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Skill Comms. OfficierComm. Officier
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Available:

Level 6+

Ability:

+1 Btl Communication Communications for each level-up.

Used:

Passive (always).

Quote:

"Comms officers ensure the correct transmission of battle orders. Having plenty of Comms agents guarantees you'll receive plenty of enjoyable orders, allowing you to massacre even more enemies!"

Replace:

Radio

Helm Comms Officer Comms. Officier is an unlockable helmet (i.e. Specialization or class). It ultimately allows the Btl Troopers Trooper and his squad mates to use a number of handy active support Gen Ability Abilities, generally enhancing any army's performance.

A cheap way to get minimal potential of a CO while picking another class, is to get a Item Radio Radio, as it grants +1 Btl Communication Communications.

Bonuses

Comms. Officiers start with +5 Btl Communication Communications, and get +1 with each level-up. This specialization serves solely to provide this vital global Stat and does not increase support ability use rates, no matter how many specialists are available.

The Orders

One of the random commands will be ordered every 400 Turn Small Turn depends on the situation.


Solo mission

Solo mission

Target: One friendly trooper.

Effect: Small Initiative Initiative boost, allowing the trooper to take several extra turns before the effect wears off.


Locked

Locked

Target: One enemy.

Effect: Every time this trooper is fired upon, they are hit.




Orders Commando

Commando

Target: Area effect surrounding a trooper, including enemies (if too close to each other).

Effect: Slight Small Initiative Initiative boost.


Propaganda

A rare command, require at least 20 Btl Communication

Propaganda

Communications.

Target: One enemy trooper in very close range, completely retaining his current condition of life points, weapons, munitions, equipment, and effects.

Effect: The targeted trooper will joins your side until he's down or battle over (note that the trooper's uniform will change color). The effect is negated by trooper upgraded with Gen Ability Smart.

  • If Propaganda use on the last enemy of the battle, the battle ends with victory.
  • Bug: Those troopers who affected by propaganda die during the Raid may result in negative value on Headquater.

Support
Support1

Effect: Two extra troopers are deployed to the battlefield. These troopers may use vehicles as normal. Troopers deployed this way may ignore the players Btl Deployment Deployment cap.

Risk: Helm Spy Spy can still appear in support troops.




Retreat

Requirement: At least 10 Btl Communication Communications.

Minitroopers Retreat

Troopers retreat to preserved area.


Effect: All friendly troopers exit the battlefield. A new set of troopers is deployed.

Normally Retreat command will be given when there are only left 2 Btl Troopers Trooper alive or less. Those injured troopers who retreated will be fully replenish (Life Point Small Health Points and weapons munitions) before next deploy.

Trivia

  • The current spelling is present in-game. The correct spelling would be "Comms. Officer".

Gallery

Media

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