Mini Troopers Wiki
(Little changes on Infobox)
 
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|Row 1 title = Available:
 
|Row 1 title = Available:
 
|Row 1 info = [[Levels]] 5+
 
|Row 1 info = [[Levels]] 5+
|Row 2 title = Descr.:
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|Row 2 title = Ability.:
|Row 2 info = Makes a clown appear on an empty square
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|Row 2 info = Makes a clown appear on an empty square.
 
|Row 3 title = Used:
 
|Row 3 title = Used:
 
|Row 3 info = Occasionally (Once).
 
|Row 3 info = Occasionally (Once).
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|Row 5 title = Replace:
 
|Row 5 title = Replace:
 
|Row 5 info = [[File:Skill_Bait.png|link=Bait]]
 
|Row 5 info = [[File:Skill_Bait.png|link=Bait]]
|Row 6 title = Boosted:
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|Row 6 title = Boosted:
|Row 6 info = [[File:MunitionsIcon.jpg|link=Munitions]] [[File:Hurry-Icon.jpg|link=Hurry]]|Row 7 title = Countered by:
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|Row 6 info = [[File:MunitionsIcon.jpg|link=Munitions]] [[File:Hurry-Icon.jpg|link=Hurry]]
  +
|Row 7 title = Countered by:
|Row 7 info = [[File:Smart_icon.jpg|link=Smart]]}}
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|Row 7 info = [[File:Smart_icon.jpg|link=Smart]]
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|Row 8 title = No effect:
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|Row 8 info = [[File:King_of_Boules.gif|link=King of Boules]] [[File:Interception.gif|link=Interception]]}}
   
 
[[File:item_Clown_Grenade.gif]] '''Clown Grenade''' ''(also referred to as a '''Pink Grenade''')'' is unlockable [[File:small_Equipment_Animated.gif|link=:Category:Equipment]] [[:Category:Equipment|Equipment]] which can be used in one of three equipment slots available per [[File:btl_Troopers.gif|link=Trooper]] [[Trooper]]. Upon use, a clown pops up on the battlefield and serves as a priority target decoy to draw enemy fire, same as [[File:gen_Ability.gif]] [[Bait]] on live targets. Troopers upgraded with [[File:gen_Ability.gif]] [[Smart]] ignore the decoy.
 
[[File:item_Clown_Grenade.gif]] '''Clown Grenade''' ''(also referred to as a '''Pink Grenade''')'' is unlockable [[File:small_Equipment_Animated.gif|link=:Category:Equipment]] [[:Category:Equipment|Equipment]] which can be used in one of three equipment slots available per [[File:btl_Troopers.gif|link=Trooper]] [[Trooper]]. Upon use, a clown pops up on the battlefield and serves as a priority target decoy to draw enemy fire, same as [[File:gen_Ability.gif]] [[Bait]] on live targets. Troopers upgraded with [[File:gen_Ability.gif]] [[Smart]] ignore the decoy.
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Note that [[File:gen_Ability.gif|link=Ability]] [[King of Boules]] has no effect on this grenade since it is not a damage grenade no matter where it been thrown.
   
 
== Bibi le Clown ==
 
== Bibi le Clown ==
Pink grenades spawn a unique level 1 entity dubbed '''bibi le clown'''. a decoy to draw enemy fire. It has 10 [[File:small_Health_Points.gif]] [[Life Point]]s, no weapons or equipment, and two skills:
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Pink grenades spawn a unique level 1 entity dubbed '''Bibi le Clown''', a decoy to draw enemy fire.
  +
It has 10 [[File:small_Health_Points.gif]] [[Life Point]]s, no weapons or equipment, and two skills:
 
* [[File:gen_Ability.gif]] [[Invincible]] (impossible to execute a [[File:small_Killshot.gif|link=Critical#Killshot]] [[Critical#Killshot|Killshot]]).
 
* [[File:gen_Ability.gif]] [[Invincible]] (impossible to execute a [[File:small_Killshot.gif|link=Critical#Killshot]] [[Critical#Killshot|Killshot]]).
 
* [[File:gen_Ability.gif]] [[Semelles de Plomb]] (impossible to [[Fall Damage|Throw in the Air or Knock Down]]).
 
* [[File:gen_Ability.gif]] [[Semelles de Plomb]] (impossible to [[Fall Damage|Throw in the Air or Knock Down]]).
 
Bibi just sits on the battlefield, making silly gestures with its arms. When it's hit, Bibi spins around its base.
 
Bibi just sits on the battlefield, making silly gestures with its arms. When it's hit, Bibi spins around its base.
   
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  +
'''Note''': Enemies (unless they possess the [[Smart]] ability) will regard Bibi as an enemy trooper.
 
[[File:Bibionfield.PNG|thumb|200px|<DIV style="font-size: 10px; line-height: 120%;">A Clown Grenade thrown close to the enemy's deployment area has forced the rocket trooper to move, in order to get Bibi outside the minimum range.</DIV>]]
 
[[File:Bibionfield.PNG|thumb|200px|<DIV style="font-size: 10px; line-height: 120%;">A Clown Grenade thrown close to the enemy's deployment area has forced the rocket trooper to move, in order to get Bibi outside the minimum range.</DIV>]]
   
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If it spawns closer to allies groups, only those [[File:gen_Rocket_Launcher.gif|link=:Category:Launchers]] [[:Category:Launchers|Launcher]] and [[File:gen_Sniper_Rifle.gif|link=Rifles (class)]] [[Rifles (class)|Sniper Rifle]] troopers will target it.
'''Note''': Enemies (unless they possess the [[Smart]] ability) will regard Bibi as an enemy trooper.Troopers armed with sniper rifles or bazookas will switch weapons or back away from it should the grenade land too close to them, and dummies instructed to attack the "weakest" or "easiest" target will switch to it, potentially causing friendly fire or otherwise wasting ammo and time.
 
