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|Row 3 info = Injured or poisoned [[File:Btl Troopers.gif]][[Trooper]] nearby. |
|Row 3 info = Injured or poisoned [[File:Btl Troopers.gif]][[Trooper]] nearby. |
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|Row 4 title = Quote: |
|Row 4 title = Quote: |
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− | |Row 4 info = ''"The |
+ | |Row 4 info = ''"The toughest part of being a doctor is learning to tell the difference between the living and the dead. That saves a lot of time!"''|Row 5 title = Counter to: |
|Row 5 info = [[File:Skill_Gas_Grenade.png|link=Gas Grenade]] [[File:Paralysing_Shells-Icon.jpg|link=Paralysing Shells]] [[File:Toxic_shells.png|link=Toxic Shells]]}} |
|Row 5 info = [[File:Skill_Gas_Grenade.png|link=Gas Grenade]] [[File:Paralysing_Shells-Icon.jpg|link=Paralysing Shells]] [[File:Toxic_shells.png|link=Toxic Shells]]}} |
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− | [[File:Helm Doctor.gif]] '''Doctor''' is an unlockable helmet (i.e. [[Specialization]] or class) for [[File:btl_Troopers.gif]] [[Trooper]]s to acquire. Exclusive skills like [[File:gen_Ability.gif|link=Saviour]][[Saviour| Saviour]] and [[File:Item_Healing_Grenade.gif|link=Healing Grenade]][[Healing Grenade]] can only be obtained by this class. |
+ | [[File:Helm Doctor.gif]] '''Doctor''' is an unlockable helmet (i.e. [[Specialization]] or class) for [[File:btl_Troopers.gif]] [[Trooper]]s to acquire. Exclusive skills like [[File:gen_Ability.gif|link=Saviour]][[Saviour| Saviour]], [[Anatomy]], [[Amphetamine Shot]] and [[File:Item_Healing_Grenade.gif|link=Healing Grenade]][[Healing Grenade]] can only be obtained by this class. |
== Bonuses == |
== Bonuses == |
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* Heals a teammate for +5 [[File:small_Health_Points.gif|link=Life Point]] [[Life Point]]s in combat, additional +1 [[File:small_Health_Points.gif]] with each level-up. Thus at level 6 up to 10 LPs can be restored. A single trooper can receive only one treatment per battle, unless there are instances of using [[File:gen_Ability.gif|link=Saviour]] [[Saviour]] or [[File:gen_Ability.gif|link=Communications#Abilities Granted]] [[Communications#Abilities Granted|Retreat]]; if that's the case, treatment status is reset, allowing for one more. |
* Heals a teammate for +5 [[File:small_Health_Points.gif|link=Life Point]] [[Life Point]]s in combat, additional +1 [[File:small_Health_Points.gif]] with each level-up. Thus at level 6 up to 10 LPs can be restored. A single trooper can receive only one treatment per battle, unless there are instances of using [[File:gen_Ability.gif|link=Saviour]] [[Saviour]] or [[File:gen_Ability.gif|link=Communications#Abilities Granted]] [[Communications#Abilities Granted|Retreat]]; if that's the case, treatment status is reset, allowing for one more. |
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* Detoxifies a teammate, removing [[File:Ef_Poison.gif|link=Poison]]'s effects. |
* Detoxifies a teammate, removing [[File:Ef_Poison.gif|link=Poison]]'s effects. |
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− | * Immune to [[File:Ef_Poison.gif|link=Poison]] but '''not including''' [[File:item_Twinoid.gif|link=Twinoid]] [[Twinoid]]. |
+ | * Immune to [[File:Ef_Poison.gif|link=Poison]] but '''not including''' [[File:item_Twinoid.gif|link=Twinoid]] [[Twinoid]]. |
== Notes == |
== Notes == |
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− | *Doctor will start his manual treatment when an ally [[File:Btl Troopers.gif]][[Trooper]] |
+ | *A Doctor will start his manual treatment when an ally [[File:Btl Troopers.gif]][[Trooper]] suffers at least '''4''' [[File:small_Health_Points.gif]] [[Life Point]] [[Damage]], heals all body parts damages on that trooper. |
*When a Doctor's turn comes, he will always treat the ally with least LP within walking distance, if there are any. Else, he'll just keep fighting. |
*When a Doctor's turn comes, he will always treat the ally with least LP within walking distance, if there are any. Else, he'll just keep fighting. |
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* When treating a trooper that is both injured and poisoned, the doctor will heal him first, and detoxify him only if there are no more treatable troopers in the immediate vicinity. |
