Fists | |
---|---|
Available: |
Always. |
Damage: | |
Range: |
1. |
Critical: |
x1. |
Aim: |
? |
Recovery: |
? |
Burst: |
1. |
Capacity: |
∞. |
Munitions: |
∞. |
Special: |
Ignores |
Fists is an unlisted Melee weapon every Trooper can use by default, along with the Kicks. Probably the worst you have in your arsenal. Troops fight barehanded when other weapons aren't operational due to lack of ammunition or enemy Sabotage. Either way, once unarmed, the trooper is completely useless, dealing 1~2 Damage from the closest range. Aim is terrible.
According to observations, fists offer little to no Critical, unable to score Fatal Hits. However, the attack damages body parts, able to inflict additional damage and cause a number of Penalties. On top of that, troopers engaging in hand-to-hand combat are noted to completely ignore Bait, attacking the closest target instead.
Note that even having a Motorcycle the trooper will dismount from the farthest range available, in line with other friendlies. It happens due to fists never being equipped from the start. As it stands, in case of Sabotage weapons of choice are still equipped during motorcycle entry, being replaced by anything else only after dismounting.
Fists are also influenced by Rush, making it easier for a high-speed pugilist to catch up with a fleeing enemy and beat them up at the same time.
Fists have 3 special Skills to boost them:
- Fists of Fury (+1 Damage and 50% chance to disarm every punch).
- Death Grip (+1 Damage every punch; additionally, the owner cannot be disarmed and never loses their target).
- Last Mohican
Having any of those significantly improves hand-to-hand potency. Couple it with Speed and optionally Dodge augmentations, and the trooper can make quite a stir.
Being in close range increases the chance of seeing Propaganda on the battlefield (for both you and your opponent).