|link=Soldier]] [[Soldier]]s, who can live considerably longer with this upgrade acquired and retain combat effectiveness for the most part regardless of damage received. However, [[File:btl_Troopers.gif|link=Trooper]] [[Trooper]]s without any [[File:small_Health_Points.gif|link=Life Point]] [[Life Point]] augmentations won't benefit as much.
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==Gallery==
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<gallery widths="310" captionalign="left">
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Minitroopers Hard Boiled.png|As the picture shows, a Hard Boiled soldier received '''no additional damage to body parts ''' from [[Fists|Melee]] attacks even though his left leg was seriously injured. (Surprisingly, all enemy troopers were aiming at his leg )
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</gallery>
 
[[Category:Skill]]
 
[[Category:Skill]]
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[[Category:Passive Skills]]

Latest revision as of 06:53, 26 July 2013

Hard Boiled
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Available:

Levels 1+.

Descr.:

<Trooper> incurs no further penalty when seriously injured.

Used:

Always (passive).

Quote:

"Pffft, doesn't even hurt."

Hard Boiled is an unlockable passive ability. According to observations and machine translation of the French description, the skill negates any Small Damage Damage that would have normally been dealt with successive shots to damaged body parts. Additionally, headshots do not deal double damage. However, there's no mention of Stat changes being negated.

As a side effect, Small Damage Damage dealt for being hit in the head with a helmet on is reduced to 1 Small Health Points Life Point.

A sound addition to advanced Helm Soldier Soldiers, who can live considerably longer with this upgrade acquired and retain combat effectiveness for the most part regardless of damage received. However, Btl Troopers Troopers without any Small Health Points Life Point augmentations won't benefit as much.

Gallery