Mini Troopers Wiki
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[[File:btl_Communication.gif]] '''Communications''' is a temporary global stat, which allows your troopers to use a number of support powers.
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[[File:btl_Communication.gif|link=:File:btl_Communication.gif]] '''Communications''' is a temporary global [[Stat]], which allows all of your [[File:btl_Troopers.gif|link=Trooper]] [[Troops]] to use a number of active support [[File:gen_Ability.gif|link=Ability]] [[Abilities]].
   
 
== Ways to Get Communications ==
 
== Ways to Get Communications ==
* Specializing a [[File:helm_Comms_Officer.gif]] [[Comms. Officier]] (+5 [[File:btl_Communication.gif]], additional +1 [[File:btl_Communication.gif]] with each new level). COs don't need to be deployed and boost communications indirectly, but once in the field they are noted to use powers more frequently than others. After a CO is dead, he no longer provides a boost.
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* Specializing a [[File:helm_Comms_Officer.gif|link=Comms. Officier]] [[Comms. Officier]] (+5 [[File:btl_Communication.gif|link=:File:btl_Communication.gif]], additional +1 [[File:btl_Communication.gif|link=:File:btl_Communication.gif]] with each new level). COs don't need to be deployed and boost communications indirectly, but once in the field they are anecdotally noted to use abilities more frequently than others. After a CO is dead, he no longer provides a boost.
* Utilizing [[File:item_Radio.gif]] [[Radio]] (+1 [[File:btl_Communication.gif]] at a cost of taking an equipment slot).
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* Utilizing a [[File:item_Radio.gif|link=Radio]] [[Radio]] (+1 [[File:btl_Communication.gif|link=:File:btl_Communication.gif]] at a cost of taking an equipment slot).
   
 
== [[Abilities]] Granted ==
 
== [[Abilities]] Granted ==
* '''Solo Mission''' (noticeable [[File:small_Initiative.gif]] [[Initiative]] boost for one trooper).
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* '''Solo Mission''' (noticeable [[File:small_Initiative.gif|link=Initiative]] [[Initiative]] boost for one trooper).
* '''Commando''' (slight [[File:small_Initiative.gif]] [[Initiative]] boost in an [[File:small_Area_of_Effect.gif]] [[Area of Effect]] surrounding the trooper; hostile dummies caught in the AoE are affected as well).
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* '''Commando''' (slight [[File:small_Initiative.gif|link=Initiative]] [[Initiative]] boost in an [[File:small_Area_of_Effect.gif|link=Area of Effect]] [[Area of Effect]] surrounding the trooper; hostile dummies caught in the AoE are affected as well).
 
* '''Locked''' (enemy target acquires the [[File:ef_Locked.gif|link=Locked]] status, and is 100% likely to get hit).
 
* '''Locked''' (enemy target acquires the [[File:ef_Locked.gif|link=Locked]] status, and is 100% likely to get hit).
* '''Propaganda''' (enemy trooper joins your side), negated by [[File:gen_Ability.gif]] [[Smart]].
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* '''Propaganda''' (enemy trooper joins your side), negated by [[File:gen_Ability.gif|link=Smart]] [[Smart]].
* '''Support''' (2 additional troopers [[File:btl_Deployment.gif]] [[Deployment|Deploy]] during combat), comparable to [[File:item_Talky-Walky.gif]] [[Talky-Walky]] (1 trooper).
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* '''Support''' (2 additional troopers [[File:btl_Deployment.gif|link=Deployment]] [[Deployment|Deploy]] during combat), comparable to [[File:item_Talky-Walky.gif|link=Talky-Walky]] [[Talky-Walky]] (1 trooper).
 
* '''Retreat''' (all friendlies exit the battle, being replaced by a fresh wave of reinforcements. Retreated troops join the next wave with life points, weapons, munitions, and equipment replenished, and no negative effects).
 
* '''Retreat''' (all friendlies exit the battle, being replaced by a fresh wave of reinforcements. Retreated troops join the next wave with life points, weapons, munitions, and equipment replenished, and no negative effects).
   

Revision as of 08:28, 12 December 2011

Btl Communication Communications is a temporary global Stat, which allows all of your Btl Troopers Troops to use a number of active support Gen Ability Abilities.

Ways to Get Communications

  • Specializing a Helm Comms Officer Comms. Officier (+5 Btl Communication, additional +1 Btl Communication with each new level). COs don't need to be deployed and boost communications indirectly, but once in the field they are anecdotally noted to use abilities more frequently than others. After a CO is dead, he no longer provides a boost.
  • Utilizing a Item Radio Radio (+1 Btl Communication at a cost of taking an equipment slot).

Abilities Granted

  • Solo Mission (noticeable Small Initiative Initiative boost for one trooper).
  • Commando (slight Small Initiative Initiative boost in an Small Area of Effect Area of Effect surrounding the trooper; hostile dummies caught in the AoE are affected as well).
  • Locked (enemy target acquires the Ef Locked status, and is 100% likely to get hit).
  • Propaganda (enemy trooper joins your side), negated by Gen Ability Smart.
  • Support (2 additional troopers Btl Deployment Deploy during combat), comparable to Item Talky-Walky Talky-Walky (1 trooper).
  • Retreat (all friendlies exit the battle, being replaced by a fresh wave of reinforcements. Retreated troops join the next wave with life points, weapons, munitions, and equipment replenished, and no negative effects).

Gallery