Charge | |
---|---|
Available: |
Levels 7+. |
Ability: |
<Trooper> charges at a nearby enemy. |
Damage: | |
Used: |
Occasionally at any range. (multi-use) |
Quote: |
"Frrreeeeee Huuuuuggsss!!!" |
Boosted: |
Charge is an unlockable active Ability. It allows the Trooper to break ranks, rush forward towards the enemy (up to a Range of about half a screen), and ram them for Damage measuring at least 5 Life Points (injures limbs as well), knocking them down on the ground – all in one turn. A very handy pick for any short-ranged front-line trooper, as they can follow up the charge with a quick finisher or trample the victim to death if they have enough Initiative. Don't expect your trooper to survive against Rats for long, though. Charge is not considered a useful skill for Support Troopers as neither Rifles or Launchers can fire at short Range.
Below is an image of a Soldier charging a Scout, the charge damage is 22. The scout is but undamaged before being charged. The extra damage comes from the curse (+1) and a hit to the head (+100%). The basic value is 10.
Base Damage of a Charge is equal to half of the Charger's max HP , rounded down.
Gallery[]
Other Media[]
A vidoe of a Pilot using charge.
In this video, the Charge skill does 12 damage. Perhaps this can be justified as a base number of 6 damage and then multiplied by a head shot 6x2=12.
52 damage on a Trooper. Note that this was done by a soldier.