<Trooper> charges at a nearby enemy.
Occasionally at any range. (multi-use)
Charge is an unlockable active Ability. It allows the Trooper to break ranks, rush forward towards the enemy (up to a Range of about half a screen), and ram them for Damage measuring at least 5 Life Points (injures limbs as well), knocking them down on the ground – all in one turn. A very handy pick for any short-ranged front-line trooper, as they can follow up the charge with a quick finisher or trample the victim to death if they have enough Initiative. Don't expect your trooper to survive against Rats for long, though. Charge is not considered a useful skill for Support Troopers as neither Rifles or Launchers can fire at short Range.
Below is an image of a Soldier charging a Scout, the charge damage is 22. The scout is but undamaged before being charged. The extra damage comes from the curse (+1) and a hit to the head (+100%). The basic value is 10.
Other MediaA vidoe of a Pilot using charge.
In this video, the Charge skill does 12 damage. Perhaps this can be justified as a base number of 6 damage and then multiplied by a head shot 6x2=12.
52 damage on a Trooper. Note that this was done by a soldier.