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Available: |
Level 6+ | ||
Ability: |
+1 Communications for each level-up. | ||
Used: |
Passive (always). | ||
Quote: |
"Comms officers ensure the correct transmission of battle orders. Having plenty of Comms agents guarantees you'll receive plenty of enjoyable orders, allowing you to massacre even more enemies!" | ||
Replace: |
Comms. Officier is an unlockable helmet (i.e. Specialization or class). It ultimately allows the Trooper and his squad mates to use a number of handy active support Abilities, generally enhancing any army's performance.
A cheap way to get minimal potential of a CO while picking another class, is to get a Radio, as it grants +1 Communications.
Bonuses
Comms. Officiers start with +5 Communications, and get +1 with each level-up. This specialization serves solely to provide this vital global Stat and does not increase support ability use rates, no matter how many specialists are available.
The Orders
One of the random commands will be ordered every 400 Turn depends on the situation.
Solo mission
Target: One friendly trooper.
Effect: Initiative boost, allowing the trooper to take several extra turns before the effect wears off.
Locked
Target: One enemy.
Effect: Every time this trooper is fired upon, they are hit.
Commando
Target: Area effect surrounding a trooper, including enemies (if too close to each other).
Effect: Slight Initiative boost.
Propaganda
A rare command, require at least 20
Target: One enemy trooper in very close range.
Effect: The targeted trooper will joins your side until he's down or the battle over. The trooper's uniform will change color and they will retain their current condition (life points, munitions, equipment, effects etc). The propaganda effect is negated by the Smart skill.
- In battle propaganda may be use on the last remaining trooper of an army. This will end the battle.
- Bug: A trooper affected by propaganda die during a Raid may result in a decrement of survived recruits left or negative value on the Headquarters page.
Support
Requirement: At least 10 Communications.
Effect: Two extra troopers are deployed to the battlefield. These troopers may use vehicles as normal. Troopers deployed this way, may ignore the players Deployment cap.
Risk: Spy can still appear in support troops.
Retreat
Requirement: At least 10 Communications.
Effect: All friendly troopers exit the battlefield. A new set of troopers is deployed. Those injured troopers who retreated will be fully replenish (Life Point and weapons munitions) before next deploy.
Used: When the ratio exceeded 1:2 between the number of allies and enemies (e.g: 2 vs 4, 3 vs 8), Retreat command will be given to 1~3 Trooper alive on battlefield.
Trivia
- The current spelling is present in-game. The correct spelling would be "Comms. Officer".
Gallery
Media
A Comm. Officer is essential in order to succeed in Exterminate mission. thumb|left|400px