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Available: |
Level 6 | ||
Ability: |
Heals a teammate for +5 Life Points in combat, additional +1 with each level-up. Immune to and . | ||
Used: |
Injured or poisoned Trooper nearby. | ||
Quote: |
"The toughest part of being a doctor is learning to tell the difference between the living and the dead. That saves a lot of time!" | ||
Counter to: |
Doctor is an unlockable helmet (i.e. Specialization or class) for Troopers to acquire. Exclusive skills like Saviour, Anatomy, Amphetamine Shot and Healing Grenade can only be obtained by this class.
Bonuses
- Heals a teammate for +5 Life Points in combat, additional +1 with each level-up. Thus at level 6 up to 10 LPs can be restored. A single trooper can receive only one treatment per battle, unless there are instances of using Saviour or Retreat; if that's the case, treatment status is reset, allowing for one more.
- Detoxifies a teammate, removing 's effects.
- Immune to but not including Twinoid. The duration of poisons are noticeably shorter compared to other classes.
Notes
- A Doctor will start his manual treatment when an ally Trooper suffers at least 4 Life Point Damage, heals all body parts damages on that trooper.
- When a Doctor's turn comes, he will always treat the ally with least LP within walking distance, if there are any. Else, he'll just keep fighting.
- When treating a trooper that is both injured and poisoned, the doctor will heal him first, and detoxify him only if there are no more treatable troopers in the immediate vicinity.
- Doctor's manual treatment and detoxifying process will not delay target trooper's reloading and aiming time.
- Doctors cannot manually self heal. They may be healed by other doctors in the same group, use a First Aid kit on themselves or heal by Healing Grenade.
- Doctor can detoxify a standing trooper or one lying on the ground.