(→Support Powers: Details.) |
(→Gallery: Update.) |
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== Gallery == |
== Gallery == |
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− | <gallery widths=" |
+ | <gallery widths="125" captionalign="center"> |
− | Solo mission.gif |
+ | Solo mission.gif|Solo Mission. |
+ | Commando2.gif|Commando [[File:small_Area_of_Effect.gif]] [[Area of Effect]]. |
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− | Orders Commando.gif |
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− | Locked.gif |
+ | Locked.gif|Locked. |
− | Propaganda.gif |
+ | Propaganda.gif|Propaganda. |
</gallery> |
</gallery> |
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[[Category:Stats]] |
[[Category:Stats]] |
Revision as of 05:19, 1 November 2011
Communications is a temporary global stat, which allows your troopers to use a number of support powers.
Ways to Get Communications
- Specializing a Comms. Officier (+5 , additional +1 with each new level). COs don't need to be deployed and boost communications indirectly, but once in the field they are noted to use powers more frequently than others. After a CO is dead, he no longer provides a boost.
- Utilizing Radio (+1 at a cost of taking an equipment slot).
Support Powers
- Solo Mission (noticeable Initiative boost for one trooper).
- Commando (slight Initiative boost in an area of effect surrounding the trooper).
- Locked (enemy target is 100% likely to get hit).
- Propaganda (enemy trooper joins your side), negated by Smart.
- Support (2 additional troopers deploy during combat), comparable to Talky-Walky (1 trooper).
- Retreat (all friendlies exit the battle, being replaced by a fresh wave of reinforcements. Retreated troops join the next wave with health, munitions, and equipment replenished, and no negative effects).