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'''Faceboot''' is a low-tier passive [[File:gen_Ability.gif|link=Ability]] [[Ability]] granted after unlocking a [[Skill]] of the same name. It allows the [[File:btl_Troopers.gif]] [[Trooper]] to kick their enemies in close combat, knocking them back and down and causing [[Fall Damage]], hampering their actions until they can get up. It can be done even holding a gun, thus a good [[Assault Trooper]] shouldn't discard such a trick. But [[Exterminate|Rats]] get the most of it – this attack doesn't allow them (if timing is right) to get in for a strike.
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'''Faceboot''' is a low-tier passive [[File:gen_Ability.gif|link=Ability]] [[Ability]] granted after unlocking the [[Skill]] of the same name. It allows the [[File:btl_Troopers.gif]] [[Trooper]] to kick their enemies in close combat, knocking them back and down and causing [[Fall Damage]], hampering their actions until they can get up. It can be done even when holding a gun, so a good [[Assault Trooper]] shouldn't ignore such a trick. However, [[Exterminate|Rats]] get the worst of it – this attack doesn't allow them (if timing is right) to get in for a strike.
   
== Notes ==
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== Bug ==
   
If the kicked opponent is pushed against the side of the field (like in the image to the right) he will not be pushed back or knocked down, and the trooper will keep kicking him until either of them dies.
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If an opponent who's been kicked is pushed against the side of the field (like in the image to the right) he will not be pushed back or knocked down, and the trooper will keep kicking him until either of them dies.
 
==Gallery==
 
==Gallery==
 
<gallery captionalign="left">
 
<gallery captionalign="left">
 
Faceboot.png
 
Faceboot.png
Minitroopers Take cover2.png|'''Bug:''' [[Take Cover!]] can only dodge Faceboot initial damage.
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Minitroopers Take cover2.png|'''Bug:''' [[Take Cover!]] can only dodge Faceboot's initial damage.
Minitroopers Faceboot Disarm.png|Although Faceboot do not injure body parts, it has some chances of disarming enemy weapons.
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Minitroopers Faceboot Disarm.png|Although Faceboot doesn't injure body parts, it has a chance of disarming an enemy.
Minitroopers_Dodger_vs_Faceboot2.png|Faceboot can occasionally dodged by [[Dodger]]. ''Sometimes'' it can't avoid fall damage like '''Take Cover'''.
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Minitroopers_Dodger_vs_Faceboot2.png|Faceboot can occasionally dodged by [[Dodger]]. ''Sometimes'', it can't avoid fall damage like '''Take Cover'''.
   
 
</gallery>
 
</gallery>

Latest revision as of 23:11, 17 June 2013

Skill Faceboot Faceboot
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Available:

Levels 1+.

Ability:

When engaging an enemy in hand-to-hand combat, <Trooper> will kick his opponent in the face.

Damage:

~3 Small Health Points, Fall Damage.
No body part damage.

Used:

At close range (random).

Quote:

"Winner of the regimental Golden Boot."

Boosted:

Hurry-Icon

Countered by:

Skill Bounce Back Skill Dodger Occasionally


Faceboot is a low-tier passive Gen Ability Ability granted after unlocking the Skill of the same name. It allows the Btl Troopers Trooper to kick their enemies in close combat, knocking them back and down and causing Fall Damage, hampering their actions until they can get up. It can be done even when holding a gun, so a good Assault Trooper shouldn't ignore such a trick. However, Rats get the worst of it – this attack doesn't allow them (if timing is right) to get in for a strike.

Bug

If an opponent who's been kicked is pushed against the side of the field (like in the image to the right) he will not be pushed back or knocked down, and the trooper will keep kicking him until either of them dies.

Gallery