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{{Infobox_Skill_Grey
 
{{Infobox_Skill_Grey
|Box title = <TABLE><TR><TD width=30% align=center> [[File:Skill_Comms._Officier.png]]</TD><TD width=70% align=center>Comm. Officier</TD></TR></TABLE>
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|Box title = <TABLE><TR><TD width=30% align=center> [[File:Skill_Comms._Officier.png]]</TD><TD width=70% align=center>Comms. Officier</TD></TR></TABLE>
 
|image = File:Solo_mission.gif
 
|image = File:Solo_mission.gif
 
|imagewidth =
 
|imagewidth =
 
|Row 1 title = Available:
 
|Row 1 title = Available:
|Row 1 info = [[Level]] 6+
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|Row 1 info = [[Level]] 6
 
|Row 2 title = Ability:
 
|Row 2 title = Ability:
 
|Row 2 info = +1 [[File:btl_Communication.gif]] [[Communications]] for each level-up.
 
|Row 2 info = +1 [[File:btl_Communication.gif]] [[Communications]] for each level-up.
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|Row 5 info = [[File:Radio.gif|link=Radio]]}}
 
|Row 5 info = [[File:Radio.gif|link=Radio]]}}
   
[[File:helm_Comms_Officer.gif]] '''Comms. Officier''' is an unlockable helmet (i.e. [[Specialization]] or class). It ultimately allows the [[File:btl_Troopers.gif]] [[Trooper]] and his squad mates to use a number of handy active support [[File:gen_Ability.gif|link=Ability]] [[Abilities]], generally enhancing any army's performance.
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[[File:helm_Comms_Officer.gif]] '''Comms. Officier''' is an unlockable helmet (i.e. [[Specialization]] or class). It allows the [[File:btl_Troopers.gif]] [[Trooper]] and his squad mates to use a number of handy active support [[File:gen_Ability.gif|link=Ability]] [[Abilities]], generally enhancing any army's performance.
   
A cheap way to get minimal potential of a CO while picking another class, is to get a [[File:item_Radio.gif]] [[Radio]], as it grants +1 [[File:btl_Communication.gif]] [[Communications]].
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A cheap way to get some of the functions of a CO while picking another class is to get a [[File:item_Radio.gif]] [[Radio]], as it grants +1 [[File:btl_Communication.gif]] [[Communications]].
   
  +
In addition, [[Comms. Officier]]s do not need to be present within the current wave ([[FIle:btl_Deployment.gif]] [[Deployment]]) of troopers to give commands, they can be put in reserve to keep them alive as long as possible since their support [[File:gen_Ability.gif]] [[Abilities]] can be crucial or very supportive in battle. The same can be said about [[Saboteur]]s.
== Bonuses ==
 
   
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== Observation ==
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Most of matches between high players end before the timer can reach''' 400 '''[[File:small_Turn.png]], questioning the usefulness of Comms. Officiers. Mostly due to [[File:Helm Spy.gif|link=:File:Helm Spy.gif]] [[Spy|Spies]] and [[File:item_Twinoid.gif]][[Twinoid|Twinoids]].
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== Bonuses ==
 
Comms. Officiers start with +5 [[File:btl_Communication.gif]] [[Communications]], and get +1 with each level-up. This specialization serves solely to provide this vital global [[Stat]] and does not increase support ability use rates, no matter how many specialists are available.
 
Comms. Officiers start with +5 [[File:btl_Communication.gif]] [[Communications]], and get +1 with each level-up. This specialization serves solely to provide this vital global [[Stat]] and does not increase support ability use rates, no matter how many specialists are available.
   
 
==='''The Orders'''===
 
==='''The Orders'''===
One of the random commands will be ordered every '''400 '''[[Turn]] [[File:small_Turn.png]] depends on the situation.
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One of the random commands will be ordered every '''400 '''[[Turn]] [[File:small_Turn.png]] depending on the situation.
 
