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− | [[File:btl_Communication.gif]] '''Communications''' is a temporary global |
+ | [[File:btl_Communication.gif|link=:File:btl_Communication.gif]] '''Communications''' is a temporary global [[Stat]], which allows all of your [[File:btl_Troopers.gif|link=Trooper]] [[Troops]] to use a number of active support [[File:gen_Ability.gif|link=Ability]] [[Abilities]]. |
== Ways to Get Communications == |
== Ways to Get Communications == |
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− | * Specializing a [[File:helm_Comms_Officer.gif]] [[Comms. Officier]] (+5 [[File:btl_Communication.gif]], additional +1 [[File:btl_Communication.gif]] with each new level). COs don't need to be deployed and boost communications indirectly, but once in the field they are noted to use |
+ | * Specializing a [[File:helm_Comms_Officer.gif|link=Comms. Officier]] [[Comms. Officier]] (+5 [[File:btl_Communication.gif|link=:File:btl_Communication.gif]], additional +1 [[File:btl_Communication.gif|link=:File:btl_Communication.gif]] with each new level). COs don't need to be deployed and boost communications indirectly, but once in the field they are anecdotally noted to use abilities more frequently than others. After a CO is dead, he no longer provides a boost. |
− | * Utilizing [[File:item_Radio.gif]] [[Radio]] (+1 [[File:btl_Communication.gif]] at a cost of taking an equipment slot). |
+ | * Utilizing a [[File:item_Radio.gif|link=Radio]] [[Radio]] (+1 [[File:btl_Communication.gif|link=:File:btl_Communication.gif]] at a cost of taking an equipment slot). |
== [[Abilities]] Granted == |
== [[Abilities]] Granted == |
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− | * '''Solo Mission''' (noticeable [[File:small_Initiative.gif]] [[Initiative]] boost for one trooper). |
+ | * '''Solo Mission''' (noticeable [[File:small_Initiative.gif|link=Initiative]] [[Initiative]] boost for one trooper). |
− | * '''Commando''' (slight [[File:small_Initiative.gif]] [[Initiative]] boost in an [[File:small_Area_of_Effect.gif]] [[Area of Effect]] surrounding the trooper; hostile dummies caught in the AoE are affected as well). |
+ | * '''Commando''' (slight [[File:small_Initiative.gif|link=Initiative]] [[Initiative]] boost in an [[File:small_Area_of_Effect.gif|link=Area of Effect]] [[Area of Effect]] surrounding the trooper; hostile dummies caught in the AoE are affected as well). |
* '''Locked''' (enemy target acquires the [[File:ef_Locked.gif|link=Locked]] status, and is 100% likely to get hit). |
* '''Locked''' (enemy target acquires the [[File:ef_Locked.gif|link=Locked]] status, and is 100% likely to get hit). |
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− | * '''Propaganda''' (enemy trooper joins your side), negated by [[File:gen_Ability.gif]] [[Smart]]. |
+ | * '''Propaganda''' (enemy trooper joins your side), negated by [[File:gen_Ability.gif|link=Smart]] [[Smart]]. |
− | * '''Support''' (2 additional troopers [[File:btl_Deployment.gif]] [[Deployment|Deploy]] during combat), comparable to [[File:item_Talky-Walky.gif]] [[Talky-Walky]] (1 trooper). |
+ | * '''Support''' (2 additional troopers [[File:btl_Deployment.gif|link=Deployment]] [[Deployment|Deploy]] during combat), comparable to [[File:item_Talky-Walky.gif|link=Talky-Walky]] [[Talky-Walky]] (1 trooper). |
* '''Retreat''' (all friendlies exit the battle, being replaced by a fresh wave of reinforcements. Retreated troops join the next wave with life points, weapons, munitions, and equipment replenished, and no negative effects). |
* '''Retreat''' (all friendlies exit the battle, being replaced by a fresh wave of reinforcements. Retreated troops join the next wave with life points, weapons, munitions, and equipment replenished, and no negative effects). |
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Revision as of 08:28, 12 December 2011
Communications is a temporary global Stat, which allows all of your Troops to use a number of active support Abilities.
Ways to Get Communications
- Specializing a Comms. Officier (+5 , additional +1 with each new level). COs don't need to be deployed and boost communications indirectly, but once in the field they are anecdotally noted to use abilities more frequently than others. After a CO is dead, he no longer provides a boost.
- Utilizing a Radio (+1 at a cost of taking an equipment slot).
Abilities Granted
- Solo Mission (noticeable Initiative boost for one trooper).
- Commando (slight Initiative boost in an Area of Effect surrounding the trooper; hostile dummies caught in the AoE are affected as well).
- Locked (enemy target acquires the status, and is 100% likely to get hit).
- Propaganda (enemy trooper joins your side), negated by Smart.
- Support (2 additional troopers Deploy during combat), comparable to Talky-Walky (1 trooper).
- Retreat (all friendlies exit the battle, being replaced by a fresh wave of reinforcements. Retreated troops join the next wave with life points, weapons, munitions, and equipment replenished, and no negative effects).