| |||
---|---|---|---|
Available: |
Level 6+ | ||
Ability: |
+1 Communications for each level-up. | ||
Used: |
Passive (always). | ||
Quote: |
"Comms officers ensure the correct transmission of battle orders. Having plenty of Comms agents guarantees you'll receive plenty of enjoyable orders, allowing you to massacre even more enemies!" | ||
Replace: |
Comms. Officier is an unlockable helmet (i.e. Specialization or class). It ultimately allows the Trooper and his squad mates to use a number of handy active support Abilities, generally enhancing any army's performance.
A cheap way to get minimal potential of a CO while picking another class, is to get a Radio, as it grants +1 Communications.
Bonuses
Comms. Officiers start with +5 Communications, and get +1 with each level-up. This specialization serves solely to provide this vital global Stat and does not increase support ability use rates, no matter how many specialists are available.
The Orders
One of the random commands will be ordered every 400 Turn depends on the situation.
Solo mission
Target: One friendly trooper.
Effect: Initiative boost, allowing the trooper to take several extra turns before the effect wears off.
Locked
Target: One enemy.
Effect: Every time this trooper is fired upon, they are hit.
Commando
Target: Area effect surrounding a trooper, including enemies (if too close to each other).
Effect: Slight Initiative boost.
Propaganda
A rare command, require at least 20
Target: One enemy trooper in very close range, completely retaining his current condition of life points, weapons, munitions, equipment, and effects.
Effect: The targeted trooper will joins your side until he's down or battle over (note that the trooper's uniform will change color). The effect is negated by trooper upgraded with Smart.
- If Propaganda use on the last enemy of the battle, the battle ends with victory.
- Bug: Those troopers who affected by propaganda die during the Raid may result in negative value on Headquater.
Support
Effect: Two extra troopers are deployed to the battlefield. These troopers may use vehicles as normal. Troopers deployed this way may ignore the players Deployment cap.
Risk: Spy can still appear in support troops.
Retreat
Requirement: At least 10 Communications.
Effect: All friendly troopers exit the battlefield. A new set of troopers is deployed.
Normally Retreat command will be given when there are only left 2 Trooper alive or less. Those injured troopers who retreated will be fully replenish (Life Point and weapons munitions) before next deploy.
Trivia
- The current spelling is present in-game. The correct spelling would be "Comms. Officer".
Gallery
Media
thumb|left|400px