   
   
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<div class="boilerplate" style="margin:0 auto; padding-left:15px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;">
 
[[File:Solo_mission.gif|thumb]]
 
[[File:Solo_mission.gif|thumb]]
 
====<u>'''Solo mission'''</u>====
 
====<u>'''Solo mission'''</u>====
 
 
'''Target''': One friendly trooper.
 
'''Target''': One friendly trooper.
   
 
'''Effect:''' [[File:Small Initiative.gif]] [[Initiative]] boost, allowing the trooper to take several extra turns before the effect wears off.
 
'''Effect:''' [[File:Small Initiative.gif]] [[Initiative]] boost, allowing the trooper to take several extra turns before the effect wears off.
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</div>
   
   
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<div class="boilerplate" style="margin:0 auto; padding-left:15px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;">
 
 
[[File:Locked.gif|thumb|273px]]
 
[[File:Locked.gif|thumb|273px]]
   
 
====<u>'''Locked'''</u>====
 
====<u>'''Locked'''</u>====
 
 
'''Target''': One enemy.
 
'''Target''': One enemy.
   
'''Effect: '''Every time this trooper is fired upon, they are hit.
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'''Effect: '''Every time this trooper is fired upon, he is hit.
   
   
   
   
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</div>
   
   
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<div class="boilerplate" style="margin:0 auto; padding-left:15px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;">
 
[[File:Orders_Commando.gif|thumb]]
 
[[File:Orders_Commando.gif|thumb]]
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====<u>'''Commando'''</u>====
 
====<u>'''Commando'''</u>====
 
'''Target''': Area effect surrounding a trooper, including enemies (if too close to each other).
 
'''Target''': Area effect surrounding a trooper, including enemies (if too close to each other).
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</div>
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<div class="boilerplate" style="margin:0 auto; padding-left:15px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;">
 
====<u>'''Propaganda'''</u>====
 
====<u>'''Propaganda'''</u>====
A rare command, require at least 20 [[File:btl_Communication.gif]][[File:Propaganda.gif|thumb|400px]] [[Communications]].
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A rare command, requires at least 20 [[File:btl_Communication.gif]][[File:Propaganda.gif|thumb|400px]] [[Communications]].
   
   
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'''Target''': One enemy trooper in ''very close range.''
 
'''Target''': One enemy trooper in ''very close range.''
   
'''Effect''': The targeted trooper will joins your side until he's down or the battle over. The trooper's uniform will change color and they will retain their current condition (life points, munitions, equipment, effects etc). The propaganda effect is negated by the [[File:gen_Ability.gif]] [[Smart]] skill.
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'''Effect''': The targeted trooper will join your side until he's down or the battle over. The troopers uniform will change color and they will retain their current condition (life points, munitions, equipment, effects etc). The propaganda effect is negated by the [[File:gen_Ability.gif]] [[Smart]] skill.
*In battle propaganda may be use on the '''last''' remaining trooper of an army. This will end the battle.
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*In battle, propaganda may be used on the '''last''' remaining trooper of [[File:Minitroopers Propaganda|thumb|right|175px]]an army. This will end the battle.
*'''Bug:''' A trooper affected by propaganda dying during a [[Raid]] may result in a ''negative value'' on the Headquarters page.
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*'''Bug:''' If a trooper affected by propaganda dies during a [[Raid]] it may result in a decrease of surviving recruits left or ''negative value'' on the [[Headquarters]] page.
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</div>
   
   
====<u>'''Support[[File:Support1.gif|thumb|96px]]'''</u>====
 
   
   
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<div class="boilerplate" style="margin:0 auto; padding-left:15px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;">
'''Effect: '''Two extra troopers are deployed to the battlefield. These troopers may use vehicles as normal. Troopers deployed this way, may ignore the players [[File:Btl_Deployment.gif]] [[Deployment]] cap.<span style="font-weight: bold;"> </span>
 
   
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====<u>'''Support'''</u>====
'''Risk:''' [[File:Helm Spy.gif|link=:File:Helm Spy.gif]] [[Spy]] can still appear in support troops.
 