* When treating a trooper that is both injured and poisoned, the doctor will heal him first, and detoxify him only if there are no more treatable troopers in the immediate vicinity. |
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− | * Doctor's manual treatment and |
+ | * Doctor's manual treatment and detoxifying process '''will not delay''' target trooper's reloading and aiming time. |
* Doctors cannot manually self heal. They may be healed by other doctors in the same group, use a [[File:Item_First_Aid.gif|link=First Aid]] [[First Aid]] kit on themselves or heal by [[Healing Grenade]]. |
* Doctors cannot manually self heal. They may be healed by other doctors in the same group, use a [[File:Item_First_Aid.gif|link=First Aid]] [[First Aid]] kit on themselves or heal by [[Healing Grenade]]. |
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− | * Doctor can detoxify |
+ | * Doctor can detoxify a standing trooper or one lying on the ground. |
== Gallery == |
== Gallery == |
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<gallery widths="213" captionalign="center" captionsize="small"> |
<gallery widths="213" captionalign="center" captionsize="small"> |
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Screen Detoxify.gif|Detoxification in progress. |
Screen Detoxify.gif|Detoxification in progress. |
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− | Screen Bandaged Scout.gif|A bandaged trooper. He can't receive the manual treatment |
+ | Screen Bandaged Scout.gif|A bandaged trooper. He can't receive the manual treatment from a doctor again. |
− | Minitroopers Healing grenade.png|Bandaged trooper can still |
+ | Minitroopers Healing grenade.png|Bandaged trooper can still be healed again by a [[File:Item_Healing_Grenade.gif]] [[Healing Grenade]], but body part damage cannot be treated. |
− | Minitroopers First Aid.png|[[File:Item_First_Aid.gif]] [[First Aid]] |
+ | Minitroopers First Aid.png|[[File:Item_First_Aid.gif]] [[First Aid]] will not be interfered by doctors' manual treatment. |
− | Vehicle(Doctors).png|Even |
+ | Vehicle(Doctors).png|Even though [[Doctor]]s are known as healers, they can be deadly as well. |
</gallery> |
</gallery> |
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[[Category:Skill]] |
[[Category:Skill]] |
Latest revision as of 14:19, 17 March 2014
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Available: |
Level 6 | ||
Ability: |
Heals a teammate for +5 Life Points in combat, additional +1 with each level-up. Immune to and . | ||
Used: |
Injured or poisoned Trooper nearby. | ||
Quote: |
"The toughest part of being a doctor is learning to tell the difference between the living and the dead. That saves a lot of time!" | ||
Counter to: |
Doctor is an unlockable helmet (i.e. Specialization or class) for Troopers to acquire. Exclusive skills like Saviour, Anatomy, Amphetamine Shot and Healing Grenade can only be obtained by this class.
Bonuses
- Heals a teammate for +5 Life Points in combat, additional +1 with each level-up. Thus at level 6 up to 10 LPs can be restored. A single trooper can receive only one treatment per battle, unless there are instances of using Saviour or Retreat; if that's the case, treatment status is reset, allowing for one more.
- Detoxifies a teammate, removing 's effects.
- Immune to but not including Twinoid.
Notes
- A Doctor will start his manual treatment when an ally Trooper suffers at least 4 Life Point Damage, heals all body parts damages on that trooper.
- When a Doctor's turn comes, he will always treat the ally with least LP within walking distance, if there are any. Else, he'll just keep fighting.
- When treating a trooper that is both injured and poisoned, the doctor will heal him first, and detoxify him only if there are no more treatable troopers in the immediate vicinity.
- Doctor's manual treatment and detoxifying process will not delay target trooper's reloading and aiming time.
- Doctors cannot manually self heal. They may be healed by other doctors in the same group, use a First Aid kit on themselves or heal by Healing Grenade.
- Doctor can detoxify a standing trooper or one lying on the ground.