Communications is a temporary global stat, which allows your troopers to use a number of support powers.
Ways to Get Communications
- Specializing a Comms. Officier (+5 , additional +1 with each new level). COs don't need to be deployed and boost communications indirectly, but once in the field they are noted to use powers more frequently than others. After a CO is dead, he no longer provides a boost.
- Utilizing Radio (+1 at a cost of taking an equipment slot).
Support Powers
- Solo Mission (noticeable Initiative boost for one trooper).
- Commando (slight Initiative boost in an Area of Effect surrounding the trooper; hostile dummies caught in the AoE are affected as well).
- Locked (enemy target acquired the status, and is 100% likely to get hit).
- Propaganda (enemy trooper joins your side), negated by Smart.
- Support (2 additional troopers Deploy during combat), comparable to Talky-Walky (1 trooper).
- Retreat (all friendlies exit the battle, being replaced by a fresh wave of reinforcements. Retreated troops join the next wave with life points, weapons, munitions, and equipment replenished, and no negative effects).