  +
 
When the clown spawns closer to enemies groups, all non-smart troopers will attack it.Troopers armed with sniper rifles or bazookas will switch weapons or back away from it should the grenade land too close to them, and dummies instructed to attack the "weakest" or "easiest" target will switch to it, potentially causing friendly fire or otherwise wasting ammo and time.
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=== Bugs ===
 
=== Bugs ===
   
 
* If there's an allied [[File:helm_Munitions.gif|link=Munitions]] [[Munitions|Munition-man]] present, your bibi will be resupplied 1 cartridge with no effect. It happens presumably due to [[Capacity|Ammunition]] mechanic.
 
* If there's an allied [[File:helm_Munitions.gif|link=Munitions]] [[Munitions|Munition-man]] present, your bibi will be resupplied 1 cartridge with no effect. It happens presumably due to [[Capacity|Ammunition]] mechanic.
 
* Although supposed to be immobile, bibi will be the first to rush off-screen in case of a swift victory, unless leg-shot.
 
* Although supposed to be immobile, bibi will be the first to rush off-screen in case of a swift victory, unless leg-shot.
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* If bibi is the last man standing and the team against it has [[File:helm_Munitions.gif|link=Munitions]] [[Munitions|Munition-man]], the [[Capacity|Ammunition]] will be used every second, it might take a while for them to kill bibi.
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* If one of your units has the ability [[Vendetta]] while bibi is killed or destroyed by the opposing team, that unit gains initiative.
   
 
== Trivia ==
 
== Trivia ==
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screen_Dead_Bibi.gif|bibi destroyed.
 
screen_Dead_Bibi.gif|bibi destroyed.
 
screen_Bibi_Resupplied.gif|"Munitions" glitch.
 
screen_Bibi_Resupplied.gif|"Munitions" glitch.
</gallery>[[File:Bibi4.png|thumb|348px|Example of the "Clown Grenade" in use. Notice how the enemy troopers ignore the solo trooper on the field and pay attention to the clown.]]
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Minitroopers Clown Grenade 2.png|A well placed Clown Grenade at enemy zone attracted all enemy troopers attack it using fist. Next [[Grenade]] or launcher attack is very useful on this situation.
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Bibi4.png|Example of the "Clown Grenade" in use. Notice how the enemy troopers ignore the solo trooper on the field and pay attention to the clown.
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</gallery>
 
[[Category:Skill]]
 
[[Category:Skill]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Latest revision as of 15:26, 13 May 2013

Item Clown Grenade Clown Grenade
px

Available:

Levels 5+

Ability.:

Makes a clown appear on an empty square.

Used:

Occasionally (Once).

Quote:

"I'm s-s-scared of clowns, chief...
- Me too! FIRE!"

Replace:

Skill Bait

Boosted:

MunitionsIcon Hurry-Icon

Countered by:

Smart icon

No effect:

King of Boules Interception

Item Clown Grenade Clown Grenade (also referred to as a Pink Grenade) is unlockable Small Equipment Animated Equipment which can be used in one of three equipment slots available per Btl Troopers Trooper. Upon use, a clown pops up on the battlefield and serves as a priority target decoy to draw enemy fire, same as Gen Ability Bait on live targets. Troopers upgraded with Gen Ability Smart ignore the decoy.

Note that Gen Ability King of Boules has no effect on this grenade since it is not a damage grenade no matter where it been thrown.

Bibi le Clown

Pink grenades spawn a unique level 1 entity dubbed Bibi le Clown, a decoy to draw enemy fire. It has 10 Small Health Points Life Points, no weapons or equipment, and two skills:

Bibi just sits on the battlefield, making silly gestures with its arms. When it's hit, Bibi spins around its base.


Note: Enemies (unless they possess the Smart ability) will regard Bibi as an enemy trooper.

Bibionfield

A Clown Grenade thrown close to the enemy's deployment area has forced the rocket trooper to move, in order to get Bibi outside the minimum range.

If it spawns closer to allies groups, only those Gen Rocket Launcher Launcher and Gen Sniper Rifle Sniper Rifle troopers will target it.

When the clown spawns closer to enemies groups, all non-smart troopers will attack it.Troopers armed with sniper rifles or bazookas will switch weapons or back away from it should the grenade land too close to them, and dummies instructed to attack the "weakest" or "easiest" target will switch to it, potentially causing friendly fire or otherwise wasting ammo and time.

Bugs

  • If there's an allied Helm Munitions Munition-man present, your bibi will be resupplied 1 cartridge with no effect. It happens presumably due to Ammunition mechanic.
  • Although supposed to be immobile, bibi will be the first to rush off-screen in case of a swift victory, unless leg-shot.
  • If bibi is the last man standing and the team against it has Helm Munitions Munition-man, the Ammunition will be used every second, it might take a while for them to kill bibi.
  • If one of your units has the ability Vendetta while bibi is killed or destroyed by the opposing team, that unit gains initiative.

Trivia

  • Bibi le Clown bears a great resemblance to Blue Badger, the mascot of Los Angeles Police Department from CAPCOM's Phoenix Wright: Ace Attorney in both visuals and animations, with a few minor tweaks. For a greater effect, a clown grenade needs to be utilized by navy coloured armies.

Gallery