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|Row 10 info = Ignores<BR>[[File:gen_Ability.gif|link=Bait]] [[Bait]].}}
 
|Row 10 info = Ignores<BR>[[File:gen_Ability.gif|link=Bait]] [[Bait]].}}
   
[[File:wpn_Fist.gif|link=:File:wpn_Fist.gif]] '''Fists''' is an unlisted [[File:gen_Knife.gif|link=:Category:Melee]] [[:Category:Melee|Melee]] weapon every [[File:btl_Troopers.gif|link=Trooper]] [[Trooper]] can use by default, along with the [[File:wpn_Boot.png|link=Kick]] [[Kick]]s. Probably the worst you have in your arsenal. Troops fight barehanded when other weapons aren't operational due to lack of ammunition or enemy [[File:btl_Sabotage.gif|link=Sabotage]] [[Sabotage]]. Either way, once unarmed, the trooper is completely useless, dealing 1~2 [[File:small_Damage.gif|link=Damage]] [[Damage]] from the closest range. [[File:small_Aim.gif|link=Aim]] [[Aim]] is terrible.
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[[File:wpn_Fist.gif|link=:File:wpn_Fist.gif]] '''Fists''' is an unlisted [[File:gen_Knife.gif|link=:Category:Melee]] [[:Category:Melee|Melee]] weapon every [[File:btl_Troopers.gif|link=Trooper]] [[Trooper]] can use by default, along with the [[File:wpn_Boot.png|link=Kick]] [[Kick]]s. Probably the worst you have in your arsenal. Troops fight barehanded when other weapons aren't operational due to lack of ammunition, being knocked off due to hits, or enemy [[File:btl_Sabotage.gif|link=Sabotage]] [[Sabotage]]. Either way, once unarmed, the trooper is almost completely useless, dealing 1~2 [[File:small_Damage.gif|link=Damage]] [[Damage]] from the closest range. [[File:small_Aim.gif|link=Aim]] [[Aim]] is terrible.
   
 
According to observations, fists offer little to no [[File:small_Critical.gif|link=Critical]] [[Critical]], unable to score [[File:small_Killshot.gif|link=Critical#Killshot]] [[Critical#Killshot|Fatal Hits]]. However, the attack damages body parts, able to inflict additional damage and cause a number of [[Trooper#Customisation|Penalties]]. On top of that, troopers engaging in hand-to-hand combat are noted to completely ignore [[File:gen_Ability.gif|link=Bait]] [[Bait]], attacking the closest target instead.
 
According to observations, fists offer little to no [[File:small_Critical.gif|link=Critical]] [[Critical]], unable to score [[File:small_Killshot.gif|link=Critical#Killshot]] [[Critical#Killshot|Fatal Hits]]. However, the attack damages body parts, able to inflict additional damage and cause a number of [[Trooper#Customisation|Penalties]]. On top of that, troopers engaging in hand-to-hand combat are noted to completely ignore [[File:gen_Ability.gif|link=Bait]] [[Bait]], attacking the closest target instead.
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Fists are also influenced by [[Rush]], making it easier for a high-speed pugilist to catch up with a fleeing enemy and beat them up at the same time.
 
Fists are also influenced by [[Rush]], making it easier for a high-speed pugilist to catch up with a fleeing enemy and beat them up at the same time.
   
Fists have 3 special [[Skill]] to boost them:
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Fists have 3 special [[Skill]]s to boost them:
 
* [[Fists of Fury]] (+1 [[File:small_Damage.gif|link=Damage]] [[Damage]] and 50% chance to disarm every punch).
 
* [[Fists of Fury]] (+1 [[File:small_Damage.gif|link=Damage]] [[Damage]] and 50% chance to disarm every punch).
 
* [[Death Grip]] (+1 [[File:small_Damage.gif|link=Damage]] [[Damage]] every punch; additionally, the owner cannot be disarmed and never loses their target).
 
* [[Death Grip]] (+1 [[File:small_Damage.gif|link=Damage]] [[Damage]] every punch; additionally, the owner cannot be disarmed and never loses their target).
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Being in close range increases the chance of seeing [[File:gen_Ability.gif|link=Communications#Abilities Granted]] [[Communications#Abilities Granted|Propaganda]] on the battlefield (for both you and your opponent).
 
Being in close range increases the chance of seeing [[File:gen_Ability.gif|link=Communications#Abilities Granted]] [[Communications#Abilities Granted|Propaganda]] on the battlefield (for both you and your opponent).
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==Examples==
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<span style="color:rgb(59,65,81);font-family:Arial,sans-serif;line-height:normal;text-align:left;">Disarming target, [[Fists of Fury]] + [[Death Grip]]. Replay: [http://nightblade.minitroopers.com/b/fview/18501057 Link] (space bar x1)</span>
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<span style="color:rgb(59,65,81);font-family:Arial,sans-serif;line-height:normal;text-align:left;">17 damage, </span><span style="line-height:normal;">[[Fists of Fury]] + [[Last Mohican]]. </span><span style="color:rgb(59,65,81);font-family:Arial,sans-serif;line-height:normal;text-align:left;">Replay: [http://guy-with-a-rifle.minitroopers.com/b/fview/21209315 Link]</span>
 
[[Category:Weapon]]
 
[[Category:Weapon]]
 
[[Category:Melee]]
 
[[Category:Melee]]

Latest revision as of 20:51, 31 July 2015

Fists
px

Available:

Always.

Damage:

1~2 Small Health Points.
Body part damage.

Range:

1.

Critical:

x1.

Aim:

?

Recovery:

?

Burst:

1.

Capacity:

∞.

Munitions:

∞.

Special:

Ignores
Gen Ability Bait.

Wpn Fist Fists is an unlisted Gen Knife Melee weapon every Btl Troopers Trooper can use by default, along with the Wpn Boot Kicks. Probably the worst you have in your arsenal. Troops fight barehanded when other weapons aren't operational due to lack of ammunition, being knocked off due to hits, or enemy Btl Sabotage Sabotage. Either way, once unarmed, the trooper is almost completely useless, dealing 1~2 Small Damage Damage from the closest range. Small Aim Aim is terrible.

According to observations, fists offer little to no Small Critical Critical, unable to score Small Killshot Fatal Hits. However, the attack damages body parts, able to inflict additional damage and cause a number of Penalties. On top of that, troopers engaging in hand-to-hand combat are noted to completely ignore Gen Ability Bait, attacking the closest target instead.

Note that even having a Veh Motorcycle Motorcycle the trooper will dismount from the farthest range available, in line with other friendlies. It happens due to fists never being equipped from the start. As it stands, in case of Btl Sabotage Sabotage weapons of choice are still equipped during motorcycle entry, being replaced by anything else only after dismounting.

Fists are also influenced by Rush, making it easier for a high-speed pugilist to catch up with a fleeing enemy and beat them up at the same time.

Fists have 3 special Skills to boost them:

Having any of those significantly improves hand-to-hand potency. Couple it with Small Speed Speed and optionally Small Dodge Dodge augmentations, and the trooper can make quite a stir.

Being in close range increases the chance of seeing Gen Ability Propaganda on the battlefield (for both you and your opponent).

Examples

Disarming target, Fists of Fury + Death Grip. Replay: Link (space bar x1)

17 damage, Fists of Fury + Last Mohican. Replay: Link