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|Row 10 info = Ignores<BR>[[File:gen_Ability.gif|link=Bait]] [[Bait]].}} |
|Row 10 info = Ignores<BR>[[File:gen_Ability.gif|link=Bait]] [[Bait]].}} |
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− | [[File:wpn_Fist.gif|link=:File:wpn_Fist.gif]] '''Fists''' is an unlisted [[File:gen_Knife.gif|link=:Category:Melee]] [[:Category:Melee|Melee]] weapon every [[File:btl_Troopers.gif|link=Trooper]] [[Trooper]] can use by default, along with the [[File:wpn_Boot.png|link=Kick]] [[Kick]]s. Probably the worst you have in your arsenal. Troops fight barehanded when other weapons aren't operational due to lack of ammunition or enemy [[File:btl_Sabotage.gif|link=Sabotage]] [[Sabotage]]. Either way, once unarmed, the trooper is completely useless, dealing 1~2 [[File:small_Damage.gif|link=Damage]] [[Damage]] from the closest range. [[File:small_Aim.gif|link=Aim]] [[Aim]] is terrible. |
+ | [[File:wpn_Fist.gif|link=:File:wpn_Fist.gif]] '''Fists''' is an unlisted [[File:gen_Knife.gif|link=:Category:Melee]] [[:Category:Melee|Melee]] weapon every [[File:btl_Troopers.gif|link=Trooper]] [[Trooper]] can use by default, along with the [[File:wpn_Boot.png|link=Kick]] [[Kick]]s. Probably the worst you have in your arsenal. Troops fight barehanded when other weapons aren't operational due to lack of ammunition, being knocked off due to hits, or enemy [[File:btl_Sabotage.gif|link=Sabotage]] [[Sabotage]]. Either way, once unarmed, the trooper is almost completely useless, dealing 1~2 [[File:small_Damage.gif|link=Damage]] [[Damage]] from the closest range. [[File:small_Aim.gif|link=Aim]] [[Aim]] is terrible. |
According to observations, fists offer little to no [[File:small_Critical.gif|link=Critical]] [[Critical]], unable to score [[File:small_Killshot.gif|link=Critical#Killshot]] [[Critical#Killshot|Fatal Hits]]. However, the attack damages body parts, able to inflict additional damage and cause a number of [[Trooper#Customisation|Penalties]]. On top of that, troopers engaging in hand-to-hand combat are noted to completely ignore [[File:gen_Ability.gif|link=Bait]] [[Bait]], attacking the closest target instead. |
According to observations, fists offer little to no [[File:small_Critical.gif|link=Critical]] [[Critical]], unable to score [[File:small_Killshot.gif|link=Critical#Killshot]] [[Critical#Killshot|Fatal Hits]]. However, the attack damages body parts, able to inflict additional damage and cause a number of [[Trooper#Customisation|Penalties]]. On top of that, troopers engaging in hand-to-hand combat are noted to completely ignore [[File:gen_Ability.gif|link=Bait]] [[Bait]], attacking the closest target instead. |
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Fists are also influenced by [[Rush]], making it easier for a high-speed pugilist to catch up with a fleeing enemy and beat them up at the same time. |
Fists are also influenced by [[Rush]], making it easier for a high-speed pugilist to catch up with a fleeing enemy and beat them up at the same time. |
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− | Fists have 3 special [[Skill]] to boost them: |
+ | Fists have 3 special [[Skill]]s to boost them: |
* [[Fists of Fury]] (+1 [[File:small_Damage.gif|link=Damage]] [[Damage]] and 50% chance to disarm every punch). |
* [[Fists of Fury]] (+1 [[File:small_Damage.gif|link=Damage]] [[Damage]] and 50% chance to disarm every punch). |
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* [[Death Grip]] (+1 [[File:small_Damage.gif|link=Damage]] [[Damage]] every punch; additionally, the owner cannot be disarmed and never loses their target). |
* [[Death Grip]] (+1 [[File:small_Damage.gif|link=Damage]] [[Damage]] every punch; additionally, the owner cannot be disarmed and never loses their target). |
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Being in close range increases the chance of seeing [[File:gen_Ability.gif|link=Communications#Abilities Granted]] [[Communications#Abilities Granted|Propaganda]] on the battlefield (for both you and your opponent). |
Being in close range increases the chance of seeing [[File:gen_Ability.gif|link=Communications#Abilities Granted]] [[Communications#Abilities Granted|Propaganda]] on the battlefield (for both you and your opponent). |
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+ | ==Examples== |
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+ | <span style="color:rgb(59,65,81);font-family:Arial,sans-serif;line-height:normal;text-align:left;">Disarming target, [[Fists of Fury]] + [[Death Grip]]. Replay: [http://nightblade.minitroopers.com/b/fview/18501057 Link] (space bar x1)</span> |
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+ | <span style="color:rgb(59,65,81);font-family:Arial,sans-serif;line-height:normal;text-align:left;">17 damage, </span><span style="line-height:normal;">[[Fists of Fury]] + [[Last Mohican]]. </span><span style="color:rgb(59,65,81);font-family:Arial,sans-serif;line-height:normal;text-align:left;">Replay: [http://guy-with-a-rifle.minitroopers.com/b/fview/21209315 Link]</span> |
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[[Category:Weapon]] |
[[Category:Weapon]] |
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[[Category:Melee]] |
[[Category:Melee]] |
Latest revision as of 20:51, 31 July 2015
Fists | |
---|---|
Available: |
Always. |
Damage: | |
Range: |
1. |
Critical: |
x1. |
Aim: |
? |
Recovery: |
? |
Burst: |
1. |
Capacity: |
∞. |
Munitions: |
∞. |
Special: |
Ignores |
Fists is an unlisted Melee weapon every Trooper can use by default, along with the Kicks. Probably the worst you have in your arsenal. Troops fight barehanded when other weapons aren't operational due to lack of ammunition, being knocked off due to hits, or enemy Sabotage. Either way, once unarmed, the trooper is almost completely useless, dealing 1~2 Damage from the closest range. Aim is terrible.
According to observations, fists offer little to no Critical, unable to score Fatal Hits. However, the attack damages body parts, able to inflict additional damage and cause a number of Penalties. On top of that, troopers engaging in hand-to-hand combat are noted to completely ignore Bait, attacking the closest target instead.
Note that even having a Motorcycle the trooper will dismount from the farthest range available, in line with other friendlies. It happens due to fists never being equipped from the start. As it stands, in case of Sabotage weapons of choice are still equipped during motorcycle entry, being replaced by anything else only after dismounting.
Fists are also influenced by Rush, making it easier for a high-speed pugilist to catch up with a fleeing enemy and beat them up at the same time.
Fists have 3 special Skills to boost them:
- Fists of Fury (+1 Damage and 50% chance to disarm every punch).
- Death Grip (+1 Damage every punch; additionally, the owner cannot be disarmed and never loses their target).
- Last Mohican
Having any of those significantly improves hand-to-hand potency. Couple it with Speed and optionally Dodge augmentations, and the trooper can make quite a stir.
Being in close range increases the chance of seeing Propaganda on the battlefield (for both you and your opponent).
Examples
Disarming target, Fists of Fury + Death Grip. Replay: Link (space bar x1)
17 damage, Fists of Fury + Last Mohican. Replay: Link