 
[[File:Support1.gif|thumb|96px]]
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'''Effect: '''Two extra troopers are deployed to the battlefield. These troopers may use vehicles as usual. Troopers deployed this way may ignore the players [[File:Btl_Deployment.gif]] [[Deployment]] cap.<span style="font-weight: bold;"> </span>
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'''Risk:''' An enemy [[File:Helm Spy.gif|link=:File:Helm Spy.gif]] [[Spy]] can still appear in support troops.
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</div>
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<div class="boilerplate" style="margin:0 auto; padding-left:15px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;">
   
 
====<u>'''Retreat'''</u>====
 
====<u>'''Retreat'''</u>====
 
'''Requirement:''' At least 10 [[File:btl_Communication.gif]] [[Communications]].[[File:Minitroopers_Retreat.png|thumb|Troopers retreat to preserved area.]]
 
'''Requirement:''' At least 10 [[File:btl_Communication.gif]] [[Communications]].[[File:Minitroopers_Retreat.png|thumb|Troopers retreat to preserved area.]]
   
 
'''Effect: '''All friendly troopers '''exit the battlefield'''. A new set of troopers is deployed. Those injured troopers who retreated will be fully replenished ([[Life Point]]s [[File:small_Health_Points.gif]], status and weapons munitions) before their next deployment.
   
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The troopers who left the field will also have their weapons and items re-supplied, as well as de-sabotaged. When they deploy again, the sabotage chance will be rolled again if any enemy [[File:Helm_Saboteur.gif|link=Saboteur]][[Saboteur]](s) are still left.
'''Effect: '''All friendly troopers exit the battlefield. A new set of troopers is deployed.
 
   
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'''Used: ''' When the ratio exceeds '''1:2''' between the number of allies and enemies (e.g: ''2 vs 4'', ''3 vs 8''), the '''Retreat''' command will be given to 1~4 living [[File:Btl Troopers.gif]] [[Trooper]]s on the battlefield.
Normally '''Retreat''' command will be given when there are only left 2 [[File:Btl Troopers.gif]] [[Trooper]] alive or less. Those injured troopers who retreated will be fully replenish ([[Life Point]] [[File:small_Health_Points.gif]] and weapons munitions) before next deploy.
 
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'''Bugs:'''
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*If retreat is used during [[Raid]]s, the number of retreating troopers will be deducted from the remaining recruits on the next Raid level.
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*If retreat is used during [[Exterminate]] and the number of retreating troopers equals or exceeds the number of survivors at the end of the mission, it will be considered a failure, even though the battle replay claims Victory.
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</div>
   
 
== Trivia ==
 
== Trivia ==
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Commandobug.png|Commando can affects allies and rats.
 
Commandobug.png|Commando can affects allies and rats.
 
Minitroopers Support risk.png|[[File:Helm Spy.gif]] [[Spy]] can still appear in '''Support''' group.
 
Minitroopers Support risk.png|[[File:Helm Spy.gif]] [[Spy]] can still appear in '''Support''' group.
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Minitroopers 3 Retreat.png|3 troopers exit the battlefield when enemies outnumbered them. ('''Note''': Retirada = Retreat)
 
</gallery>
 
</gallery>
  +
 
==Media==
 
==Media==
  +
A Comm. Officer is essential in order to succeed in [[Exterminate]]mission.
 
 
[[File:Minitroopers Comms Officier V rats|thumb|left|400px]]
 
[[Video:Minitroopers Comms Officier V rats|thumb|left|400px]]
 
 
[[Category:Skill]]
 
[[Category:Skill]]
 
[[Category:Specialization]]
 
[[Category:Specialization]]

Latest revision as of 21:23, 31 July 2015

Skill Comms. OfficierComms. Officier
px

Available:

Level 6

Ability:

+1 Btl Communication Communications for each level-up.

Used:

Passive (always).

