There are three types of weapons: single shot, semi-automatic, and burst. This determines how many shots a Mini Trooper fires per turn.
There are two categories of weapons:
|Damage||How many hp the weapon takes upon successfully hitting a Mini Trooper.|
|Range||The minimum and maximum distance a weapon can be fired at.|
|Critical||The likelihood that a shot will be fatal.|
|Burst||The number of shots fired per turn.|
|Aim||The percentage a weapon has of hitting its target.|
|Recovery||How long it takes to reload. and Usability.|
|Capacity||How many bullets can be loaded at a time.|
|Total Shots||How many total bullets can be fired from the weapon.|
|Skills||Some weapons have additional skills; this also tells the weapons category.|
Not Featured Weaponry
According to the client's sprite sheet there are 3 weapons not featured in the game or not discovered yet: 2 pistols and 1 melee. There are no icons for them, however, which could mean that the weapons were cut during early stages of development.
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