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'''Used: ''' When the ratio exceeded '''1:2''' between the number of allies and enemies (e.g: ''2 vs 4'', ''3 vs 8''), '''Retreat''' command will be given to 1~4 [[File:Btl Troopers.gif]] [[Trooper]] alive on battlefield.
 
'''Used: ''' When the ratio exceeded '''1:2''' between the number of allies and enemies (e.g: ''2 vs 4'', ''3 vs 8''), '''Retreat''' command will be given to 1~4 [[File:Btl Troopers.gif]] [[Trooper]] alive on battlefield.
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'''Bugs:'''
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*If retreat is used during [[Raid]]s, the number of retreated troopers will be deducted from the remaining recruits on the next Raid level.
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*If retreat is used during [[Exterminate]] and the number of retreated troopers equals or exceeds the number of survivors in the end of the mission, it will be considered a failure, even though the battle replay claims Victory.
   
 
== Trivia ==
 
== Trivia ==

Revision as of 10:17, 6 November 2012

Skill Comms. OfficierComms. Officier
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Available:

Level 6

Ability:

+1 Btl Communication Communications for each level-up.

Used:

Passive (always).

Quote:

"Comms officers ensure the correct transmission of battle orders. Having plenty of Comms agents guarantees you'll receive plenty of enjoyable orders, allowing you to massacre even more enemies!"

Replace:

Radio

Helm Comms Officer Comms. Officier is an unlockable helmet (i.e. Specialization or class). It ultimately allows the Btl Troopers Trooper and his squad mates to use a number of handy active support Gen Ability Abilities, generally enhancing any army's performance.

A cheap way to get minimal potential of a CO while picking another class, is to get a Item Radio Radio, as it grants +1 Btl Communication Communications.

Bonuses

Comms. Officiers start with +5 Btl Communication Communications, and get +1 with each level-up. This specialization serves solely to provide this vital global Stat and does not increase support ability use rates, no matter how many specialists are available.

The Orders

One of the random commands will be ordered every 400 Turn Small Turn depends on the situation.


Solo mission

Solo mission

Target: One friendly trooper.

Effect: Small Initiative Initiative boost, allowing the trooper to take several extra turns before the effect wears off.


Locked

Locked

Target: One enemy.

Effect: Every time this trooper is fired upon, he is hit.




Orders Commando

Commando

Target: Area effect surrounding a trooper, including enemies (if too close to each other).

Effect: Slight Small Initiative Initiative boost.


Propaganda

A rare command, require at least 20 Btl Communication

Propaganda

Communications.


Target: One enemy trooper in very close range.

Effect: The targeted trooper will joins your side until he's down or the battle over. The trooper's uniform will change color and they will retain their current condition (life points, munitions, equipment, effects etc). The propaganda effect is negated by the Gen Ability Smart skill.

  • In battle propaganda may be use on the last remaining trooper of
    Minitroopers_Propaganda

    Minitroopers Propaganda

    an army. This will end the battle.
  • Bug: A trooper affected by propaganda die during a Raid may result in a decrement of survived recruits left or negative value on the Headquarters page.


Support

Support1

Effect: Two extra troopers are deployed to the battlefield. These troopers may use vehicles as normal. Troopers deployed this way, may ignore the players Btl Deployment Deployment cap.

Risk: Helm Spy Spy can still appear in support troops.




Retreat

Requirement: At least 10 Btl Communication Communications.

Minitroopers Retreat

Troopers retreat to preserved area.

Effect: All friendly troopers exit the battlefield. A new set of troopers is deployed. Those injured troopers who retreated will be fully replenish (Life Points Small Health Points, status and weapons munitions) before next deploy.

The troopers who left the field will have there weapons de-saboutaged, then when they come back on a weapon will be sabotaged randomly.

Used: When the ratio exceeded 1:2 between the number of allies and enemies (e.g: 2 vs 4, 3 vs 8), Retreat command will be given to 1~4 Btl Troopers Trooper alive on battlefield.

Bugs:

  • If retreat is used during Raids, the number of retreated troopers will be deducted from the remaining recruits on the next Raid level.
  • If retreat is used during Exterminate and the number of retreated troopers equals or exceeds the number of survivors in the end of the mission, it will be considered a failure, even though the battle replay claims Victory.

Trivia

  • The current spelling is present in-game. The correct spelling would be "Comms. Officer".

Gallery

Media

A Comm. Officer is essential in order to succeed in Exterminate mission. thumb|left|400px