Mini Troopers Wiki
(Adding categories)
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* '''Locked''' (enemy target is 100% likely to get hit).
 
* '''Locked''' (enemy target is 100% likely to get hit).
 
* '''Propaganda''' (enemy trooper joins your side), negated by [[File:gen_Ability.gif]] [[Smart]].
 
* '''Propaganda''' (enemy trooper joins your side), negated by [[File:gen_Ability.gif]] [[Smart]].
* '''Support''' (additional troopers deploy during combat), comparable to [[File:item_Talky-Walky.gif]] [[Talky-Walky]].
+
* '''Support''' (2 additional troopers deploy during combat), comparable to [[File:item_Talky-Walky.gif]] [[Talky-Walky]] (1 trooper).
 
* '''Retreat''' (all friendlies exit the battle, being replaced by a fresh wave of reinforcements).
 
* '''Retreat''' (all friendlies exit the battle, being replaced by a fresh wave of reinforcements).
   

Revision as of 16:50, 18 October 2011

Btl Communication Communications is a temporary global stat, which allows your troopers to use a number of support powers.

Ways to Get Communications

  • Specializing a Helm Comms Officer Comms. Officier (+5 Btl Communication, additional +1 Btl Communication with each new level). COs don't need to be deployed and boost communications indirectly, but once in the field they are noted to use powers more frequently than others. After a CO is dead, he no longer provides a boost.
  • Utilizing Item Radio Radio (+1 Btl Communication at a cost of taking an equipment slot).

Support Powers

  • Solo Mission (noticeable Small Initiative Initiative boost for one trooper).
  • Commando (slight Small Initiative Initiative boost in an area of effect surrounding the trooper).
  • Locked (enemy target is 100% likely to get hit).
  • Propaganda (enemy trooper joins your side), negated by Gen Ability Smart.
  • Support (2 additional troopers deploy during combat), comparable to Item Talky-Walky Talky-Walky (1 trooper).
  • Retreat (all friendlies exit the battle, being replaced by a fresh wave of reinforcements).

Gallery