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== Support Powers == |
== Support Powers == |
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* '''Solo Mission''' (noticeable [[File:small_Initiative.gif]] [[Initiative]] boost for one trooper). |
* '''Solo Mission''' (noticeable [[File:small_Initiative.gif]] [[Initiative]] boost for one trooper). |
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− | * '''Commando''' (slight [[File:small_Initiative.gif]] [[Initiative]] boost in an |
+ | * '''Commando''' (slight [[File:small_Initiative.gif]] [[Initiative]] boost in an [[File:small_Area_of_Effect.gif]] [[Area of Effect]] surrounding the trooper). |
* '''Locked''' (enemy target is 100% likely to get hit). |
* '''Locked''' (enemy target is 100% likely to get hit). |
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* '''Propaganda''' (enemy trooper joins your side), negated by [[File:gen_Ability.gif]] [[Smart]]. |
* '''Propaganda''' (enemy trooper joins your side), negated by [[File:gen_Ability.gif]] [[Smart]]. |
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− | * '''Support''' (2 additional troopers |
+ | * '''Support''' (2 additional troopers [[File:btl_Deployment.gif]] [[Deployment|Deploy]] during combat), comparable to [[File:item_Talky-Walky.gif]] [[Talky-Walky]] (1 trooper). |
− | * '''Retreat''' (all friendlies exit the battle, being replaced by a fresh wave of reinforcements. Retreated troops join the next wave with |
+ | * '''Retreat''' (all friendlies exit the battle, being replaced by a fresh wave of reinforcements. Retreated troops join the next wave with life points, munitions, and equipment replenished, and no negative effects). |
== Gallery == |
== Gallery == |
Revision as of 05:27, 1 November 2011
Communications is a temporary global stat, which allows your troopers to use a number of support powers.
Ways to Get Communications
- Specializing a Comms. Officier (+5 , additional +1 with each new level). COs don't need to be deployed and boost communications indirectly, but once in the field they are noted to use powers more frequently than others. After a CO is dead, he no longer provides a boost.
- Utilizing Radio (+1 at a cost of taking an equipment slot).
Support Powers
- Solo Mission (noticeable Initiative boost for one trooper).
- Commando (slight Initiative boost in an Area of Effect surrounding the trooper).
- Locked (enemy target is 100% likely to get hit).
- Propaganda (enemy trooper joins your side), negated by Smart.
- Support (2 additional troopers Deploy during combat), comparable to Talky-Walky (1 trooper).
- Retreat (all friendlies exit the battle, being replaced by a fresh wave of reinforcements. Retreated troops join the next wave with life points, munitions, and equipment replenished, and no negative effects).