Armor is an individual Stat that can reduce
Damage. The exact formula is not figured yet. Helmet-wearing Specialists are noted to be protected from negative effects of headshots on the first hit to the head.
1 is noted to negate 1
. Although, armor itself doesn't protect from
Killshots.
Vehicles, such as the
Light Tank, are shielded by default, rendering small arms ineffective, usually requiring concentrated fire in lack of anything suitable to be destroyed. With sufficient munitions, a canned trooper can be relatively safe from Rats, right until the moment he runs out and abandons his überwaffe. However, armored
Vehicles are less useful against explosives, as explosives deliver double damage to
Vehicles.
Any effect of armor can combine with the damage reduction of Heavy Armor (which technically may not be armor at all).
Ways to Alter Armor
Improving
- Manning
Vehicles (the pilot can't be
Fatally Shot):
-
Helicopters (+1
).
-
Light Tanks (+2
).
-
Heavy Tanks (+3
).
-
- Wearing a
Full Metal Balaclava (+1
for the head, 50% chance to be
Fatally Shot in the head, no negative effects for being head-shot non-fatally (no +100%
)). In conjunction with Helmets, first hit deals no damage.
- Wearing a
Bulletproof Vest (+1
for the torso, 50% chance to be
Fatally Shot in the torso (heart and both lungs)).
Deteriorating
- Utilizing
Launchers or explosive
Grenades (negate armor).
- Utilizing
Desert Eagle (negates
Armor).
- Utilizing
Thompson (negates
Armor).
- Firing
Armor-Piercing Shells (negate
Armor).