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Faceboot.png |
Faceboot.png |
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Minitroopers Take cover2.png|'''Bug:''' [[Take Cover!]] can only dodge Faceboot initial damage. |
Minitroopers Take cover2.png|'''Bug:''' [[Take Cover!]] can only dodge Faceboot initial damage. |
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+ | Minitroopers Faceboot Disarm.png|Although Faceboot do not injure body parts, it has some chances of disarming enemy weapons. |
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+ | Minitroopers_Dodger_vs_Faceboot2.png|Faceboot can occasionally dodged by [[Dodger]]. ''Sometimes'' it can't avoid fall damage like '''Take Cover'''. |
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</gallery> |
</gallery> |
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[[Category:Skill]] |
[[Category:Skill]] |
Revision as of 14:52, 18 March 2012
Faceboot | |
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Available: |
Levels 1+. |
Ability: |
When engaging an enemy in hand-to-hand combat, <Trooper> will kick his opponent in the face. |
Damage: |
~3 , Fall Damage. |
Used: |
At close range (random). |
Quote: |
"Winner of the regimental Golden Boot." |
Boosted: | |
Countered by: |
Faceboot is a low-tier passive Ability granted after unlocking a Skill of the same name. It allows the Trooper to kick their enemies in close combat, knocking them back and down and causing Fall Damage, hampering their actions until they can get up. It can be done even holding a gun, thus a good Assault Trooper shouldn't discard such a trick. But Rats get the most of it – this attack doesn't allow them (if timing is right) to get in for a strike.
Notes
If the kicked opponent is pushed against the side of the field (like in the image to the right) he will not be pushed back or knocked down, and the trooper will keep kicking him until either of them dies.