Quote:

"Comms officers ensure the correct transmission of battle orders. Having plenty of Comms agents guarantees you'll receive plenty of enjoyable orders, allowing you to massacre even more enemies!"

Replace:

Radio

Helm Comms Officer Comms. Officier is an unlockable helmet (i.e. Specialization or class). It allows the Btl Troopers Trooper and his squad mates to use a number of handy active support Gen Ability Abilities, generally enhancing any army's performance.

A cheap way to get some of the functions of a CO while picking another class is to get a Item Radio Radio, as it grants +1 Btl Communication Communications.

In addition, Comms. Officiers do not need to be present within the current wave (Btl Deployment Deployment) of troopers to give commands, they can be put in reserve to keep them alive as long as possible since their support Gen Ability Abilities can be crucial or very supportive in battle. The same can be said about Saboteurs.

Observation

Most of matches between high players end before the timer can reach 400 Small Turn, questioning the usefulness of Comms. Officiers. Mostly due to Helm Spy Spies and Item TwinoidTwinoids.

Bonuses

Comms. Officiers start with +5 Btl Communication Communications, and get +1 with each level-up. This specialization serves solely to provide this vital global Stat and does not increase support ability use rates, no matter how many specialists are available.

The Orders

One of the random commands will be ordered every 400 Turn Small Turn depending on the situation.


Solo mission

Solo mission

Target: One friendly trooper.

Effect: Small Initiative Initiative boost, allowing the trooper to take several extra turns before the effect wears off.


Locked

Locked

Target: One enemy.

Effect: Every time this trooper is fired upon, he is hit.




Orders Commando

Commando

Target: Area effect surrounding a trooper, including enemies (if too close to each other).

Effect: Slight Small Initiative Initiative boost.



Propaganda

A rare command, requires at least 20 Btl Communication
Propaganda
Communications.


Target: One enemy trooper in very close range.

Effect: The targeted trooper will join your side until he's down or the battle over. The troopers uniform will change color and they will retain their current condition (life points, munitions, equipment, effects etc). The propaganda effect is negated by the Gen Ability Smart skill.

  • In battle, propaganda may be used on the last remaining trooper of
    Minitroopers_Propaganda

    Minitroopers Propaganda

    an army. This will end the battle.
  • Bug: If a trooper affected by propaganda dies during a Raid it may result in a decrease of surviving recruits left or negative value on the Headquarters page.



Support

Support1

Effect: Two extra troopers are deployed to the battlefield. These troopers may use vehicles as usual. Troopers deployed this way may ignore the players Btl Deployment Deployment cap.

Risk: An enemy Helm Spy Spy can still appear in support troops.






Retreat

Requirement: At least 10 Btl Communication Communications.
Minitroopers Retreat

Troopers retreat to preserved area.

Effect: All friendly troopers exit the battlefield. A new set of troopers is deployed. Those injured troopers who retreated will be fully replenished (Life Points Small Health Points, status and weapons munitions) before their next deployment.

The troopers who left the field will also have their weapons and items re-supplied, as well as de-sabotaged. When they deploy again, the sabotage chance will be rolled again if any enemy Helm SaboteurSaboteur(s) are still left.

Used: When the ratio exceeds 1:2 between the number of allies and enemies (e.g: 2 vs 4, 3 vs 8), the Retreat command will be given to 1~4 living Btl Troopers Troopers on the battlefield.

Bugs:

  • If retreat is used during Raids, the number of retreating troopers will be deducted from the remaining recruits on the next Raid level.
  • If retreat is used during Exterminate and the number of retreating troopers equals or exceeds the number of survivors at the end of the mission, it will be considered a failure, even though the battle replay claims Victory.

Trivia

  • The current spelling is present in-game. The correct spelling would be "Comms. Officer".

Gallery

Media

A Comm. Officer is essential in order to succeed in Exterminatemission.

Minitroopers_Comms_Officier_V_rats

Minitroopers Comms Officier V rats